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Use insertion_sort() in RootMoveList

Simplify code and get a bit of extra speed, about +0.5%

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2010-12-28 13:29:53 +01:00
parent 6235904898
commit 0007b43a91
3 changed files with 30 additions and 41 deletions

View file

@ -66,12 +66,12 @@ struct MoveStack {
inline bool operator<(const MoveStack& f, const MoveStack& s) { return f.score < s.score; }
// An helper insertion sort implementation
template<typename T>
inline void insertion_sort(T* firstMove, T* lastMove)
// An helper insertion sort implementation, works with pointers and iterators
template<typename T, typename K>
inline void insertion_sort(K firstMove, K lastMove)
{
T value;
T *cur, *p, *d;
K cur, p, d;
if (firstMove != lastMove)
for (cur = firstMove + 1; cur != lastMove; cur++)
@ -116,7 +116,7 @@ inline void sort_moves(T* firstMove, T* lastMove, T** lastPositive)
} while (p != d);
// Sort just positive scored moves, remaining only when we get there
insertion_sort<T>(firstMove, p);
insertion_sort<T, T*>(firstMove, p);
*lastPositive = p;
}

View file

@ -313,7 +313,7 @@ Move MovePicker::get_next_move() {
// Sort negative scored moves only when we get there
if (curMove == lastGoodNonCapture)
insertion_sort(lastGoodNonCapture, lastMove);
insertion_sort<MoveStack>(lastGoodNonCapture, lastMove);
move = (curMove++)->move;
if ( move != ttMoves[0].move

View file

@ -107,23 +107,24 @@ namespace {
// RootMove struct is used for moves at the root at the tree. For each root
// move, we store two scores, a node count, and a PV (really a refutation
// in the case of moves which fail low). Value pvScore is normally set at
// -VALUE_INFINITE for all non-pv moves, while nonPvScore is computed
// in the case of moves which fail low). Value pv_score is normally set at
// -VALUE_INFINITE for all non-pv moves, while non_pv_score is computed
// according to the order in which moves are returned by MovePicker.
struct RootMove {
RootMove() : nodes(0) { pv_score = non_pv_score = -VALUE_INFINITE; move = pv[0] = MOVE_NONE; }
RootMove();
RootMove(const RootMove& rm) { *this = rm; }
RootMove& operator=(const RootMove& rm); // Skip costly full pv[] copy
RootMove& operator=(const RootMove& rm);
// RootMove::operator<() is the comparison function used when
// sorting the moves. A move m1 is considered to be better
// than a move m2 if it has an higher pvScore, or if it has
// equal pvScore but m1 has the higher nonPvScore. In this way
// we are guaranteed that PV moves are always sorted as first.
// than a move m2 if it has an higher pv_score, or if it has
// equal pv_score but m1 has the higher non_pv_score. In this
// way we are guaranteed that PV moves are always sorted as first.
bool operator<(const RootMove& m) const {
return pv_score != m.pv_score ? pv_score < m.pv_score : non_pv_score <= m.non_pv_score;
return pv_score != m.pv_score ? pv_score < m.pv_score
: non_pv_score <= m.non_pv_score;
}
void set_pv(const Move newPv[]);
@ -132,26 +133,32 @@ namespace {
Move move, pv[PLY_MAX_PLUS_2];
};
RootMove::RootMove() : nodes(0) {
pv_score = non_pv_score = -VALUE_INFINITE;
move = pv[0] = MOVE_NONE;
}
RootMove& RootMove::operator=(const RootMove& rm) {
pv_score = rm.pv_score; non_pv_score = rm.non_pv_score;
nodes = rm.nodes; move = rm.move;
set_pv(rm.pv);
set_pv(rm.pv); // Skip costly full pv[] copy
return *this;
}
void RootMove::set_pv(const Move newPv[]) {
int i = -1;
Move* p = pv;
while (newPv[++i] != MOVE_NONE)
pv[i] = newPv[i];
while (*newPv != MOVE_NONE)
*p++ = *newPv++;
pv[i] = MOVE_NONE;
*p = MOVE_NONE;
}
// The RootMoveList struct is essentially a std::vector<> of RootMove objects,
// RootMoveList struct is essentially a std::vector<> of RootMove objects,
// with an handful of methods above the standard ones.
struct RootMoveList : public std::vector<RootMove> {
@ -159,10 +166,10 @@ namespace {
typedef std::vector<RootMove> Base;
RootMoveList(Position& pos, Move searchMoves[]);
void sort() { sort_multipv((int)size() - 1); } // Sort all items
void set_non_pv_scores(const Position& pos);
void sort_multipv(int n);
void sort() { insertion_sort<RootMove, Base::iterator>(begin(), end()); }
void sort_multipv(int n) { insertion_sort<RootMove, Base::iterator>(begin(), begin() + n); }
};
@ -2734,22 +2741,4 @@ split_point_start: // At split points actual search starts from here
}
}
// RootMoveList::sort_multipv() sorts the first few moves in the root move
// list by their scores and depths. It is used to order the different PVs
// correctly in MultiPV mode.
void RootMoveList::sort_multipv(int n) {
int i,j;
for (i = 1; i <= n; i++)
{
const RootMove rm = this->at(i);
for (j = i; j > 0 && this->at(j - 1) < rm; j--)
(*this)[j] = this->at(j - 1);
(*this)[j] = rm;
}
}
} // namespace