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Small cleanups
Delete cast to int in movepick. update AUTHORS. adjust assert in sigmoid. fix spelling mistakes in README closes https://github.com/official-stockfish/Stockfish/pull/3922 closes https://github.com/official-stockfish/Stockfish/pull/3948 closes https://github.com/official-stockfish/Stockfish/pull/3942 No functional change
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4 changed files with 13 additions and 13 deletions
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AUTHORS
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AUTHORS
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@ -155,6 +155,7 @@ Pascal Romaret
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Pasquale Pigazzini (ppigazzini)
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Patrick Jansen (mibere)
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pellanda
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Peter Schneider (pschneider1968)
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Peter Zsifkovits (CoffeeOne)
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Praveen Kumar Tummala (praveentml)
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Rahul Dsilva (silversolver1)
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README.md
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README.md
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@ -10,12 +10,11 @@ Cute Chess, eboard, Arena, Sigma Chess, Shredder, Chess Partner or Fritz) in ord
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to be used comfortably. Read the documentation for your GUI of choice for information
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about how to use Stockfish with it.
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The Stockfish engine features two evaluation functions for chess, the classical
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evaluation based on handcrafted terms, and the NNUE evaluation based on efficiently
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updatable neural networks. The classical evaluation runs efficiently on almost all
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CPU architectures, while the NNUE evaluation benefits from the vector
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intrinsics available on most CPUs (sse2, avx2, neon, or similar).
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The Stockfish engine features two evaluation functions for chess.
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The efficiently updatable neural network (NNUE) based evaluation is the default and by far the strongest.
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The classical evaluation based on handcrafted terms remains available.
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The strongest network is integrated in the binary and downloaded automatically during the build process.
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The NNUE evaluation benefits from the vector intrinsics available on most CPUs (sse2, avx2, neon, or similar).
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## Files
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@ -37,7 +36,7 @@ This distribution of Stockfish consists of the following files:
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The Universal Chess Interface (UCI) is a standard protocol used to communicate with
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a chess engine, and is the recommended way to do so for typical graphical user interfaces
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(GUI) or chess tools. Stockfish implements the majority of it options as described
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(GUI) or chess tools. Stockfish implements the majority of its options as described
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in [the UCI protocol](https://www.shredderchess.com/download/div/uci.zip).
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Developers can see the default values for UCI options available in Stockfish by typing
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@ -103,7 +102,7 @@ change them via a chess GUI. This is a list of available UCI options in Stockfis
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Example: `C:\tablebases\wdl345;C:\tablebases\wdl6;D:\tablebases\dtz345;D:\tablebases\dtz6`
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It is recommended to store .rtbw files on an SSD. There is no loss in storing
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the .rtbz files on a regular HD. It is recommended to verify all md5 checksums
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the .rtbz files on a regular HDD. It is recommended to verify all md5 checksums
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of the downloaded tablebase files (`md5sum -c checksum.md5`) as corruption will
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lead to engine crashes.
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@ -322,10 +321,10 @@ it (either by itself or as part of some bigger software package), or
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using it as the starting point for a software project of your own.
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The only real limitation is that whenever you distribute Stockfish in
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some way, you MUST always include the full source code, or a pointer
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some way, you MUST always include the license, the full source code, or a pointer
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to where the source code can be found, to generate the exact binary
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you are distributing. If you make any changes to the source code,
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these changes must also be made available under the GPL.
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these changes must also be made available under the GPL v3.
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For full details, read the copy of the GPL v3 found in the file named
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[*Copying.txt*](https://github.com/official-stockfish/Stockfish/blob/master/Copying.txt).
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@ -163,7 +163,7 @@ inline int64_t sigmoid(int64_t t, int64_t x0,
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int64_t P,
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int64_t Q)
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{
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assert(C > 0);
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assert(C > 0 && Q != 0);
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return y0 + P * (t-x0) / (Q * (std::abs(t-x0) + C)) ;
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}
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@ -107,8 +107,8 @@ void MovePicker::score() {
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for (auto& m : *this)
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if constexpr (Type == CAPTURES)
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m.value = int(PieceValue[MG][pos.piece_on(to_sq(m))]) * 6
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+ (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))];
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m.value = 6 * PieceValue[MG][pos.piece_on(to_sq(m))]
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+ (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))];
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else if constexpr (Type == QUIETS)
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m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
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