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Fix "go nodes", at least when Threads=1
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1 changed files with 7 additions and 4 deletions
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@ -589,6 +589,10 @@ namespace {
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}
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// Step 2. Check for aborted search and immediate draw
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// Enforce node limit here. FIXME: This only works with 1 search thread.
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if (Limits.maxNodes && pos.nodes_searched() >= Limits.maxNodes)
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Signals.stop = true;
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if (( Signals.stop
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|| pos.is_draw<false>()
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|| ss->ply > MAX_PLY) && !RootNode)
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@ -1014,7 +1018,7 @@ split_point_start: // At split points actual search starts from here
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alpha = sp->alpha;
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}
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// Finished searching the move. If StopRequest is true, the search
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// Finished searching the move. If Signals.stop is true, the search
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// was aborted because the user interrupted the search or because we
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// ran out of time. In this case, the return value of the search cannot
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// be trusted, and we don't update the best move and/or PV.
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@ -1075,7 +1079,7 @@ split_point_start: // At split points actual search starts from here
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// Step 20. Check for mate and stalemate
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// All legal moves have been searched and if there are no legal moves, it
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// must be mate or stalemate. Note that we can have a false positive in
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// case of StopRequest or thread.cutoff_occurred() are set, but this is
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// case of Signals.stop or thread.cutoff_occurred() are set, but this is
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// harmless because return value is discarded anyhow in the parent nodes.
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// If we are in a singular extension search then return a fail low score.
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if (!moveCount)
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@ -1945,7 +1949,6 @@ void check_time() {
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|| stillAtFirstMove;
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if ( (Limits.use_time_management() && noMoreTime)
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|| (Limits.maxTime && e >= Limits.maxTime)
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/* missing nodes limit */ ) // FIXME
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|| (Limits.maxTime && e >= Limits.maxTime))
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Signals.stop = true;
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}
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