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Revert material balance values after 100000 games
After Joona's direct testing with ~2000 games it seems values after 100.000 games does not give any advantage, so revert for now. Score of Stockfish_0 vs Stockfish_15: 491 - 392 - 1102 Score of Stockfish_0 vs Stockfish_40: 461 - 439 - 1076 Score of Stockfish_0 vs Stockfish_65: 442 - 518 - 1018 (13 elo) Score of Stockfish_0 vs Stockfish_100: 504 - 502 - 984 Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 7 additions and 7 deletions
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@ -41,17 +41,17 @@ namespace {
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const Value BishopPairEndgameBonus = Value(97);
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// Polynomial material balance parameters
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const Value RedundantQueenPenalty = Value(358);
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const Value RedundantRookPenalty = Value(536);
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const int LinearCoefficients[6] = { 1740, -146, -1246, -197, 206, -7 };
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const Value RedundantQueenPenalty = Value(320);
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const Value RedundantRookPenalty = Value(554);
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const int LinearCoefficients[6] = { 1709, -137, -1185, -166, 141, 59 };
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const int QuadraticCoefficientsSameColor[][6] = {
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{ 0, 0, 0, 0, 0, 0 }, { 31, -4, 0, 0, 0, 0 }, { 14, 267, -21, 0, 0, 0 },
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{ 0, 7, -26, 0, 0, 0 }, { -3, -1, 69, 162, 80, 0 }, { 40, 27, 119, 174, -64, -49 } };
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{ 0, 0, 0, 0, 0, 0 }, { 33, -6, 0, 0, 0, 0 }, { 29, 269, -12, 0, 0, 0 },
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{ 0, 19, -4, 0, 0, 0 }, { -35, -10, 40, 95, 50, 0 }, { 52, 23, 78, 144, -11, -33 } };
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const int QuadraticCoefficientsOppositeColor[][6] = {
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{ 0, 0, 0, 0, 0, 0 }, { -9, 0, 0, 0, 0, 0 }, { 49, 32, 0, 0, 0, 0 },
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{ -25, 19, -5, 0, 0, 0 }, { 97, -6, 39, -88, 0, 0 }, { 77, 69, -42, 104, 116, 0 } };
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{ 0, 0, 0, 0, 0, 0 }, { -5, 0, 0, 0, 0, 0 }, { -33, 23, 0, 0, 0, 0 },
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{ 17, 25, -3, 0, 0, 0 }, { 10, -2, -19, -67, 0, 0 }, { 69, 64, -41, 116, 137, 0 } };
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// Unmapped endgame evaluation and scaling functions, these
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// are accessed direcly and not through the function maps.
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