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Code style and subtle fix in move_is_legal()
A bunch of trivial code style and comment fixes. Among them there is a real fix for a subtle case involving promotion moves. We currently check that a pawn push to 8/1th rank must be a promotion, but we don't check the contary, i.e. that a pawn push on a different rank must NOT be a promotion. Note that, funny enough, we perform this control for all the other pieces, but not for the pawns! This patch fixes this really corner case. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 28 additions and 30 deletions
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@ -55,19 +55,19 @@ namespace {
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// Helper templates
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// Helper templates
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template<CastlingSide Side>
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template<CastlingSide Side>
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MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist);
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MoveStack* generate_castle_moves(const Position&, MoveStack*);
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template<Color Us>
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template<Color Us>
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MoveStack* generate_pawn_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*);
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MoveStack* generate_pawn_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*);
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template<Color Us>
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template<Color Us>
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MoveStack* generate_pawn_captures(const Position& pos, MoveStack* mlist);
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MoveStack* generate_pawn_captures(const Position&, MoveStack*);
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template<Color Us, SquareDelta Diagonal>
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template<Color Us, SquareDelta Diagonal>
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MoveStack* generate_pawn_captures_diagonal(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces, bool promotion);
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MoveStack* generate_pawn_captures_diagonal(MoveStack*, Bitboard, Bitboard, bool);
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template<Color Us, bool Checks>
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template<Color Us, bool Checks>
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MoveStack* generate_pawn_noncaptures(const Position& pos, MoveStack* mlist, Bitboard dc = EmptyBoardBB, Square ksq = SQ_NONE);
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MoveStack* generate_pawn_noncaptures(const Position&, MoveStack*, Bitboard = EmptyBoardBB, Square = SQ_NONE);
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template<Color Us, SquareDelta Direction>
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template<Color Us, SquareDelta Direction>
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inline Bitboard move_pawns(Bitboard p) {
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inline Bitboard move_pawns(Bitboard p) {
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@ -95,7 +95,7 @@ namespace {
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// Template generate_piece_moves() with specializations and overloads
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// Template generate_piece_moves() with specializations and overloads
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template<PieceType>
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template<PieceType>
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MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard);
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MoveStack* generate_piece_moves(const Position&, MoveStack*, Color, Bitboard);
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template<>
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template<>
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MoveStack* generate_piece_moves<KING>(const Position&, MoveStack*, Color, Bitboard);
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MoveStack* generate_piece_moves<KING>(const Position&, MoveStack*, Color, Bitboard);
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@ -114,7 +114,7 @@ namespace {
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}
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}
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template<PieceType>
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template<PieceType>
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MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard, Bitboard);
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MoveStack* generate_piece_moves(const Position&, MoveStack*, Color, Bitboard, Bitboard);
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template<>
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template<>
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inline MoveStack* generate_piece_moves<PAWN>(const Position& p, MoveStack* m,
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inline MoveStack* generate_piece_moves<PAWN>(const Position& p, MoveStack* m,
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@ -131,7 +131,7 @@ namespace {
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////
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////
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/// generate_captures generates() all pseudo-legal captures and queen
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/// generate_captures() generates all pseudo-legal captures and queen
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/// promotions. Returns a pointer to the end of the move list.
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/// promotions. Returns a pointer to the end of the move list.
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MoveStack* generate_captures(const Position& pos, MoveStack* mlist) {
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MoveStack* generate_captures(const Position& pos, MoveStack* mlist) {
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@ -173,8 +173,8 @@ MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist) {
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}
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}
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/// generate_non_capture_checks() generates all pseudo-legal non-capturing,
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/// generate_non_capture_checks() generates all pseudo-legal non-captures and
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/// non-promoting checks. Returns a pointer to the end of the move list.
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/// underpromotions that give check. Returns a pointer to the end of the move list.
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MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
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MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
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@ -231,8 +231,8 @@ MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pin
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Bitboard b_noKing = pos.occupied_squares();
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Bitboard b_noKing = pos.occupied_squares();
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clear_bit(&b_noKing, ksq);
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clear_bit(&b_noKing, ksq);
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// Find squares attacked by slider checkers, we will
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// Find squares attacked by slider checkers, we will remove
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// remove them from king evasions set so to avoid a couple
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// them from the king evasions set so to avoid a couple
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// of cycles in the slow king evasions legality check loop
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// of cycles in the slow king evasions legality check loop
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// and to be able to use attackers_to().
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// and to be able to use attackers_to().
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Bitboard b = checkers & pos.pieces(BISHOP, QUEEN);
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Bitboard b = checkers & pos.pieces(BISHOP, QUEEN);
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@ -249,14 +249,14 @@ MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pin
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sliderAttacks |= rook_attacks_bb(from, b_noKing);
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sliderAttacks |= rook_attacks_bb(from, b_noKing);
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}
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}
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// Generate evasions for king, both captures and non captures
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// Generate evasions for king, capture and non capture moves
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Bitboard b1 = pos.attacks_from<KING>(ksq) & ~pos.pieces_of_color(us) & ~sliderAttacks;
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Bitboard enemy = pos.pieces_of_color(them);
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Bitboard enemy = pos.pieces_of_color(them);
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Bitboard b1 = pos.attacks_from<KING>(ksq) & ~pos.pieces_of_color(us) & ~sliderAttacks;
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while (b1)
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while (b1)
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{
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{
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// Note that we can use attackers_to() only because we have already
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// removed from b1 the squares attacked by slider checkers.
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to = pop_1st_bit(&b1);
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to = pop_1st_bit(&b1);
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// Note that we can use attackers_to() only because we
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// have already removed slider checkers attacked squares.
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if (!(pos.attackers_to(to) & enemy))
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if (!(pos.attackers_to(to) & enemy))
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(*mlist++).move = make_move(ksq, to);
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(*mlist++).move = make_move(ksq, to);
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}
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}
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@ -345,9 +345,9 @@ MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pin
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}
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}
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/// generate_moves() computes a complete list of legal or pseudo legal moves in
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/// generate_moves() computes a complete list of legal or pseudo-legal moves in
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/// the current position. This function is not very fast, and should be used
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/// the current position. This function is not very fast, and should be used
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/// only in situations where performance is unimportant.
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/// only in non time-critical paths.
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MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal) {
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MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal) {
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@ -377,7 +377,7 @@ MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLega
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/// move_is_legal() takes a position and a (not necessarily pseudo-legal)
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/// move_is_legal() takes a position and a (not necessarily pseudo-legal)
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/// move and tests whether the move is legal. This version is not very fast
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/// move and tests whether the move is legal. This version is not very fast
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/// and should be used only for non time-critical paths.
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/// and should be used only in non time-critical paths.
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bool move_is_legal(const Position& pos, const Move m) {
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bool move_is_legal(const Position& pos, const Move m) {
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@ -391,8 +391,8 @@ bool move_is_legal(const Position& pos, const Move m) {
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}
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}
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/// Fast version of move_is_legal() that takes a position a move and
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/// Fast version of move_is_legal() that takes a position a move and a
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/// a pinned pieces bitboard as input, and tests whether the move is legal.
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/// bitboard of pinned pieces as input, and tests whether the move is legal.
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/// This version must only be used when the side to move is not in check.
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/// This version must only be used when the side to move is not in check.
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bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
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bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
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@ -407,7 +407,9 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
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return move_is_legal(pos, m);
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return move_is_legal(pos, m);
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Color us = pos.side_to_move();
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Color us = pos.side_to_move();
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Color them = opposite_color(us);
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Square from = move_from(m);
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Square from = move_from(m);
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Square to = move_to(m);
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Piece pc = pos.piece_on(from);
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Piece pc = pos.piece_on(from);
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// If the from square is not occupied by a piece belonging to the side to
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// If the from square is not occupied by a piece belonging to the side to
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if (color_of_piece(pc) != us)
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if (color_of_piece(pc) != us)
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return false;
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return false;
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Color them = opposite_color(us);
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Square to = move_to(m);
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// The destination square cannot be occupied by a friendly piece
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// The destination square cannot be occupied by a friendly piece
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if (pos.color_of_piece_on(to) == us)
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if (pos.color_of_piece_on(to) == us)
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return false;
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return false;
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// Proceed according to the type of the moving piece.
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// Handle the special case of a pawn move
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if (type_of_piece(pc) == PAWN)
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if (type_of_piece(pc) == PAWN)
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{
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{
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// Move direction must be compatible with pawn color
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// Move direction must be compatible with pawn color
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@ -430,14 +429,13 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
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if ((us == WHITE) != (direction > 0))
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if ((us == WHITE) != (direction > 0))
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return false;
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return false;
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// If the destination square is on the 8/1th rank, the move must
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// A pawn move is a promotion iff the destination square is
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// be a promotion.
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// on the 8/1th rank.
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if (( (square_rank(to) == RANK_8 && us == WHITE)
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if (( (square_rank(to) == RANK_8 && us == WHITE)
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||(square_rank(to) == RANK_1 && us != WHITE))
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||(square_rank(to) == RANK_1 && us != WHITE)) != bool(move_is_promotion(m)))
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&& !move_is_promotion(m))
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return false;
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return false;
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// Proceed according to the square delta between the source and
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// Proceed according to the square delta between the origin and
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// destionation squares.
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// destionation squares.
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switch (direction)
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switch (direction)
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{
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{
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