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Fix previous patch in case of ponder
No functional change
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@ -564,6 +564,7 @@ void Thread::search() {
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Threads.stop = true;
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Threads.stop = true;
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}
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}
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else if ( Threads.increaseDepth
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else if ( Threads.increaseDepth
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&& !mainThread->ponder
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&& Time.elapsed() > Time.optimum() * fallingEval * reduction * bestMoveInstability * 0.6)
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&& Time.elapsed() > Time.optimum() * fallingEval * reduction * bestMoveInstability * 0.6)
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Threads.increaseDepth = false;
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Threads.increaseDepth = false;
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else
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else
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