1
0
Fork 0
mirror of https://github.com/sockspls/badfish synced 2025-04-30 08:43:09 +00:00

Rename generate_piece_moves() in generate_piece_evasions()

A better and more specific name. Also a bit of code reshuffle.

Verified No functional change and No performance change
for the whole series.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2009-09-23 11:29:10 +01:00
parent 20cac227bb
commit 02fd34a5e8

View file

@ -59,38 +59,11 @@ namespace {
template<CastlingSide Side>
MoveStack* generate_castle_moves(const Position&, MoveStack*);
template<Color Us, SquareDelta Diagonal>
MoveStack* generate_pawn_captures_diagonal(MoveStack*, Bitboard, Bitboard, bool);
template<Color Us, MoveType Type>
MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard = EmptyBoardBB,
Square = SQ_NONE, Bitboard = EmptyBoardBB);
template<Color Us, SquareDelta Direction>
inline Bitboard move_pawns(Bitboard p) {
if (Direction == DELTA_N)
return Us == WHITE ? p << 8 : p >> 8;
else if (Direction == DELTA_NE)
return Us == WHITE ? p << 9 : p >> 7;
else if (Direction == DELTA_NW)
return Us == WHITE ? p << 7 : p >> 9;
else
return p;
}
// Template generate_piece_checks() with specializations
template<PieceType>
MoveStack* generate_piece_checks(const Position&, MoveStack*, Color, Bitboard, Square);
template<>
inline MoveStack* generate_piece_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
return (us == WHITE ? generate_pawn_moves<WHITE, CHECK>(p, m, dc, ksq)
: generate_pawn_moves<BLACK, CHECK>(p, m, dc, ksq));
}
// Template generate_piece_moves() with specializations and overloads
// Template generate_piece_moves (captures and non-captures) with specializations and overloads
template<PieceType>
MoveStack* generate_piece_moves(const Position&, MoveStack*, Color, Bitboard);
@ -107,12 +80,24 @@ namespace {
: generate_pawn_moves<BLACK, Type>(p, m));
}
// Template generate_piece_checks with specializations
template<PieceType>
MoveStack* generate_piece_moves(const Position&, MoveStack*, Color, Bitboard, Bitboard);
MoveStack* generate_piece_checks(const Position&, MoveStack*, Color, Bitboard, Square);
template<>
inline MoveStack* generate_piece_moves<PAWN>(const Position& p, MoveStack* m,
Color us, Bitboard t, Bitboard pnd) {
inline MoveStack* generate_piece_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
return (us == WHITE ? generate_pawn_moves<WHITE, CHECK>(p, m, dc, ksq)
: generate_pawn_moves<BLACK, CHECK>(p, m, dc, ksq));
}
// Template generate_piece_evasions with specializations
template<PieceType>
MoveStack* generate_piece_evasions(const Position&, MoveStack*, Color, Bitboard, Bitboard);
template<>
inline MoveStack* generate_piece_evasions<PAWN>(const Position& p, MoveStack* m,
Color us, Bitboard t, Bitboard pnd) {
return (us == WHITE ? generate_pawn_moves<WHITE, EVASION>(p, m, pnd, SQ_NONE, t)
: generate_pawn_moves<BLACK, EVASION>(p, m, pnd, SQ_NONE, t));
@ -301,11 +286,11 @@ MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pin
if (blockSquares)
{
mlist = generate_piece_moves<PAWN>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_evasions<PAWN>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_evasions<KNIGHT>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_evasions<BISHOP>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_evasions<ROOK>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_evasions<QUEEN>(pos, mlist, us, blockSquares, pinned);
}
}
@ -513,8 +498,8 @@ namespace {
}
template<PieceType Piece>
MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist,
Color us, Bitboard target, Bitboard pinned) {
MoveStack* generate_piece_evasions(const Position& pos, MoveStack* mlist,
Color us, Bitboard target, Bitboard pinned) {
Square from;
Bitboard b;
@ -530,8 +515,21 @@ namespace {
return mlist;
}
template<Color Us, SquareDelta Direction>
inline Bitboard move_pawns(Bitboard p) {
if (Direction == DELTA_N)
return Us == WHITE ? p << 8 : p >> 8;
else if (Direction == DELTA_NE)
return Us == WHITE ? p << 9 : p >> 7;
else if (Direction == DELTA_NW)
return Us == WHITE ? p << 7 : p >> 9;
else
return p;
}
template<Color Us, SquareDelta Diagonal>
MoveStack* generate_pawn_captures_diagonal(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces, bool promotion) {
MoveStack* generate_pawn_diagonal_captures(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces, bool promotion) {
// Calculate our parametrized parameters at compile time
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
@ -577,16 +575,16 @@ namespace {
Bitboard b1, b2, dcPawns1, dcPawns2;
Square to;
Bitboard pawns = (Type != EVASION ? pos.pieces(PAWN, Us) : pos.pieces(PAWN, Us) & ~dcp);
Bitboard pawns = (Type == EVASION ? pos.pieces(PAWN, Us) & ~dcp : pos.pieces(PAWN, Us));
Bitboard emptySquares = pos.empty_squares();
bool possiblePromotion = (pawns & TRank7BB);
bool possiblePromotion = pawns & TRank7BB;
if (Type == CAPTURE)
{
// Standard captures and capturing promotions in both directions
Bitboard enemyPieces = pos.pieces_of_color(opposite_color(Us));
mlist = generate_pawn_captures_diagonal<Us, DELTA_NE>(mlist, pawns, enemyPieces, possiblePromotion);
mlist = generate_pawn_captures_diagonal<Us, DELTA_NW>(mlist, pawns, enemyPieces, possiblePromotion);
mlist = generate_pawn_diagonal_captures<Us, DELTA_NE>(mlist, pawns, enemyPieces, possiblePromotion);
mlist = generate_pawn_diagonal_captures<Us, DELTA_NW>(mlist, pawns, enemyPieces, possiblePromotion);
}
if (possiblePromotion)
@ -621,7 +619,7 @@ namespace {
}
}
// Underpromotion pawn pushes. Also promotion for evasions and captures.
// Underpromotion pawn pushes. Also queen promotions for evasions and captures.
b1 = move_pawns<Us, DELTA_N>(pp) & TRank8BB;
b1 &= (Type == EVASION ? blockSquares : emptySquares);