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Simplify the "overload" condition
This is a follow-up of the previous pull request (#1686) by Miguel. We simplify the "Overload" bonus condition by re-using the "weak" variable, which captures well the essence of the overload condition. This may also be a small speed optimization because the weak variable is in a register at this point of the code. http://tests.stockfishchess.org/tests/view/5b527b440ebc5902bdb7f7db LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 10925 W: 2517 L: 2374 D: 6034 http://tests.stockfishchess.org/tests/view/5b527f930ebc5902bdb7f883 LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 15569 W: 2697 L: 2568 D: 10304 Closes https://github.com/official-stockfish/Stockfish/pull/1687 Bench: 5010472
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@ -557,10 +557,7 @@ namespace {
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score += Hanging * popcount(weak & ~attackedBy[Them][ALL_PIECES]);
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score += Hanging * popcount(weak & ~attackedBy[Them][ALL_PIECES]);
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// Bonus for overload (non-pawn enemies attacked once or more and defended exactly once)
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b = weak & nonPawnEnemies & attackedBy[Them][ALL_PIECES];
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b = nonPawnEnemies
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& attackedBy[Us][ALL_PIECES]
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& attackedBy[Them][ALL_PIECES] & ~attackedBy2[Them];
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score += Overload * popcount(b);
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score += Overload * popcount(b);
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}
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}
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