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https://github.com/sockspls/badfish
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Reformat pick_random() in magics calculation
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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764d3f44b6
commit
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1 changed files with 13 additions and 17 deletions
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@ -50,7 +50,6 @@ Bitboard PassedPawnMask[2][64];
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Bitboard AttackSpanMask[2][64];
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Bitboard PseudoAttacks[6][64];
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uint8_t BitCount8Bit[256];
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int SquareDistance[64][64];
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namespace {
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@ -61,6 +60,7 @@ namespace {
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int MS1BTable[256];
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Bitboard RTable[0x19000]; // Storage space for rook attacks
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Bitboard BTable[0x1480]; // Storage space for bishop attacks
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uint8_t BitCount8Bit[256];
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typedef unsigned (Fn)(Square, Bitboard);
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@ -142,7 +142,7 @@ void Bitboards::print(Bitboard b) {
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std::cout << "+---+---+---+---+---+---+---+---+" << '\n';
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for (File file = FILE_A; file <= FILE_H; file++)
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std::cout << "| " << ((b & make_square(file, rank)) ? "X " : " ");
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std::cout << "| " << (b & make_square(file, rank) ? "X " : " ");
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std::cout << "|\n";
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}
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@ -265,25 +265,17 @@ namespace {
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}
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Bitboard pick_random(Bitboard mask, RKISS& rk, int booster) {
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Bitboard magic;
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Bitboard pick_random(RKISS& rk, int booster) {
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// Values s1 and s2 are used to rotate the candidate magic of a
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// quantity known to be the optimal to quickly find the magics.
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int s1 = booster & 63, s2 = (booster >> 6) & 63;
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while (true)
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{
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magic = rk.rand<Bitboard>();
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magic = (magic >> s1) | (magic << (64 - s1));
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magic &= rk.rand<Bitboard>();
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magic = (magic >> s2) | (magic << (64 - s2));
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magic &= rk.rand<Bitboard>();
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if (BitCount8Bit[(mask * magic) >> 56] >= 6)
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return magic;
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}
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Bitboard m = rk.rand<Bitboard>();
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m = (m >> s1) | (m << (64 - s1));
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m &= rk.rand<Bitboard>();
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m = (m >> s2) | (m << (64 - s2));
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return m & rk.rand<Bitboard>();
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}
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@ -336,7 +328,9 @@ namespace {
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// Find a magic for square 's' picking up an (almost) random number
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// until we find the one that passes the verification test.
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do {
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magics[s] = pick_random(masks[s], rk, booster);
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do magics[s] = pick_random(rk, booster);
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while (BitCount8Bit[(magics[s] * masks[s]) >> 56] < 6);
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memset(attacks[s], 0, size * sizeof(Bitboard));
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// A good magic must map every possible occupancy to an index that
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@ -350,6 +344,8 @@ namespace {
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if (attack && attack != reference[i])
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break;
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assert(reference[i] != 0);
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attack = reference[i];
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}
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} while (i != size);
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