1
0
Fork 0
mirror of https://github.com/sockspls/badfish synced 2025-04-30 08:43:09 +00:00

Change pawn_attacks() API

Instead of pawn_attacks(Color c, Square s) define as
pawn_attacks(Square s, Color c) to be more aligned to
the others attack info functions.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2009-09-20 08:59:18 +01:00
parent 62a8f393f1
commit 049139d025
6 changed files with 29 additions and 32 deletions

View file

@ -437,7 +437,7 @@ ScaleFactor ScalingFunction<KQKRPs>::apply(const Position& pos) {
&& (pos.piece_attacks<KING>(kingSq) & pos.pieces(PAWN, weakerSide))) && (pos.piece_attacks<KING>(kingSq) & pos.pieces(PAWN, weakerSide)))
{ {
Square rsq = pos.piece_list(weakerSide, ROOK, 0); Square rsq = pos.piece_list(weakerSide, ROOK, 0);
if (pos.pawn_attacks(strongerSide, rsq) & pos.pieces(PAWN, weakerSide)) if (pos.pawn_attacks(rsq, strongerSide) & pos.pieces(PAWN, weakerSide))
return ScaleFactor(0); return ScaleFactor(0);
} }
return SCALE_FACTOR_NONE; return SCALE_FACTOR_NONE;

View file

@ -590,7 +590,7 @@ namespace {
// Increase bonus if supported by pawn, especially if the opponent has // Increase bonus if supported by pawn, especially if the opponent has
// no minor piece which can exchange the outpost piece // no minor piece which can exchange the outpost piece
if (bonus && (p.pawn_attacks(them, s) & p.pieces(PAWN, us))) if (bonus && (p.pawn_attacks(s, them) & p.pieces(PAWN, us)))
{ {
if ( p.pieces(KNIGHT, them) == EmptyBoardBB if ( p.pieces(KNIGHT, them) == EmptyBoardBB
&& (SquaresByColorBB[square_color(s)] & p.pieces(BISHOP, them)) == EmptyBoardBB) && (SquaresByColorBB[square_color(s)] & p.pieces(BISHOP, them)) == EmptyBoardBB)
@ -954,7 +954,7 @@ namespace {
b2 = pos.pieces(PAWN, us) & neighboring_files_bb(s); b2 = pos.pieces(PAWN, us) & neighboring_files_bb(s);
if (b2 & rank_bb(s)) if (b2 & rank_bb(s))
ebonus += Value(r * 20); ebonus += Value(r * 20);
else if (pos.pawn_attacks(them, s) & b2) else if (pos.pawn_attacks(s, them) & b2)
ebonus += Value(r * 12); ebonus += Value(r * 12);
// If the other side has only a king, check whether the pawn is // If the other side has only a king, check whether the pawn is

View file

@ -275,7 +275,7 @@ MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pin
// Generate captures of the checking piece // Generate captures of the checking piece
// Pawn captures // Pawn captures
b1 = pos.pawn_attacks(them, checksq) & pos.pieces(PAWN, us) & ~pinned; b1 = pos.pawn_attacks(checksq, them) & pos.pieces(PAWN, us) & ~pinned;
while (b1) while (b1)
{ {
from = pop_1st_bit(&b1); from = pop_1st_bit(&b1);
@ -326,7 +326,7 @@ MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pin
if (pos.ep_square() != SQ_NONE && (checkers & pos.pieces(PAWN, them))) if (pos.ep_square() != SQ_NONE && (checkers & pos.pieces(PAWN, them)))
{ {
to = pos.ep_square(); to = pos.ep_square();
b1 = pos.pawn_attacks(them, to) & pos.pieces(PAWN, us); b1 = pos.pawn_attacks(to, them) & pos.pieces(PAWN, us);
// The checking pawn cannot be a discovered (bishop) check candidate // The checking pawn cannot be a discovered (bishop) check candidate
// otherwise we were in check also before last double push move. // otherwise we were in check also before last double push move.
@ -700,7 +700,7 @@ namespace {
assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6); assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6);
assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3); assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3);
Bitboard b1 = pawns & pos.pawn_attacks(Them, pos.ep_square()); Bitboard b1 = pawns & pos.pawn_attacks(pos.ep_square(), Them);
assert(b1 != EmptyBoardBB); assert(b1 != EmptyBoardBB);
while (b1) while (b1)
@ -819,11 +819,11 @@ namespace {
// Direct checks, single pawn pushes // Direct checks, single pawn pushes
Bitboard empty = pos.empty_squares(); Bitboard empty = pos.empty_squares();
b2 = move_pawns<Us, DELTA_N>(b1) & empty; b2 = move_pawns<Us, DELTA_N>(b1) & empty;
b3 = b2 & pos.pawn_attacks(Them, ksq); b3 = b2 & pos.pawn_attacks(ksq, Them);
SERIALIZE_MOVES_D(b3, -TDELTA_N); SERIALIZE_MOVES_D(b3, -TDELTA_N);
// Direct checks, double pawn pushes // Direct checks, double pawn pushes
b3 = move_pawns<Us, DELTA_N>(b2 & TRank3BB) & empty & pos.pawn_attacks(Them, ksq); b3 = move_pawns<Us, DELTA_N>(b2 & TRank3BB) & empty & pos.pawn_attacks(ksq, Them);
SERIALIZE_MOVES_D(b3, -TDELTA_N -TDELTA_N); SERIALIZE_MOVES_D(b3, -TDELTA_N -TDELTA_N);
return mlist; return mlist;
} }

View file

@ -303,7 +303,7 @@ PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) {
if ( passed if ( passed
|| isolated || isolated
|| chain || chain
|| (pos.pawn_attacks(us, s) & theirPawns) || (pos.pawn_attacks(s, us) & theirPawns)
|| (ourPawns & behind_bb(us, r) & neighboring_files_bb(f))) || (ourPawns & behind_bb(us, r) & neighboring_files_bb(f)))
backward = false; backward = false;
else else
@ -312,7 +312,7 @@ PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) {
// pawn on neighboring files. We now check whether the pawn is // pawn on neighboring files. We now check whether the pawn is
// backward by looking in the forward direction on the neighboring // backward by looking in the forward direction on the neighboring
// files, and seeing whether we meet a friendly or an enemy pawn first. // files, and seeing whether we meet a friendly or an enemy pawn first.
Bitboard b = pos.pawn_attacks(us, s); Bitboard b = pos.pawn_attacks(s, us);
if (us == WHITE) if (us == WHITE)
{ {
for ( ; !(b & (ourPawns | theirPawns)); b <<= 8); for ( ; !(b & (ourPawns | theirPawns)); b <<= 8);

View file

@ -384,8 +384,8 @@ Bitboard Position::discovered_check_candidates(Color c) const {
Bitboard Position::attacks_to(Square s) const { Bitboard Position::attacks_to(Square s) const {
return (pawn_attacks(BLACK, s) & pieces(PAWN, WHITE)) return (pawn_attacks(s, BLACK) & pieces(PAWN, WHITE))
| (pawn_attacks(WHITE, s) & pieces(PAWN, BLACK)) | (pawn_attacks(s, WHITE) & pieces(PAWN, BLACK))
| (piece_attacks<KNIGHT>(s) & pieces(KNIGHT)) | (piece_attacks<KNIGHT>(s) & pieces(KNIGHT))
| (piece_attacks<ROOK>(s) & pieces(ROOK, QUEEN)) | (piece_attacks<ROOK>(s) & pieces(ROOK, QUEEN))
| (piece_attacks<BISHOP>(s) & pieces(BISHOP, QUEEN)) | (piece_attacks<BISHOP>(s) & pieces(BISHOP, QUEEN))
@ -402,8 +402,8 @@ bool Position::piece_attacks_square(Piece p, Square f, Square t) const {
switch (p) switch (p)
{ {
case WP: return pawn_attacks_square(WHITE, f, t); case WP: return pawn_attacks_square(f, t, WHITE);
case BP: return pawn_attacks_square(BLACK, f, t); case BP: return pawn_attacks_square(f, t, BLACK);
case WN: case BN: return piece_attacks_square<KNIGHT>(f, t); case WN: case BN: return piece_attacks_square<KNIGHT>(f, t);
case WB: case BB: return piece_attacks_square<BISHOP>(f, t); case WB: case BB: return piece_attacks_square<BISHOP>(f, t);
case WR: case BR: return piece_attacks_square<ROOK>(f, t); case WR: case BR: return piece_attacks_square<ROOK>(f, t);
@ -548,7 +548,7 @@ bool Position::move_is_check(Move m, Bitboard dcCandidates) const {
{ {
case PAWN: case PAWN:
if (bit_is_set(pawn_attacks(them, ksq), to)) // Normal check? if (bit_is_set(pawn_attacks(ksq, them), to)) // Normal check?
return true; return true;
if ( dcCandidates // Discovered check? if ( dcCandidates // Discovered check?
@ -667,7 +667,7 @@ inline void Position::update_checkers(Bitboard* pCheckersBB, Square ksq, Square
else if ( Piece != KING else if ( Piece != KING
&& !Slider && !Slider
&& bit_is_set(Piece == PAWN ? pawn_attacks(opposite_color(sideToMove), ksq) : piece_attacks<Piece>(ksq), to)) && bit_is_set(Piece == PAWN ? pawn_attacks(ksq, opposite_color(sideToMove)) : piece_attacks<Piece>(ksq), to))
set_bit(pCheckersBB, to); set_bit(pCheckersBB, to);
// Discovery checks // Discovery checks
@ -806,7 +806,7 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
// Set en passant square, only if moved pawn can be captured // Set en passant square, only if moved pawn can be captured
if (abs(int(to) - int(from)) == 16) if (abs(int(to) - int(from)) == 16)
{ {
if (pawn_attacks(us, from + (us == WHITE ? DELTA_N : DELTA_S)) & pieces(PAWN, them)) if (pawn_attacks(from + (us == WHITE ? DELTA_N : DELTA_S), us) & pieces(PAWN, them))
{ {
st->epSquare = Square((int(from) + int(to)) / 2); st->epSquare = Square((int(from) + int(to)) / 2);
key ^= zobEp[st->epSquare]; key ^= zobEp[st->epSquare];
@ -1362,8 +1362,8 @@ int Position::see(Square from, Square to) const {
| (bishop_attacks_bb(to, occ) & pieces(BISHOP, QUEEN)) | (bishop_attacks_bb(to, occ) & pieces(BISHOP, QUEEN))
| (piece_attacks<KNIGHT>(to) & pieces(KNIGHT)) | (piece_attacks<KNIGHT>(to) & pieces(KNIGHT))
| (piece_attacks<KING>(to) & pieces(KING)) | (piece_attacks<KING>(to) & pieces(KING))
| (pawn_attacks(WHITE, to) & pieces(PAWN, BLACK)) | (pawn_attacks(to, WHITE) & pieces(PAWN, BLACK))
| (pawn_attacks(BLACK, to) & pieces(PAWN, WHITE)); | (pawn_attacks(to, BLACK) & pieces(PAWN, WHITE));
if (from != SQ_NONE) if (from != SQ_NONE)
break; break;

View file

@ -195,19 +195,16 @@ public:
// Piece lists // Piece lists
Square piece_list(Color c, PieceType pt, int index) const; Square piece_list(Color c, PieceType pt, int index) const;
// Attack information for a given square // Attack information to a given square
Bitboard attacks_to(Square s) const; Bitboard attacks_to(Square s) const;
Bitboard attacks_to(Square s, Color c) const; Bitboard attacks_to(Square s, Color c) const;
bool pawn_attacks_square(Color c, Square f, Square t) const; template<PieceType> Bitboard piece_attacks(Square s) const;
Bitboard pawn_attacks(Color c, Square s) const; Bitboard pawn_attacks(Square s, Color c) const;
template<PieceType>
Bitboard piece_attacks(Square s) const;
template<PieceType>
Bitboard piece_attacks_square(Square f, Square t) const; // Dispatch at compile-time
// Attack information to a given square from another given square
template<PieceType> Bitboard piece_attacks_square(Square f, Square t) const; // Dispatch at compile-time
bool piece_attacks_square(Piece p, Square f, Square t) const; // Dispatch at run-time bool piece_attacks_square(Piece p, Square f, Square t) const; // Dispatch at run-time
bool pawn_attacks_square(Square f, Square t, Color c) const;
// Properties of moves // Properties of moves
bool pl_move_is_legal(Move m) const; bool pl_move_is_legal(Move m) const;
@ -273,7 +270,7 @@ public:
// Position consistency check, for debugging // Position consistency check, for debugging
bool is_ok(int* failedStep = NULL) const; bool is_ok(int* failedStep = NULL) const;
// Static member functions: // Static member functions
static void init_zobrist(); static void init_zobrist();
static void init_piece_square_tables(); static void init_piece_square_tables();
@ -440,7 +437,7 @@ inline Square Position::initial_qr_square(Color c) const {
return relative_square(c, make_square(initialQRFile, RANK_1)); return relative_square(c, make_square(initialQRFile, RANK_1));
} }
inline Bitboard Position::pawn_attacks(Color c, Square s) const { inline Bitboard Position::pawn_attacks(Square s, Color c) const {
return StepAttackBB[piece_of_color_and_type(c, PAWN)][s]; return StepAttackBB[piece_of_color_and_type(c, PAWN)][s];
} }
@ -477,8 +474,8 @@ inline bool Position::is_check() const {
return st->checkersBB != EmptyBoardBB; return st->checkersBB != EmptyBoardBB;
} }
inline bool Position::pawn_attacks_square(Color c, Square f, Square t) const { inline bool Position::pawn_attacks_square(Square f, Square t, Color c) const {
return bit_is_set(pawn_attacks(c, f), t); return bit_is_set(pawn_attacks(f, c), t);
} }
template<PieceType Piece> template<PieceType Piece>