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Simplify Safe Checks
STC: LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 11796 W: 2211 L: 2074 D: 7511 LTC: LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 14324 W: 1935 L: 1806 D: 10583 Bench: 8075202 Resolves #600
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1 changed files with 8 additions and 24 deletions
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@ -424,36 +424,20 @@ namespace {
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b2 = pos.attacks_from<BISHOP>(ksq) & safe;
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// Enemy queen safe checks
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b = (b1 | b2) & ei.attackedBy[Them][QUEEN];
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if (b)
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{
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attackUnits += QueenCheck * popcount<Max15>(b);
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score -= Checked;
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}
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if ((b1 | b2) & ei.attackedBy[Them][QUEEN])
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attackUnits += QueenCheck, score -= Checked;
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// Enemy rooks safe checks
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b = b1 & ei.attackedBy[Them][ROOK];
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if (b)
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{
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attackUnits += RookCheck * popcount<Max15>(b);
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score -= Checked;
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}
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if (b1 & ei.attackedBy[Them][ROOK])
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attackUnits += RookCheck, score -= Checked;
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// Enemy bishops safe checks
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b = b2 & ei.attackedBy[Them][BISHOP];
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if (b)
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{
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attackUnits += BishopCheck * popcount<Max15>(b);
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score -= Checked;
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}
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if (b2 & ei.attackedBy[Them][BISHOP])
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attackUnits += BishopCheck, score -= Checked;
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// Enemy knights safe checks
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b = pos.attacks_from<KNIGHT>(ksq) & ei.attackedBy[Them][KNIGHT] & safe;
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if (b)
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{
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attackUnits += KnightCheck * popcount<Max15>(b);
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score -= Checked;
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}
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if (pos.attacks_from<KNIGHT>(ksq) & ei.attackedBy[Them][KNIGHT] & safe)
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attackUnits += KnightCheck, score -= Checked;
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// Finally, extract the king danger score from the KingDanger[]
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// array and subtract the score from the evaluation.
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