mirror of
https://github.com/sockspls/badfish
synced 2025-05-02 17:49:35 +00:00
Speedup see()
And rename next_attacker() SEE helper This very simple patch is able to speed up bench run of almost 2% ! No functional change.
This commit is contained in:
parent
a5b5a91512
commit
0504a6975d
1 changed files with 13 additions and 12 deletions
|
@ -59,17 +59,18 @@ Key Position::exclusion_key() const { return st->key ^ Zobrist::exclusion;}
|
|||
|
||||
namespace {
|
||||
|
||||
// next_attacker() is an helper function used by see() to locate the least
|
||||
// min_attacker() is an helper function used by see() to locate the least
|
||||
// valuable attacker for the side to move, remove the attacker we just found
|
||||
// from the 'occupied' bitboard and scan for new X-ray attacks behind it.
|
||||
// from the bitboards and scan for new X-ray attacks behind it.
|
||||
|
||||
template<int Pt> FORCE_INLINE
|
||||
PieceType next_attacker(const Bitboard* bb, const Square& to, const Bitboard& stmAttackers,
|
||||
Bitboard& occupied, Bitboard& attackers) {
|
||||
PieceType min_attacker(const Bitboard* bb, const Square& to, const Bitboard& stmAttackers,
|
||||
Bitboard& occupied, Bitboard& attackers) {
|
||||
|
||||
if (stmAttackers & bb[Pt])
|
||||
Bitboard b = stmAttackers & bb[Pt];
|
||||
|
||||
if (b)
|
||||
{
|
||||
Bitboard b = stmAttackers & bb[Pt];
|
||||
occupied ^= b & ~(b - 1);
|
||||
|
||||
if (Pt == PAWN || Pt == BISHOP || Pt == QUEEN)
|
||||
|
@ -78,13 +79,15 @@ PieceType next_attacker(const Bitboard* bb, const Square& to, const Bitboard& st
|
|||
if (Pt == ROOK || Pt == QUEEN)
|
||||
attackers |= attacks_bb<ROOK>(to, occupied) & (bb[ROOK] | bb[QUEEN]);
|
||||
|
||||
attackers &= occupied; // Remove the just found attacker
|
||||
|
||||
return (PieceType)Pt;
|
||||
}
|
||||
return next_attacker<Pt+1>(bb, to, stmAttackers, occupied, attackers);
|
||||
return min_attacker<Pt+1>(bb, to, stmAttackers, occupied, attackers);
|
||||
}
|
||||
|
||||
template<> FORCE_INLINE
|
||||
PieceType next_attacker<KING>(const Bitboard*, const Square&, const Bitboard&, Bitboard&, Bitboard&) {
|
||||
PieceType min_attacker<KING>(const Bitboard*, const Square&, const Bitboard&, Bitboard&, Bitboard&) {
|
||||
return KING; // No need to update bitboards, it is the last cycle
|
||||
}
|
||||
|
||||
|
@ -1198,10 +1201,8 @@ int Position::see(Move m, int asymmThreshold) const {
|
|||
swapList[slIndex] = -swapList[slIndex - 1] + PieceValue[MG][captured];
|
||||
slIndex++;
|
||||
|
||||
// Locate and remove from 'occupied' the next least valuable attacker
|
||||
captured = next_attacker<PAWN>(byTypeBB, to, stmAttackers, occupied, attackers);
|
||||
|
||||
attackers &= occupied; // Remove the just found attacker
|
||||
// Locate and remove the next least valuable attacker
|
||||
captured = min_attacker<PAWN>(byTypeBB, to, stmAttackers, occupied, attackers);
|
||||
stm = ~stm;
|
||||
stmAttackers = attackers & pieces(stm);
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue