mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 08:43:09 +00:00
Merge Connected and Candidate
These two notions are very correlated. Since connected has the most generality, it makes sense to generalize it to encompass what is covered by candidate. STC: LLR: 4.03 (-2.94,2.94) [-3.00,1.00] Total: 11970 W: 2577 L: 2379 D: 7014 LTC: LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 13194 W: 2389 L: 2255 D: 8550 bench 7328585
This commit is contained in:
parent
15e2191111
commit
069073ea68
4 changed files with 17 additions and 53 deletions
|
@ -626,13 +626,13 @@ namespace {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// evaluate_unstoppable_pawns() scores the most advanced among the passed and
|
// evaluate_unstoppable_pawns() scores the most advanced passed pawn. In case
|
||||||
// candidate pawns. In case both players have no pieces but pawns, this is
|
// both players have no pieces but pawns, this is somewhat related to the
|
||||||
// somewhat related to the possibility that pawns are unstoppable.
|
// possibility that pawns are unstoppable.
|
||||||
|
|
||||||
Score evaluate_unstoppable_pawns(Color us, const EvalInfo& ei) {
|
Score evaluate_unstoppable_pawns(Color us, const EvalInfo& ei) {
|
||||||
|
|
||||||
Bitboard b = ei.pi->passed_pawns(us) | ei.pi->candidate_pawns(us);
|
Bitboard b = ei.pi->passed_pawns(us);
|
||||||
|
|
||||||
return b ? Unstoppable * int(relative_rank(us, frontmost_sq(us, b))) : SCORE_ZERO;
|
return b ? Unstoppable * int(relative_rank(us, frontmost_sq(us, b))) : SCORE_ZERO;
|
||||||
}
|
}
|
||||||
|
|
|
@ -36,7 +36,6 @@ int main(int argc, char* argv[]) {
|
||||||
Position::init();
|
Position::init();
|
||||||
Bitbases::init_kpk();
|
Bitbases::init_kpk();
|
||||||
Search::init();
|
Search::init();
|
||||||
Pawns::init();
|
|
||||||
Eval::init();
|
Eval::init();
|
||||||
Threads.init();
|
Threads.init();
|
||||||
TT.resize(Options["Hash"]);
|
TT.resize(Options["Hash"]);
|
||||||
|
|
|
@ -49,13 +49,8 @@ namespace {
|
||||||
{ S(20, 28), S(29, 31), S(33, 31), S(33, 31),
|
{ S(20, 28), S(29, 31), S(33, 31), S(33, 31),
|
||||||
S(33, 31), S(33, 31), S(29, 31), S(20, 28) } };
|
S(33, 31), S(33, 31), S(29, 31), S(20, 28) } };
|
||||||
|
|
||||||
// Connected pawn bonus by file and rank (initialized by formula)
|
// Connected bonus by rank
|
||||||
Score Connected[FILE_NB][RANK_NB];
|
const int Connected[RANK_NB] = {0, 6, 15, 10, 57, 75, 135, 258};
|
||||||
|
|
||||||
// Candidate passed pawn bonus by rank
|
|
||||||
const Score CandidatePassed[RANK_NB] = {
|
|
||||||
S( 0, 0), S( 6, 13), S(6,13), S(14,29),
|
|
||||||
S(34,68), S(83,166), S(0, 0), S( 0, 0) };
|
|
||||||
|
|
||||||
// Levers bonus by rank
|
// Levers bonus by rank
|
||||||
const Score Lever[RANK_NB] = {
|
const Score Lever[RANK_NB] = {
|
||||||
|
@ -96,8 +91,7 @@ namespace {
|
||||||
|
|
||||||
Bitboard b, p, doubled;
|
Bitboard b, p, doubled;
|
||||||
Square s;
|
Square s;
|
||||||
File f;
|
bool passed, isolated, opposed, connected, backward, unsupported, lever;
|
||||||
bool passed, isolated, opposed, connected, backward, candidate, unsupported, lever;
|
|
||||||
Score value = SCORE_ZERO;
|
Score value = SCORE_ZERO;
|
||||||
const Square* pl = pos.list<PAWN>(Us);
|
const Square* pl = pos.list<PAWN>(Us);
|
||||||
const Bitboard* pawnAttacksBB = StepAttacksBB[make_piece(Us, PAWN)];
|
const Bitboard* pawnAttacksBB = StepAttacksBB[make_piece(Us, PAWN)];
|
||||||
|
@ -105,7 +99,7 @@ namespace {
|
||||||
Bitboard ourPawns = pos.pieces(Us , PAWN);
|
Bitboard ourPawns = pos.pieces(Us , PAWN);
|
||||||
Bitboard theirPawns = pos.pieces(Them, PAWN);
|
Bitboard theirPawns = pos.pieces(Them, PAWN);
|
||||||
|
|
||||||
e->passedPawns[Us] = e->candidatePawns[Us] = 0;
|
e->passedPawns[Us] = 0;
|
||||||
e->kingSquares[Us] = SQ_NONE;
|
e->kingSquares[Us] = SQ_NONE;
|
||||||
e->semiopenFiles[Us] = 0xFF;
|
e->semiopenFiles[Us] = 0xFF;
|
||||||
e->pawnAttacks[Us] = shift_bb<Right>(ourPawns) | shift_bb<Left>(ourPawns);
|
e->pawnAttacks[Us] = shift_bb<Right>(ourPawns) | shift_bb<Left>(ourPawns);
|
||||||
|
@ -117,7 +111,8 @@ namespace {
|
||||||
{
|
{
|
||||||
assert(pos.piece_on(s) == make_piece(Us, PAWN));
|
assert(pos.piece_on(s) == make_piece(Us, PAWN));
|
||||||
|
|
||||||
f = file_of(s);
|
Rank r = rank_of(s), rr = relative_rank(Us, s);
|
||||||
|
File f = file_of(s);
|
||||||
|
|
||||||
// This file cannot be semi-open
|
// This file cannot be semi-open
|
||||||
e->semiopenFiles[Us] &= ~(1 << f);
|
e->semiopenFiles[Us] &= ~(1 << f);
|
||||||
|
@ -162,14 +157,6 @@ namespace {
|
||||||
|
|
||||||
assert(opposed | passed | (pawn_attack_span(Us, s) & theirPawns));
|
assert(opposed | passed | (pawn_attack_span(Us, s) & theirPawns));
|
||||||
|
|
||||||
// A not-passed pawn is a candidate to become passed, if it is free to
|
|
||||||
// advance and if the number of friendly pawns beside or behind this
|
|
||||||
// pawn on adjacent files is higher than or equal to the number of
|
|
||||||
// enemy pawns in the forward direction on the adjacent files.
|
|
||||||
candidate = !(opposed | passed | backward | isolated)
|
|
||||||
&& (b = pawn_attack_span(Them, s + pawn_push(Us)) & ourPawns) != 0
|
|
||||||
&& popcount<Max15>(b) >= popcount<Max15>(pawn_attack_span(Us, s) & theirPawns);
|
|
||||||
|
|
||||||
// Passed pawns will be properly scored in evaluation because we need
|
// Passed pawns will be properly scored in evaluation because we need
|
||||||
// full attack info to evaluate passed pawns. Only the frontmost passed
|
// full attack info to evaluate passed pawns. Only the frontmost passed
|
||||||
// pawn on each file is considered a true passed pawn.
|
// pawn on each file is considered a true passed pawn.
|
||||||
|
@ -189,19 +176,15 @@ namespace {
|
||||||
if (backward)
|
if (backward)
|
||||||
value -= Backward[opposed][f];
|
value -= Backward[opposed][f];
|
||||||
|
|
||||||
if (connected)
|
if (connected) {
|
||||||
value += Connected[f][relative_rank(Us, s)];
|
int bonus = Connected[rr];
|
||||||
|
if (ourPawns & adjacent_files_bb(f) & rank_bb(r))
|
||||||
|
bonus += (Connected[rr+1] - Connected[rr]) / 2;
|
||||||
|
value += make_score(bonus / 2, bonus >> opposed);
|
||||||
|
}
|
||||||
|
|
||||||
if (lever)
|
if (lever)
|
||||||
value += Lever[relative_rank(Us, s)];
|
value += Lever[rr];
|
||||||
|
|
||||||
if (candidate)
|
|
||||||
{
|
|
||||||
value += CandidatePassed[relative_rank(Us, s)];
|
|
||||||
|
|
||||||
if (!doubled)
|
|
||||||
e->candidatePawns[Us] |= s;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
b = e->semiopenFiles[Us] ^ 0xFF;
|
b = e->semiopenFiles[Us] ^ 0xFF;
|
||||||
|
@ -218,21 +201,6 @@ namespace {
|
||||||
|
|
||||||
namespace Pawns {
|
namespace Pawns {
|
||||||
|
|
||||||
/// init() initializes some tables by formula instead of hard-coding their values
|
|
||||||
|
|
||||||
void init() {
|
|
||||||
|
|
||||||
const int bonusByFile[] = { 1, 3, 3, 4, 4, 3, 3, 1 };
|
|
||||||
|
|
||||||
for (Rank r = RANK_1; r < RANK_8; ++r)
|
|
||||||
for (File f = FILE_A; f <= FILE_H; ++f)
|
|
||||||
{
|
|
||||||
int bonus = r * (r - 1) * (r - 2) + bonusByFile[f] * (r / 2 + 1);
|
|
||||||
Connected[f][r] = make_score(bonus, bonus);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// probe() takes a position as input, computes a Entry object, and returns a
|
/// probe() takes a position as input, computes a Entry object, and returns a
|
||||||
/// pointer to it. The result is also stored in a hash table, so we don't have
|
/// pointer to it. The result is also stored in a hash table, so we don't have
|
||||||
/// to recompute everything when the same pawn structure occurs again.
|
/// to recompute everything when the same pawn structure occurs again.
|
||||||
|
|
|
@ -35,7 +35,6 @@ struct Entry {
|
||||||
Score pawns_value() const { return value; }
|
Score pawns_value() const { return value; }
|
||||||
Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
|
Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
|
||||||
Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
|
Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
|
||||||
Bitboard candidate_pawns(Color c) const { return candidatePawns[c]; }
|
|
||||||
|
|
||||||
int semiopen_file(Color c, File f) const {
|
int semiopen_file(Color c, File f) const {
|
||||||
return semiopenFiles[c] & (1 << f);
|
return semiopenFiles[c] & (1 << f);
|
||||||
|
@ -68,7 +67,6 @@ struct Entry {
|
||||||
Key key;
|
Key key;
|
||||||
Score value;
|
Score value;
|
||||||
Bitboard passedPawns[COLOR_NB];
|
Bitboard passedPawns[COLOR_NB];
|
||||||
Bitboard candidatePawns[COLOR_NB];
|
|
||||||
Bitboard pawnAttacks[COLOR_NB];
|
Bitboard pawnAttacks[COLOR_NB];
|
||||||
Square kingSquares[COLOR_NB];
|
Square kingSquares[COLOR_NB];
|
||||||
Score kingSafety[COLOR_NB];
|
Score kingSafety[COLOR_NB];
|
||||||
|
@ -81,7 +79,6 @@ struct Entry {
|
||||||
|
|
||||||
typedef HashTable<Entry, 16384> Table;
|
typedef HashTable<Entry, 16384> Table;
|
||||||
|
|
||||||
void init();
|
|
||||||
Entry* probe(const Position& pos, Table& entries);
|
Entry* probe(const Position& pos, Table& entries);
|
||||||
|
|
||||||
} // namespace Pawns
|
} // namespace Pawns
|
||||||
|
|
Loading…
Add table
Reference in a new issue