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Simplify ThreatBySafePawn evaluation
Simplify ThreatBySafePawn evaluation by removing the 'if (weak)' speed optimization check from threats evaluation. This is a non functional change as it removes just a speed optimization conditional which was probably useful before but does no longer provide benefits. This section section had a few more lines not long ago, with ThreatByHangingPawn and a loop through the threatened pieces, but now there is not much left. Passed STC: LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 47775 W: 9696 L: 9624 D: 28455 http://tests.stockfishchess.org/tests/view/5ac298910ebc591746423f8b Closes https://github.com/official-stockfish/Stockfish/pull/1531 Non functional change.
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@ -520,17 +520,13 @@ namespace {
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// Non-pawn enemies attacked by a pawn
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// Non-pawn enemies attacked by a pawn
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nonPawnEnemies = pos.pieces(Them) ^ pos.pieces(Them, PAWN);
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nonPawnEnemies = pos.pieces(Them) ^ pos.pieces(Them, PAWN);
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weak = nonPawnEnemies & attackedBy[Us][PAWN];
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if (weak)
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// Our safe or protected pawns
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{
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b = pos.pieces(Us, PAWN)
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// Our safe or protected pawns
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& (~attackedBy[Them][ALL_PIECES] | attackedBy[Us][ALL_PIECES]);
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b = pos.pieces(Us, PAWN)
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& (~attackedBy[Them][ALL_PIECES] | attackedBy[Us][ALL_PIECES]);
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safeThreats = pawn_attacks_bb<Us>(b) & weak;
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safeThreats = pawn_attacks_bb<Us>(b) & nonPawnEnemies;
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score += ThreatBySafePawn * popcount(safeThreats);
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score += ThreatBySafePawn * popcount(safeThreats);
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}
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// Squares strongly protected by the enemy, either because they defend the
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// Squares strongly protected by the enemy, either because they defend the
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// square with a pawn, or because they defend the square twice and we don't.
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// square with a pawn, or because they defend the square twice and we don't.
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