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https://github.com/sockspls/badfish
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Rewrite generate_pawn_moves() and simplify evasions
Big cleanup and semplification of pawns evasions that now are pseudo-legal as the remaining moves. This allow us to remove a lot of tricky code. Verified against perft: no functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
deecb3757c
commit
0855d93de8
6 changed files with 118 additions and 188 deletions
285
src/movegen.cpp
285
src/movegen.cpp
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@ -57,8 +57,7 @@ namespace {
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MoveStack* generate_castle_moves(const Position&, MoveStack*);
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template<Color Us, MoveType Type>
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MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard = EmptyBoardBB,
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Square = SQ_NONE, Bitboard = EmptyBoardBB);
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MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square);
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// Template generate_piece_moves (captures and non-captures) with specializations and overloads
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template<PieceType>
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@ -68,19 +67,19 @@ namespace {
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MoveStack* generate_piece_moves<KING>(const Position&, MoveStack*, Color, Bitboard);
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template<PieceType Piece, MoveType Type>
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inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us) {
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inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) {
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assert(Piece == PAWN);
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assert(Type == CAPTURE || Type == NON_CAPTURE);
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assert(Type == CAPTURE || Type == NON_CAPTURE || Type == EVASION);
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return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m)
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: generate_pawn_moves<BLACK, Type>(p, m));
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return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m, t, SQ_NONE)
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: generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE));
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}
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// Templates for non-capture checks generation
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template<PieceType Piece>
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MoveStack* generate_discovered_checks(const Position& pos, Square from, MoveStack* mlist);
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MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from);
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template<PieceType>
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MoveStack* generate_direct_checks(const Position&, MoveStack*, Color, Bitboard, Square);
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@ -91,18 +90,6 @@ namespace {
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return (us == WHITE ? generate_pawn_moves<WHITE, CHECK>(p, m, dc, ksq)
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: generate_pawn_moves<BLACK, CHECK>(p, m, dc, ksq));
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}
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// Template generate_piece_evasions with specializations
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template<PieceType>
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MoveStack* generate_piece_evasions(const Position&, MoveStack*, Color, Bitboard, Bitboard);
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template<>
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inline MoveStack* generate_piece_evasions<PAWN>(const Position& p, MoveStack* m,
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Color us, Bitboard t, Bitboard pnd) {
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return (us == WHITE ? generate_pawn_moves<WHITE, EVASION>(p, m, pnd, SQ_NONE, t)
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: generate_pawn_moves<BLACK, EVASION>(p, m, pnd, SQ_NONE, t));
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}
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}
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@ -126,7 +113,7 @@ MoveStack* generate_captures(const Position& pos, MoveStack* mlist) {
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mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
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mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
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mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
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mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us);
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mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us, target);
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return generate_piece_moves<KING>(pos, mlist, us, target);
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}
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@ -142,7 +129,7 @@ MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist) {
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Color us = pos.side_to_move();
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Bitboard target = pos.empty_squares();
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mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us);
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mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us, target);
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mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
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mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
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mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
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@ -153,7 +140,7 @@ MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist) {
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}
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/// generate_non_capture_checks() generates all pseudo-legal non-captures and
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/// generate_non_capture_checks() generates all pseudo-legal non-captures and knight
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/// underpromotions that give check. Returns a pointer to the end of the move list.
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MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
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@ -174,10 +161,10 @@ MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bi
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switch (pos.type_of_piece_on(from))
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{
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case PAWN: /* Will be generated togheter with pawns direct checks */ break;
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case KNIGHT: mlist = generate_discovered_checks<KNIGHT>(pos, from, mlist); break;
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case BISHOP: mlist = generate_discovered_checks<BISHOP>(pos, from, mlist); break;
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case ROOK: mlist = generate_discovered_checks<ROOK>(pos, from, mlist); break;
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case KING: mlist = generate_discovered_checks<KING>(pos, from, mlist); break;
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case KNIGHT: mlist = generate_discovered_checks<KNIGHT>(pos, mlist, from); break;
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case BISHOP: mlist = generate_discovered_checks<BISHOP>(pos, mlist, from); break;
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case ROOK: mlist = generate_discovered_checks<ROOK>(pos, mlist, from); break;
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case KING: mlist = generate_discovered_checks<KING>(pos, mlist, from); break;
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default: assert(false); break;
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}
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}
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@ -194,16 +181,15 @@ MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bi
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/// generate_evasions() generates all pseudo-legal check evasions when
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/// the side to move is in check. Returns a pointer to the end of the move list.
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MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
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MoveStack* generate_evasions(const Position& pos, MoveStack* mlist) {
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assert(pos.is_ok());
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assert(pos.is_check());
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Bitboard b;
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Square from, to, checksq;
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Square from, checksq;
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int checkersCnt = 0;
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Color us = pos.side_to_move();
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Color them = opposite_color(us);
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Square ksq = pos.king_square(us);
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Bitboard checkers = pos.checkers();
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Bitboard sliderAttacks = EmptyBoardBB;
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@ -220,7 +206,7 @@ MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pin
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checkersCnt++;
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checksq = pop_1st_bit(&b);
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assert(pos.color_of_piece_on(checksq) == them);
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assert(pos.color_of_piece_on(checksq) == opposite_color(us));
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switch (pos.type_of_piece_on(checksq))
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{
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@ -247,62 +233,15 @@ MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pin
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if (checkersCnt > 1)
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return mlist;
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Bitboard target = squares_between(checksq, ksq);
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// Find squares where a blocking evasion or a capture of the
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// checker piece is possible.
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Bitboard target = squares_between(checksq, ksq) | checkers;
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// Pawn captures
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b = pos.attacks_from<PAWN>(checksq, them) & pos.pieces(PAWN, us) & ~pinned;
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while (b)
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{
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from = pop_1st_bit(&b);
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if (relative_rank(us, checksq) == RANK_8)
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{
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(*mlist++).move = make_promotion_move(from, checksq, QUEEN);
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(*mlist++).move = make_promotion_move(from, checksq, ROOK);
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(*mlist++).move = make_promotion_move(from, checksq, BISHOP);
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(*mlist++).move = make_promotion_move(from, checksq, KNIGHT);
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} else
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(*mlist++).move = make_move(from, checksq);
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}
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// Pawn blocking evasions (possible only if the checking piece is a slider)
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if (sliderAttacks)
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mlist = generate_piece_evasions<PAWN>(pos, mlist, us, target, pinned);
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// Add the checking piece to the target squares
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target |= checkers;
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// Captures and blocking evasions for the other pieces
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mlist = generate_piece_moves<PAWN, EVASION>(pos, mlist, us, target);
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mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
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mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
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mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
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mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
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// Finally, the special case of en passant captures. An en passant
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// capture can only be a check evasion if the check is not a discovered
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// check. If pos.ep_square() is set, the last move made must have been
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// a double pawn push. If, furthermore, the checking piece is a pawn,
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// an en passant check evasion may be possible.
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if (pos.ep_square() != SQ_NONE && (checkers & pos.pieces(PAWN, them)))
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{
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to = pos.ep_square();
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b = pos.attacks_from<PAWN>(to, them) & pos.pieces(PAWN, us);
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// The checking pawn cannot be a discovered (bishop) check candidate
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// otherwise we were in check also before last double push move.
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assert(!bit_is_set(pos.discovered_check_candidates(them), checksq));
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assert(count_1s(b) == 1 || count_1s(b) == 2);
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b &= ~pinned;
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while (b)
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{
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from = pop_1st_bit(&b);
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// Move is always legal because checking pawn is not a discovered
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// check candidate and our capturing pawn has been already tested
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// against pinned pieces.
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(*mlist++).move = make_ep_move(from, to);
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}
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}
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return mlist;
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return generate_piece_moves<QUEEN>(pos, mlist, us, target);
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}
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@ -319,7 +258,7 @@ MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLega
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// Generate pseudo-legal moves
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if (pos.is_check())
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last = generate_evasions(pos, mlist, pinned);
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last = generate_evasions(pos, mlist);
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else {
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last = generate_captures(pos, mlist);
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last = generate_noncaptures(pos, last);
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@ -348,7 +287,7 @@ bool move_is_legal(const Position& pos, const Move m) {
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MoveStack* last = generate_moves(pos, mlist, true);
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for (MoveStack* cur = mlist; cur != last; cur++)
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if (cur->move == m)
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return pos.pl_move_is_legal(m);
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return pos.pl_move_is_legal(m, pos.pinned_pieces(pos.side_to_move()));
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return false;
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}
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@ -481,24 +420,6 @@ namespace {
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return mlist;
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}
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template<PieceType Piece>
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MoveStack* generate_piece_evasions(const Position& pos, MoveStack* mlist,
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Color us, Bitboard target, Bitboard pinned) {
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Square from;
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Bitboard b;
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const Square* ptr = pos.piece_list_begin(us, Piece);
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while ((from = *ptr++) != SQ_NONE)
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{
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if (pinned && bit_is_set(pinned, from))
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continue;
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b = pos.attacks_from<Piece>(from) & target;
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SERIALIZE_MOVES(b);
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}
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return mlist;
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}
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template<Color Us, SquareDelta Direction>
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inline Bitboard move_pawns(Bitboard p) {
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return p;
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}
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template<Color Us, SquareDelta Diagonal>
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MoveStack* generate_pawn_diagonal_captures(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces, bool promotion) {
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template<Color Us, MoveType Type, SquareDelta Diagonal>
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inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces, bool possiblePromotion) {
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// Calculate our parametrized parameters at compile time
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const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
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@ -527,131 +448,147 @@ namespace {
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// Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black)
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Bitboard b1 = move_pawns<Us, Diagonal>(pawns) & ~TFileABB & enemyPieces;
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// Capturing promotions
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if (promotion)
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// Capturing promotions and under-promotions
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if (possiblePromotion)
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{
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Bitboard b2 = b1 & TRank8BB;
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b1 &= ~TRank8BB;
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while (b2)
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{
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to = pop_1st_bit(&b2);
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(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, QUEEN);
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if (Type == CAPTURE || Type == EVASION)
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(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, QUEEN);
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if (Type == NON_CAPTURE || Type == EVASION)
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{
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(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, ROOK);
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(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, BISHOP);
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(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, KNIGHT);
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}
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// This is the only possible under promotion that can give a check
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// not already included in the queen-promotion. It is not sure that
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// the promoted knight will give check, but it doesn't worth to verify.
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if (Type == CHECK)
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(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, KNIGHT);
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}
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}
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// Capturing non-promotions
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SERIALIZE_MOVES_D(b1, -TTDELTA_NE);
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// Serialize standard captures
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if (Type == CAPTURE || Type == EVASION)
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SERIALIZE_MOVES_D(b1, -TTDELTA_NE);
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return mlist;
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}
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template<Color Us, MoveType Type>
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MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard dcp,
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Square ksq, Bitboard blockSquares) {
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MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
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// Calculate our parametrized parameters at compile time
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
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const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
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const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
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const SquareDelta TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE);
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const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
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const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
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Bitboard b1, b2, dcPawns1, dcPawns2;
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Square to;
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Bitboard pawns = (Type == EVASION ? pos.pieces(PAWN, Us) & ~dcp : pos.pieces(PAWN, Us));
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Bitboard b1, b2, enemyPieces, emptySquares;
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Bitboard pawns = pos.pieces(PAWN, Us);
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bool possiblePromotion = pawns & TRank7BB;
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if (Type == CAPTURE)
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// Standard captures and capturing promotions and underpromotions
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if (Type == CAPTURE || Type == EVASION || possiblePromotion)
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{
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// Standard captures and capturing promotions in both directions
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Bitboard enemyPieces = pos.pieces_of_color(opposite_color(Us));
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mlist = generate_pawn_diagonal_captures<Us, DELTA_NE>(mlist, pawns, enemyPieces, possiblePromotion);
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mlist = generate_pawn_diagonal_captures<Us, DELTA_NW>(mlist, pawns, enemyPieces, possiblePromotion);
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enemyPieces = (Type == CAPTURE ? target : pos.pieces_of_color(opposite_color(Us)));
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if (Type == EVASION)
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enemyPieces &= target; // Capture only the checker piece
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mlist = generate_pawn_captures<Us, Type, DELTA_NE>(mlist, pawns, enemyPieces, possiblePromotion);
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mlist = generate_pawn_captures<Us, Type, DELTA_NW>(mlist, pawns, enemyPieces, possiblePromotion);
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}
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// Non-capturing promotions and underpromotions
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if (possiblePromotion)
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{
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// When generating checks consider under-promotion moves (both captures
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// and non captures) only if can give a discovery check. Note that dcp
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// is dc bitboard or pinned bitboard when Type == EVASION.
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Bitboard pp = (Type == CHECK ? pawns & dcp : pawns);
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b1 = move_pawns<Us, DELTA_N>(pawns) & TRank8BB & pos.empty_squares();
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if (Type != EVASION && Type != CAPTURE)
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{
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Bitboard enemyPieces = pos.pieces_of_color(opposite_color(Us));
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// Underpromotion captures in the a1-h8 (a8-h1 for black) direction
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b1 = move_pawns<Us, DELTA_NE>(pp) & ~FileABB & enemyPieces & TRank8BB;
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while (b1)
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{
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to = pop_1st_bit(&b1);
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(*mlist++).move = make_promotion_move(to - TDELTA_NE, to, ROOK);
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(*mlist++).move = make_promotion_move(to - TDELTA_NE, to, BISHOP);
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(*mlist++).move = make_promotion_move(to - TDELTA_NE, to, KNIGHT);
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}
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// Underpromotion captures in the h1-a8 (h8-a1 for black) direction
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b1 = move_pawns<Us, DELTA_NW>(pp) & ~FileHBB & enemyPieces & TRank8BB;
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while (b1)
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{
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to = pop_1st_bit(&b1);
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(*mlist++).move = make_promotion_move(to - TDELTA_NW, to, ROOK);
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(*mlist++).move = make_promotion_move(to - TDELTA_NW, to, BISHOP);
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(*mlist++).move = make_promotion_move(to - TDELTA_NW, to, KNIGHT);
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}
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}
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// Underpromotion pawn pushes. Also queen promotions for evasions and captures.
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b1 = move_pawns<Us, DELTA_N>(pp) & TRank8BB;
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b1 &= (Type == EVASION ? blockSquares : pos.empty_squares());
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if (Type == EVASION)
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b1 &= target; // Only blocking promotion pushes
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while (b1)
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{
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to = pop_1st_bit(&b1);
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if (Type == EVASION || Type == CAPTURE)
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if (Type == CAPTURE || Type == EVASION)
|
||||
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN);
|
||||
|
||||
if (Type != CAPTURE)
|
||||
if (Type == NON_CAPTURE || Type == EVASION)
|
||||
{
|
||||
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);
|
||||
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP);
|
||||
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
|
||||
}
|
||||
|
||||
// This is the only possible under promotion that can give a check
|
||||
// not already included in the queen-promotion.
|
||||
if (Type == CHECK && bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(Them)))
|
||||
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
|
||||
}
|
||||
}
|
||||
|
||||
// Standard pawn pushes and double pushes
|
||||
if (Type != CAPTURE)
|
||||
{
|
||||
Bitboard emptySquares = pos.empty_squares();
|
||||
dcPawns1 = dcPawns2 = EmptyBoardBB;
|
||||
if (Type == CHECK && (pawns & dcp))
|
||||
{
|
||||
// Pawn moves which gives discovered check. This is possible only if the
|
||||
// pawn is not on the same file as the enemy king, because we don't
|
||||
// generate captures.
|
||||
dcPawns1 = move_pawns<Us, DELTA_N>(pawns & dcp & ~file_bb(ksq)) & emptySquares & ~TRank8BB;
|
||||
dcPawns2 = move_pawns<Us, DELTA_N>(dcPawns1 & TRank3BB) & emptySquares;
|
||||
}
|
||||
emptySquares = (Type == NON_CAPTURE ? target : pos.empty_squares());
|
||||
|
||||
// Single pawn pushes
|
||||
// Single and double pawn pushes
|
||||
b1 = move_pawns<Us, DELTA_N>(pawns) & emptySquares & ~TRank8BB;
|
||||
b2 = (Type == CHECK ? (b1 & pos.attacks_from<PAWN>(ksq, Them)) | dcPawns1 :
|
||||
(Type == EVASION ? b1 & blockSquares : b1));
|
||||
SERIALIZE_MOVES_D(b2, -TDELTA_N);
|
||||
b2 = move_pawns<Us, DELTA_N>(b1 & TRank3BB) & emptySquares;
|
||||
|
||||
// Double pawn pushes
|
||||
b1 = move_pawns<Us, DELTA_N>(b1 & TRank3BB) & emptySquares;
|
||||
b2 = (Type == CHECK ? (b1 & pos.attacks_from<PAWN>(ksq, Them)) | dcPawns2 :
|
||||
(Type == EVASION ? b1 & blockSquares : b1));
|
||||
// Filter out unwanted pushes according to the move type
|
||||
if (Type == EVASION)
|
||||
{
|
||||
b1 &= target;
|
||||
b2 &= target;
|
||||
}
|
||||
else if (Type == CHECK)
|
||||
{
|
||||
// Pawn moves which give direct cheks
|
||||
b1 &= pos.attacks_from<PAWN>(ksq, Them);
|
||||
b2 &= pos.attacks_from<PAWN>(ksq, Them);
|
||||
|
||||
// Pawn moves which gives discovered check. This is possible only if
|
||||
// the pawn is not on the same file as the enemy king, because we
|
||||
// don't generate captures.
|
||||
if (pawns & target) // For CHECK type target is dc bitboard
|
||||
{
|
||||
Bitboard dc1 = move_pawns<Us, DELTA_N>(pawns & target & ~file_bb(ksq)) & emptySquares & ~TRank8BB;
|
||||
Bitboard dc2 = move_pawns<Us, DELTA_N>(dc1 & TRank3BB) & emptySquares;
|
||||
|
||||
b1 |= dc1;
|
||||
b2 |= dc2;
|
||||
}
|
||||
}
|
||||
SERIALIZE_MOVES_D(b1, -TDELTA_N);
|
||||
SERIALIZE_MOVES_D(b2, -TDELTA_N -TDELTA_N);
|
||||
}
|
||||
else if (pos.ep_square() != SQ_NONE) // En passant captures
|
||||
|
||||
// En passant captures
|
||||
if ((Type == CAPTURE || Type == EVASION) && pos.ep_square() != SQ_NONE)
|
||||
{
|
||||
assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6);
|
||||
assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3);
|
||||
|
||||
// An en passant capture can be an evasion only if the checking piece
|
||||
// is the double pushed pawn and so is in the target. Otherwise this
|
||||
// is a discovery check and we are forced to do otherwise.
|
||||
if (Type == EVASION && !bit_is_set(target, pos.ep_square() - TDELTA_N))
|
||||
return mlist;
|
||||
|
||||
b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);
|
||||
|
||||
assert(b1 != EmptyBoardBB);
|
||||
|
||||
while (b1)
|
||||
|
@ -664,7 +601,7 @@ namespace {
|
|||
}
|
||||
|
||||
template<PieceType Piece>
|
||||
MoveStack* generate_discovered_checks(const Position& pos, Square from, MoveStack* mlist) {
|
||||
MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) {
|
||||
|
||||
assert(Piece != QUEEN);
|
||||
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
extern MoveStack* generate_captures(const Position& pos, MoveStack* mlist);
|
||||
extern MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist);
|
||||
extern MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc);
|
||||
extern MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned);
|
||||
extern MoveStack* generate_evasions(const Position& pos, MoveStack* mlist);
|
||||
extern MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal = false);
|
||||
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
|
||||
extern bool move_is_legal(const Position& pos, const Move m);
|
||||
|
|
|
@ -144,7 +144,7 @@ void MovePicker::go_next_phase() {
|
|||
|
||||
case PH_EVASIONS:
|
||||
assert(pos.is_check());
|
||||
lastMove = generate_evasions(pos, moves, pinned);
|
||||
lastMove = generate_evasions(pos, moves);
|
||||
score_evasions();
|
||||
return;
|
||||
|
||||
|
|
|
@ -458,13 +458,6 @@ void Position::find_checkers() {
|
|||
|
||||
/// Position::pl_move_is_legal() tests whether a pseudo-legal move is legal
|
||||
|
||||
bool Position::pl_move_is_legal(Move m) const {
|
||||
|
||||
// If we're in check, all pseudo-legal moves are legal, because our
|
||||
// check evasion generator only generates true legal moves.
|
||||
return is_check() || pl_move_is_legal(m, pinned_pieces(side_to_move()));
|
||||
}
|
||||
|
||||
bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
|
||||
|
||||
assert(is_ok());
|
||||
|
@ -1337,7 +1330,6 @@ int Position::see(Square from, Square to) const {
|
|||
|
||||
Bitboard attackers, stmAttackers, b;
|
||||
|
||||
assert(!shortcut || from != SQ_NONE);
|
||||
assert(square_is_ok(from) || from == SQ_NONE);
|
||||
assert(square_is_ok(to));
|
||||
|
||||
|
|
|
@ -202,7 +202,6 @@ public:
|
|||
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
||||
|
||||
// Properties of moves
|
||||
bool pl_move_is_legal(Move m) const;
|
||||
bool pl_move_is_legal(Move m, Bitboard pinned) const;
|
||||
bool move_is_check(Move m) const;
|
||||
bool move_is_check(Move m, Bitboard dcCandidates) const;
|
||||
|
|
|
@ -142,13 +142,14 @@ Move move_from_san(const Position& pos, const string& movestr) {
|
|||
assert(pos.is_ok());
|
||||
|
||||
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
|
||||
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||
|
||||
// Castling moves
|
||||
if (movestr == "O-O-O" || movestr == "O-O-O+")
|
||||
{
|
||||
Move m;
|
||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if (move_is_long_castle(m) && pos.pl_move_is_legal(m))
|
||||
if (move_is_long_castle(m) && pos.pl_move_is_legal(m, pinned))
|
||||
return m;
|
||||
|
||||
return MOVE_NONE;
|
||||
|
@ -157,7 +158,7 @@ Move move_from_san(const Position& pos, const string& movestr) {
|
|||
{
|
||||
Move m;
|
||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if (move_is_short_castle(m) && pos.pl_move_is_legal(m))
|
||||
if (move_is_short_castle(m) && pos.pl_move_is_legal(m, pinned))
|
||||
return m;
|
||||
|
||||
return MOVE_NONE;
|
||||
|
@ -367,11 +368,12 @@ namespace {
|
|||
return AMBIGUITY_NONE;
|
||||
|
||||
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
|
||||
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||
Move mv, moveList[8];
|
||||
|
||||
int n = 0;
|
||||
while ((mv = mp.get_next_move()) != MOVE_NONE)
|
||||
if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv))
|
||||
if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv, pinned))
|
||||
moveList[n++] = mv;
|
||||
|
||||
if (n == 1)
|
||||
|
|
Loading…
Add table
Reference in a new issue