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Rewrite generate_pawn_moves() and simplify evasions

Big cleanup and semplification of pawns evasions that
now are pseudo-legal as the remaining moves. This
allow us to remove a lot of tricky code.

Verified against perft: no functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2009-11-03 12:29:07 +01:00
parent deecb3757c
commit 0855d93de8
6 changed files with 118 additions and 188 deletions

View file

@ -57,8 +57,7 @@ namespace {
MoveStack* generate_castle_moves(const Position&, MoveStack*); MoveStack* generate_castle_moves(const Position&, MoveStack*);
template<Color Us, MoveType Type> template<Color Us, MoveType Type>
MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard = EmptyBoardBB, MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square);
Square = SQ_NONE, Bitboard = EmptyBoardBB);
// Template generate_piece_moves (captures and non-captures) with specializations and overloads // Template generate_piece_moves (captures and non-captures) with specializations and overloads
template<PieceType> template<PieceType>
@ -68,19 +67,19 @@ namespace {
MoveStack* generate_piece_moves<KING>(const Position&, MoveStack*, Color, Bitboard); MoveStack* generate_piece_moves<KING>(const Position&, MoveStack*, Color, Bitboard);
template<PieceType Piece, MoveType Type> template<PieceType Piece, MoveType Type>
inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us) { inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) {
assert(Piece == PAWN); assert(Piece == PAWN);
assert(Type == CAPTURE || Type == NON_CAPTURE); assert(Type == CAPTURE || Type == NON_CAPTURE || Type == EVASION);
return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m) return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m, t, SQ_NONE)
: generate_pawn_moves<BLACK, Type>(p, m)); : generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE));
} }
// Templates for non-capture checks generation // Templates for non-capture checks generation
template<PieceType Piece> template<PieceType Piece>
MoveStack* generate_discovered_checks(const Position& pos, Square from, MoveStack* mlist); MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from);
template<PieceType> template<PieceType>
MoveStack* generate_direct_checks(const Position&, MoveStack*, Color, Bitboard, Square); MoveStack* generate_direct_checks(const Position&, MoveStack*, Color, Bitboard, Square);
@ -91,18 +90,6 @@ namespace {
return (us == WHITE ? generate_pawn_moves<WHITE, CHECK>(p, m, dc, ksq) return (us == WHITE ? generate_pawn_moves<WHITE, CHECK>(p, m, dc, ksq)
: generate_pawn_moves<BLACK, CHECK>(p, m, dc, ksq)); : generate_pawn_moves<BLACK, CHECK>(p, m, dc, ksq));
} }
// Template generate_piece_evasions with specializations
template<PieceType>
MoveStack* generate_piece_evasions(const Position&, MoveStack*, Color, Bitboard, Bitboard);
template<>
inline MoveStack* generate_piece_evasions<PAWN>(const Position& p, MoveStack* m,
Color us, Bitboard t, Bitboard pnd) {
return (us == WHITE ? generate_pawn_moves<WHITE, EVASION>(p, m, pnd, SQ_NONE, t)
: generate_pawn_moves<BLACK, EVASION>(p, m, pnd, SQ_NONE, t));
}
} }
@ -126,7 +113,7 @@ MoveStack* generate_captures(const Position& pos, MoveStack* mlist) {
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target); mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target); mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target); mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us); mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us, target);
return generate_piece_moves<KING>(pos, mlist, us, target); return generate_piece_moves<KING>(pos, mlist, us, target);
} }
@ -142,7 +129,7 @@ MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist) {
Color us = pos.side_to_move(); Color us = pos.side_to_move();
Bitboard target = pos.empty_squares(); Bitboard target = pos.empty_squares();
mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us); mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us, target);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target); mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target); mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target); mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
@ -153,7 +140,7 @@ MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist) {
} }
/// generate_non_capture_checks() generates all pseudo-legal non-captures and /// generate_non_capture_checks() generates all pseudo-legal non-captures and knight
/// underpromotions that give check. Returns a pointer to the end of the move list. /// underpromotions that give check. Returns a pointer to the end of the move list.
MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc) { MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
@ -174,10 +161,10 @@ MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bi
switch (pos.type_of_piece_on(from)) switch (pos.type_of_piece_on(from))
{ {
case PAWN: /* Will be generated togheter with pawns direct checks */ break; case PAWN: /* Will be generated togheter with pawns direct checks */ break;
case KNIGHT: mlist = generate_discovered_checks<KNIGHT>(pos, from, mlist); break; case KNIGHT: mlist = generate_discovered_checks<KNIGHT>(pos, mlist, from); break;
case BISHOP: mlist = generate_discovered_checks<BISHOP>(pos, from, mlist); break; case BISHOP: mlist = generate_discovered_checks<BISHOP>(pos, mlist, from); break;
case ROOK: mlist = generate_discovered_checks<ROOK>(pos, from, mlist); break; case ROOK: mlist = generate_discovered_checks<ROOK>(pos, mlist, from); break;
case KING: mlist = generate_discovered_checks<KING>(pos, from, mlist); break; case KING: mlist = generate_discovered_checks<KING>(pos, mlist, from); break;
default: assert(false); break; default: assert(false); break;
} }
} }
@ -194,16 +181,15 @@ MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bi
/// generate_evasions() generates all pseudo-legal check evasions when /// generate_evasions() generates all pseudo-legal check evasions when
/// the side to move is in check. Returns a pointer to the end of the move list. /// the side to move is in check. Returns a pointer to the end of the move list.
MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) { MoveStack* generate_evasions(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok()); assert(pos.is_ok());
assert(pos.is_check()); assert(pos.is_check());
Bitboard b; Bitboard b;
Square from, to, checksq; Square from, checksq;
int checkersCnt = 0; int checkersCnt = 0;
Color us = pos.side_to_move(); Color us = pos.side_to_move();
Color them = opposite_color(us);
Square ksq = pos.king_square(us); Square ksq = pos.king_square(us);
Bitboard checkers = pos.checkers(); Bitboard checkers = pos.checkers();
Bitboard sliderAttacks = EmptyBoardBB; Bitboard sliderAttacks = EmptyBoardBB;
@ -220,7 +206,7 @@ MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pin
checkersCnt++; checkersCnt++;
checksq = pop_1st_bit(&b); checksq = pop_1st_bit(&b);
assert(pos.color_of_piece_on(checksq) == them); assert(pos.color_of_piece_on(checksq) == opposite_color(us));
switch (pos.type_of_piece_on(checksq)) switch (pos.type_of_piece_on(checksq))
{ {
@ -247,62 +233,15 @@ MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pin
if (checkersCnt > 1) if (checkersCnt > 1)
return mlist; return mlist;
Bitboard target = squares_between(checksq, ksq); // Find squares where a blocking evasion or a capture of the
// checker piece is possible.
Bitboard target = squares_between(checksq, ksq) | checkers;
// Pawn captures mlist = generate_piece_moves<PAWN, EVASION>(pos, mlist, us, target);
b = pos.attacks_from<PAWN>(checksq, them) & pos.pieces(PAWN, us) & ~pinned;
while (b)
{
from = pop_1st_bit(&b);
if (relative_rank(us, checksq) == RANK_8)
{
(*mlist++).move = make_promotion_move(from, checksq, QUEEN);
(*mlist++).move = make_promotion_move(from, checksq, ROOK);
(*mlist++).move = make_promotion_move(from, checksq, BISHOP);
(*mlist++).move = make_promotion_move(from, checksq, KNIGHT);
} else
(*mlist++).move = make_move(from, checksq);
}
// Pawn blocking evasions (possible only if the checking piece is a slider)
if (sliderAttacks)
mlist = generate_piece_evasions<PAWN>(pos, mlist, us, target, pinned);
// Add the checking piece to the target squares
target |= checkers;
// Captures and blocking evasions for the other pieces
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target); mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target); mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target); mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target); return generate_piece_moves<QUEEN>(pos, mlist, us, target);
// Finally, the special case of en passant captures. An en passant
// capture can only be a check evasion if the check is not a discovered
// check. If pos.ep_square() is set, the last move made must have been
// a double pawn push. If, furthermore, the checking piece is a pawn,
// an en passant check evasion may be possible.
if (pos.ep_square() != SQ_NONE && (checkers & pos.pieces(PAWN, them)))
{
to = pos.ep_square();
b = pos.attacks_from<PAWN>(to, them) & pos.pieces(PAWN, us);
// The checking pawn cannot be a discovered (bishop) check candidate
// otherwise we were in check also before last double push move.
assert(!bit_is_set(pos.discovered_check_candidates(them), checksq));
assert(count_1s(b) == 1 || count_1s(b) == 2);
b &= ~pinned;
while (b)
{
from = pop_1st_bit(&b);
// Move is always legal because checking pawn is not a discovered
// check candidate and our capturing pawn has been already tested
// against pinned pieces.
(*mlist++).move = make_ep_move(from, to);
}
}
return mlist;
} }
@ -319,7 +258,7 @@ MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLega
// Generate pseudo-legal moves // Generate pseudo-legal moves
if (pos.is_check()) if (pos.is_check())
last = generate_evasions(pos, mlist, pinned); last = generate_evasions(pos, mlist);
else { else {
last = generate_captures(pos, mlist); last = generate_captures(pos, mlist);
last = generate_noncaptures(pos, last); last = generate_noncaptures(pos, last);
@ -348,7 +287,7 @@ bool move_is_legal(const Position& pos, const Move m) {
MoveStack* last = generate_moves(pos, mlist, true); MoveStack* last = generate_moves(pos, mlist, true);
for (MoveStack* cur = mlist; cur != last; cur++) for (MoveStack* cur = mlist; cur != last; cur++)
if (cur->move == m) if (cur->move == m)
return pos.pl_move_is_legal(m); return pos.pl_move_is_legal(m, pos.pinned_pieces(pos.side_to_move()));
return false; return false;
} }
@ -481,24 +420,6 @@ namespace {
return mlist; return mlist;
} }
template<PieceType Piece>
MoveStack* generate_piece_evasions(const Position& pos, MoveStack* mlist,
Color us, Bitboard target, Bitboard pinned) {
Square from;
Bitboard b;
const Square* ptr = pos.piece_list_begin(us, Piece);
while ((from = *ptr++) != SQ_NONE)
{
if (pinned && bit_is_set(pinned, from))
continue;
b = pos.attacks_from<Piece>(from) & target;
SERIALIZE_MOVES(b);
}
return mlist;
}
template<Color Us, SquareDelta Direction> template<Color Us, SquareDelta Direction>
inline Bitboard move_pawns(Bitboard p) { inline Bitboard move_pawns(Bitboard p) {
@ -512,8 +433,8 @@ namespace {
return p; return p;
} }
template<Color Us, SquareDelta Diagonal> template<Color Us, MoveType Type, SquareDelta Diagonal>
MoveStack* generate_pawn_diagonal_captures(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces, bool promotion) { inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces, bool possiblePromotion) {
// Calculate our parametrized parameters at compile time // Calculate our parametrized parameters at compile time
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
@ -527,131 +448,147 @@ namespace {
// Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black) // Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black)
Bitboard b1 = move_pawns<Us, Diagonal>(pawns) & ~TFileABB & enemyPieces; Bitboard b1 = move_pawns<Us, Diagonal>(pawns) & ~TFileABB & enemyPieces;
// Capturing promotions // Capturing promotions and under-promotions
if (promotion) if (possiblePromotion)
{ {
Bitboard b2 = b1 & TRank8BB; Bitboard b2 = b1 & TRank8BB;
b1 &= ~TRank8BB; b1 &= ~TRank8BB;
while (b2) while (b2)
{ {
to = pop_1st_bit(&b2); to = pop_1st_bit(&b2);
if (Type == CAPTURE || Type == EVASION)
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, QUEEN); (*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, QUEEN);
if (Type == NON_CAPTURE || Type == EVASION)
{
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, ROOK);
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, BISHOP);
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, KNIGHT);
}
// This is the only possible under promotion that can give a check
// not already included in the queen-promotion. It is not sure that
// the promoted knight will give check, but it doesn't worth to verify.
if (Type == CHECK)
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, KNIGHT);
} }
} }
// Capturing non-promotions // Serialize standard captures
if (Type == CAPTURE || Type == EVASION)
SERIALIZE_MOVES_D(b1, -TTDELTA_NE); SERIALIZE_MOVES_D(b1, -TTDELTA_NE);
return mlist; return mlist;
} }
template<Color Us, MoveType Type> template<Color Us, MoveType Type>
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard dcp, MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
Square ksq, Bitboard blockSquares) {
// Calculate our parametrized parameters at compile time // Calculate our parametrized parameters at compile time
const Color Them = (Us == WHITE ? BLACK : WHITE); const Color Them = (Us == WHITE ? BLACK : WHITE);
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
const SquareDelta TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE);
const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S); const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
Bitboard b1, b2, dcPawns1, dcPawns2;
Square to; Square to;
Bitboard pawns = (Type == EVASION ? pos.pieces(PAWN, Us) & ~dcp : pos.pieces(PAWN, Us)); Bitboard b1, b2, enemyPieces, emptySquares;
Bitboard pawns = pos.pieces(PAWN, Us);
bool possiblePromotion = pawns & TRank7BB; bool possiblePromotion = pawns & TRank7BB;
if (Type == CAPTURE) // Standard captures and capturing promotions and underpromotions
if (Type == CAPTURE || Type == EVASION || possiblePromotion)
{ {
// Standard captures and capturing promotions in both directions enemyPieces = (Type == CAPTURE ? target : pos.pieces_of_color(opposite_color(Us)));
Bitboard enemyPieces = pos.pieces_of_color(opposite_color(Us));
mlist = generate_pawn_diagonal_captures<Us, DELTA_NE>(mlist, pawns, enemyPieces, possiblePromotion); if (Type == EVASION)
mlist = generate_pawn_diagonal_captures<Us, DELTA_NW>(mlist, pawns, enemyPieces, possiblePromotion); enemyPieces &= target; // Capture only the checker piece
mlist = generate_pawn_captures<Us, Type, DELTA_NE>(mlist, pawns, enemyPieces, possiblePromotion);
mlist = generate_pawn_captures<Us, Type, DELTA_NW>(mlist, pawns, enemyPieces, possiblePromotion);
} }
// Non-capturing promotions and underpromotions
if (possiblePromotion) if (possiblePromotion)
{ {
// When generating checks consider under-promotion moves (both captures b1 = move_pawns<Us, DELTA_N>(pawns) & TRank8BB & pos.empty_squares();
// and non captures) only if can give a discovery check. Note that dcp
// is dc bitboard or pinned bitboard when Type == EVASION.
Bitboard pp = (Type == CHECK ? pawns & dcp : pawns);
if (Type != EVASION && Type != CAPTURE) if (Type == EVASION)
{ b1 &= target; // Only blocking promotion pushes
Bitboard enemyPieces = pos.pieces_of_color(opposite_color(Us));
// Underpromotion captures in the a1-h8 (a8-h1 for black) direction
b1 = move_pawns<Us, DELTA_NE>(pp) & ~FileABB & enemyPieces & TRank8BB;
while (b1)
{
to = pop_1st_bit(&b1);
(*mlist++).move = make_promotion_move(to - TDELTA_NE, to, ROOK);
(*mlist++).move = make_promotion_move(to - TDELTA_NE, to, BISHOP);
(*mlist++).move = make_promotion_move(to - TDELTA_NE, to, KNIGHT);
}
// Underpromotion captures in the h1-a8 (h8-a1 for black) direction
b1 = move_pawns<Us, DELTA_NW>(pp) & ~FileHBB & enemyPieces & TRank8BB;
while (b1)
{
to = pop_1st_bit(&b1);
(*mlist++).move = make_promotion_move(to - TDELTA_NW, to, ROOK);
(*mlist++).move = make_promotion_move(to - TDELTA_NW, to, BISHOP);
(*mlist++).move = make_promotion_move(to - TDELTA_NW, to, KNIGHT);
}
}
// Underpromotion pawn pushes. Also queen promotions for evasions and captures.
b1 = move_pawns<Us, DELTA_N>(pp) & TRank8BB;
b1 &= (Type == EVASION ? blockSquares : pos.empty_squares());
while (b1) while (b1)
{ {
to = pop_1st_bit(&b1); to = pop_1st_bit(&b1);
if (Type == EVASION || Type == CAPTURE)
if (Type == CAPTURE || Type == EVASION)
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN); (*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN);
if (Type != CAPTURE) if (Type == NON_CAPTURE || Type == EVASION)
{ {
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK); (*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP); (*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP);
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT); (*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
} }
// This is the only possible under promotion that can give a check
// not already included in the queen-promotion.
if (Type == CHECK && bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(Them)))
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
} }
} }
// Standard pawn pushes and double pushes
if (Type != CAPTURE) if (Type != CAPTURE)
{ {
Bitboard emptySquares = pos.empty_squares(); emptySquares = (Type == NON_CAPTURE ? target : pos.empty_squares());
dcPawns1 = dcPawns2 = EmptyBoardBB;
if (Type == CHECK && (pawns & dcp))
{
// Pawn moves which gives discovered check. This is possible only if the
// pawn is not on the same file as the enemy king, because we don't
// generate captures.
dcPawns1 = move_pawns<Us, DELTA_N>(pawns & dcp & ~file_bb(ksq)) & emptySquares & ~TRank8BB;
dcPawns2 = move_pawns<Us, DELTA_N>(dcPawns1 & TRank3BB) & emptySquares;
}
// Single pawn pushes // Single and double pawn pushes
b1 = move_pawns<Us, DELTA_N>(pawns) & emptySquares & ~TRank8BB; b1 = move_pawns<Us, DELTA_N>(pawns) & emptySquares & ~TRank8BB;
b2 = (Type == CHECK ? (b1 & pos.attacks_from<PAWN>(ksq, Them)) | dcPawns1 : b2 = move_pawns<Us, DELTA_N>(b1 & TRank3BB) & emptySquares;
(Type == EVASION ? b1 & blockSquares : b1));
SERIALIZE_MOVES_D(b2, -TDELTA_N);
// Double pawn pushes // Filter out unwanted pushes according to the move type
b1 = move_pawns<Us, DELTA_N>(b1 & TRank3BB) & emptySquares; if (Type == EVASION)
b2 = (Type == CHECK ? (b1 & pos.attacks_from<PAWN>(ksq, Them)) | dcPawns2 : {
(Type == EVASION ? b1 & blockSquares : b1)); b1 &= target;
b2 &= target;
}
else if (Type == CHECK)
{
// Pawn moves which give direct cheks
b1 &= pos.attacks_from<PAWN>(ksq, Them);
b2 &= pos.attacks_from<PAWN>(ksq, Them);
// Pawn moves which gives discovered check. This is possible only if
// the pawn is not on the same file as the enemy king, because we
// don't generate captures.
if (pawns & target) // For CHECK type target is dc bitboard
{
Bitboard dc1 = move_pawns<Us, DELTA_N>(pawns & target & ~file_bb(ksq)) & emptySquares & ~TRank8BB;
Bitboard dc2 = move_pawns<Us, DELTA_N>(dc1 & TRank3BB) & emptySquares;
b1 |= dc1;
b2 |= dc2;
}
}
SERIALIZE_MOVES_D(b1, -TDELTA_N);
SERIALIZE_MOVES_D(b2, -TDELTA_N -TDELTA_N); SERIALIZE_MOVES_D(b2, -TDELTA_N -TDELTA_N);
} }
else if (pos.ep_square() != SQ_NONE) // En passant captures
// En passant captures
if ((Type == CAPTURE || Type == EVASION) && pos.ep_square() != SQ_NONE)
{ {
assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6); assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6);
assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3); assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3);
// An en passant capture can be an evasion only if the checking piece
// is the double pushed pawn and so is in the target. Otherwise this
// is a discovery check and we are forced to do otherwise.
if (Type == EVASION && !bit_is_set(target, pos.ep_square() - TDELTA_N))
return mlist;
b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them); b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);
assert(b1 != EmptyBoardBB); assert(b1 != EmptyBoardBB);
while (b1) while (b1)
@ -664,7 +601,7 @@ namespace {
} }
template<PieceType Piece> template<PieceType Piece>
MoveStack* generate_discovered_checks(const Position& pos, Square from, MoveStack* mlist) { MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) {
assert(Piece != QUEEN); assert(Piece != QUEEN);

View file

@ -35,7 +35,7 @@
extern MoveStack* generate_captures(const Position& pos, MoveStack* mlist); extern MoveStack* generate_captures(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist); extern MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc); extern MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc);
extern MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned); extern MoveStack* generate_evasions(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal = false); extern MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal = false);
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned); extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
extern bool move_is_legal(const Position& pos, const Move m); extern bool move_is_legal(const Position& pos, const Move m);

View file

@ -144,7 +144,7 @@ void MovePicker::go_next_phase() {
case PH_EVASIONS: case PH_EVASIONS:
assert(pos.is_check()); assert(pos.is_check());
lastMove = generate_evasions(pos, moves, pinned); lastMove = generate_evasions(pos, moves);
score_evasions(); score_evasions();
return; return;

View file

@ -458,13 +458,6 @@ void Position::find_checkers() {
/// Position::pl_move_is_legal() tests whether a pseudo-legal move is legal /// Position::pl_move_is_legal() tests whether a pseudo-legal move is legal
bool Position::pl_move_is_legal(Move m) const {
// If we're in check, all pseudo-legal moves are legal, because our
// check evasion generator only generates true legal moves.
return is_check() || pl_move_is_legal(m, pinned_pieces(side_to_move()));
}
bool Position::pl_move_is_legal(Move m, Bitboard pinned) const { bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
assert(is_ok()); assert(is_ok());
@ -1337,7 +1330,6 @@ int Position::see(Square from, Square to) const {
Bitboard attackers, stmAttackers, b; Bitboard attackers, stmAttackers, b;
assert(!shortcut || from != SQ_NONE);
assert(square_is_ok(from) || from == SQ_NONE); assert(square_is_ok(from) || from == SQ_NONE);
assert(square_is_ok(to)); assert(square_is_ok(to));

View file

@ -202,7 +202,6 @@ public:
template<PieceType> Bitboard attacks_from(Square s, Color c) const; template<PieceType> Bitboard attacks_from(Square s, Color c) const;
// Properties of moves // Properties of moves
bool pl_move_is_legal(Move m) const;
bool pl_move_is_legal(Move m, Bitboard pinned) const; bool pl_move_is_legal(Move m, Bitboard pinned) const;
bool move_is_check(Move m) const; bool move_is_check(Move m) const;
bool move_is_check(Move m, Bitboard dcCandidates) const; bool move_is_check(Move m, Bitboard dcCandidates) const;

View file

@ -142,13 +142,14 @@ Move move_from_san(const Position& pos, const string& movestr) {
assert(pos.is_ok()); assert(pos.is_ok());
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H); MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
// Castling moves // Castling moves
if (movestr == "O-O-O" || movestr == "O-O-O+") if (movestr == "O-O-O" || movestr == "O-O-O+")
{ {
Move m; Move m;
while ((m = mp.get_next_move()) != MOVE_NONE) while ((m = mp.get_next_move()) != MOVE_NONE)
if (move_is_long_castle(m) && pos.pl_move_is_legal(m)) if (move_is_long_castle(m) && pos.pl_move_is_legal(m, pinned))
return m; return m;
return MOVE_NONE; return MOVE_NONE;
@ -157,7 +158,7 @@ Move move_from_san(const Position& pos, const string& movestr) {
{ {
Move m; Move m;
while ((m = mp.get_next_move()) != MOVE_NONE) while ((m = mp.get_next_move()) != MOVE_NONE)
if (move_is_short_castle(m) && pos.pl_move_is_legal(m)) if (move_is_short_castle(m) && pos.pl_move_is_legal(m, pinned))
return m; return m;
return MOVE_NONE; return MOVE_NONE;
@ -367,11 +368,12 @@ namespace {
return AMBIGUITY_NONE; return AMBIGUITY_NONE;
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H); MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
Move mv, moveList[8]; Move mv, moveList[8];
int n = 0; int n = 0;
while ((mv = mp.get_next_move()) != MOVE_NONE) while ((mv = mp.get_next_move()) != MOVE_NONE)
if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv)) if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv, pinned))
moveList[n++] = mv; moveList[n++] = mv;
if (n == 1) if (n == 1)