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King safety parameters improved
STC: LLR: 2.97 (-2.94,2.94) [0.00,4.00] Total: 58648 W: 10883 L: 10524 D: 37241 LTC: LLR: 2.95 (-2.94,2.94) [0.00,4.00] Total: 52546 W: 7131 L: 6844 D: 38571 Bench 6121479 Closes #1078
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1 changed files with 10 additions and 10 deletions
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@ -211,10 +211,10 @@ namespace {
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const int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 78, 56, 45, 11 };
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const int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 78, 56, 45, 11 };
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// Penalties for enemy's safe checks
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// Penalties for enemy's safe checks
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const int QueenCheck = 745;
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const int QueenCheck = 810;
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const int RookCheck = 688;
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const int RookCheck = 888;
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const int BishopCheck = 588;
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const int BishopCheck = 400;
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const int KnightCheck = 924;
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const int KnightCheck = 790;
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// Threshold for lazy evaluation
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// Threshold for lazy evaluation
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const Value LazyThreshold = Value(1500);
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const Value LazyThreshold = Value(1500);
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@ -423,12 +423,12 @@ namespace {
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// number and types of the enemy's attacking pieces, the number of
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// number and types of the enemy's attacking pieces, the number of
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// attacked and undefended squares around our king and the quality of
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// attacked and undefended squares around our king and the quality of
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// the pawn shelter (current 'score' value).
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// the pawn shelter (current 'score' value).
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kingDanger = std::min(807, ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them])
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kingDanger = std::min(820, ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them])
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+ 101 * ei.kingAdjacentZoneAttacksCount[Them]
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+ 103 * ei.kingAdjacentZoneAttacksCount[Them]
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+ 235 * popcount(undefended)
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+ 190 * popcount(undefended)
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+ 134 * (popcount(b) + !!pos.pinned_pieces(Us))
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+ 142 * (popcount(b) + !!pos.pinned_pieces(Us))
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- 717 * !pos.count<QUEEN>(Them)
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- 810 * !pos.count<QUEEN>(Them)
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- 7 * mg_value(score) / 5 - 5;
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- 6 * mg_value(score) / 5 - 5;
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// Analyse the safe enemy's checks which are possible on next move
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// Analyse the safe enemy's checks which are possible on next move
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safe = ~pos.pieces(Them);
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safe = ~pos.pieces(Them);
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