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https://github.com/sockspls/badfish
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Small code formatting in position.cpp
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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parent
a188a047ab
commit
088ecc242f
1 changed files with 51 additions and 66 deletions
117
src/position.cpp
117
src/position.cpp
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@ -128,8 +128,10 @@ void Position::from_fen(const std::string& fen) {
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i++;
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while(strchr("KQkqabcdefghABCDEFGH-", fen[i])) {
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if(fen[i] == '-') {
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i++; break;
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if (fen[i] == '-')
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{
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i++;
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break;
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}
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else if(fen[i] == 'K') allow_oo(WHITE);
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else if(fen[i] == 'Q') allow_ooo(WHITE);
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@ -317,25 +319,6 @@ void Position::copy(const Position &pos) {
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}
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/// Position::update_checkers() updates checkers info, used in do_move()
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template<PieceType Piece>
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inline void Position::update_checkers(Bitboard* pCheckersBB, Square ksq, Square from,
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Square to, Bitboard dcCandidates) {
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if (Piece != KING && bit_is_set(piece_attacks<Piece>(ksq), to))
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set_bit(pCheckersBB, to);
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if (Piece != QUEEN && bit_is_set(dcCandidates, from))
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{
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if (Piece != ROOK)
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(*pCheckersBB) |= (piece_attacks<ROOK>(ksq) & rooks_and_queens(side_to_move()));
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if (Piece != BISHOP)
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(*pCheckersBB) |= (piece_attacks<BISHOP>(ksq) & bishops_and_queens(side_to_move()));
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}
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}
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/// Position:pinned_pieces() returns a bitboard of all pinned (against the
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/// king) pieces for the given color.
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Bitboard Position::pinned_pieces(Color c) const {
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@ -729,6 +712,27 @@ void Position::restore(const UndoInfo& u) {
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// u.capture is restored in undo_move()
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}
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/// Position::update_checkers() is a private method to udpate chekers info
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template<PieceType Piece>
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inline void Position::update_checkers(Bitboard* pCheckersBB, Square ksq, Square from,
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Square to, Bitboard dcCandidates) {
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if (Piece != KING && bit_is_set(piece_attacks<Piece>(ksq), to))
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set_bit(pCheckersBB, to);
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if (Piece != QUEEN && bit_is_set(dcCandidates, from))
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{
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if (Piece != ROOK)
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(*pCheckersBB) |= (piece_attacks<ROOK>(ksq) & rooks_and_queens(side_to_move()));
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if (Piece != BISHOP)
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(*pCheckersBB) |= (piece_attacks<BISHOP>(ksq) & bishops_and_queens(side_to_move()));
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}
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}
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/// Position::do_move() makes a move, and backs up all information necessary
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/// to undo the move to an UndoInfo object. The move is assumed to be legal.
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/// Pseudo-legal moves should be filtered out before this function is called.
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@ -851,33 +855,13 @@ void Position::do_move(Move m, UndoInfo& u, Bitboard dcCandidates) {
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Square ksq = king_square(them);
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switch (piece)
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{
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case PAWN:
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update_checkers<PAWN>(&checkersBB, ksq, from, to, dcCandidates);
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break;
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case KNIGHT:
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update_checkers<KNIGHT>(&checkersBB, ksq, from, to, dcCandidates);
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break;
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case BISHOP:
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update_checkers<BISHOP>(&checkersBB, ksq, from, to, dcCandidates);
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break;
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case ROOK:
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update_checkers<ROOK>(&checkersBB, ksq, from, to, dcCandidates);
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break;
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case QUEEN:
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update_checkers<QUEEN>(&checkersBB, ksq, from, to, dcCandidates);
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break;
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case KING:
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update_checkers<KING>(&checkersBB, ksq, from, to, dcCandidates);
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break;
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default:
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assert(false);
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break;
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case PAWN: update_checkers<PAWN>(&checkersBB, ksq, from, to, dcCandidates); break;
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case KNIGHT: update_checkers<KNIGHT>(&checkersBB, ksq, from, to, dcCandidates); break;
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case BISHOP: update_checkers<BISHOP>(&checkersBB, ksq, from, to, dcCandidates); break;
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case ROOK: update_checkers<ROOK>(&checkersBB, ksq, from, to, dcCandidates); break;
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case QUEEN: update_checkers<QUEEN>(&checkersBB, ksq, from, to, dcCandidates); break;
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case KING: update_checkers<KING>(&checkersBB, ksq, from, to, dcCandidates); break;
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default: assert(false); break;
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}
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}
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@ -892,6 +876,7 @@ void Position::do_move(Move m, UndoInfo& u, Bitboard dcCandidates) {
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assert(is_ok());
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}
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/// Position::do_capture_move() is a private method used to update captured
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/// piece info. It is called from the main Position::do_move function.
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@ -1013,7 +998,7 @@ void Position::do_castle_move(Move m) {
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key ^= zobrist[us][ROOK][rfrom] ^ zobrist[us][ROOK][rto];
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// Clear en passant square
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if(epSquare != SQ_NONE)
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if (epSquare != SQ_NONE)
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{
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key ^= zobEp[epSquare];
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epSquare = SQ_NONE;
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@ -1211,8 +1196,8 @@ void Position::do_ep_move(Move m) {
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}
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/// Position::undo_move() unmakes a move. When it returns, the position should
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/// be restored to exactly the same state as before the move was made. It is
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/// Position::undo_move() unmakes a move. When it returns, the position should
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/// be restored to exactly the same state as before the move was made. It is
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/// important that Position::undo_move is called with the same move and UndoInfo
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/// object as the earlier call to Position::do_move.
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@ -1502,7 +1487,7 @@ void Position::undo_ep_move(Move m) {
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/// Position::do_null_move makes() a "null move": It switches the side to move
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/// and updates the hash key without executing any move on the board.
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void Position::do_null_move(UndoInfo &u) {
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void Position::do_null_move(UndoInfo& u) {
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assert(is_ok());
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assert(!is_check());
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@ -1560,11 +1545,11 @@ void Position::undo_null_move(const UndoInfo &u) {
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}
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/// Position::see() is a static exchange evaluator: It tries to estimate the
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/// Position::see() is a static exchange evaluator: It tries to estimate the
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/// material gain or loss resulting from a move. There are three versions of
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/// this function: One which takes a destination square as input, one takes a
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/// move, and one which takes a 'from' and a 'to' square. The function does
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/// not yet understand promotions or en passant captures.
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/// move, and one which takes a 'from' and a 'to' square. The function does
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/// not yet understand promotions captures.
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int Position::see(Square to) const {
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@ -1606,8 +1591,8 @@ int Position::see(Square from, Square to) const {
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// removed, but possibly an X-ray attacker added behind it.
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occ = occupied_squares();
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// Handle enpassant moves
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if (ep_square() == to && type_of_piece_on(from) == PAWN)
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// Handle en passant moves
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if (epSquare == to && type_of_piece_on(from) == PAWN)
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{
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assert(capture == EMPTY);
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@ -1747,7 +1732,7 @@ void Position::clear() {
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}
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/// Position::reset_game_ply() simply sets gamePly to 0. It is used from the
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/// Position::reset_game_ply() simply sets gamePly to 0. It is used from the
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/// UCI interface code, whenever a non-reversible move is made in a
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/// 'position fen <fen> moves m1 m2 ...' command. This makes it possible
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/// for the program to handle games of arbitrary length, as long as the GUI
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@ -1824,7 +1809,7 @@ Key Position::compute_key() const {
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}
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/// Position::compute_pawn_key() computes the hash key of the position. The
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/// Position::compute_pawn_key() computes the hash key of the position. The
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/// hash key is usually updated incrementally as moves are made and unmade,
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/// the compute_pawn_key() function is only used when a new position is set
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/// up, and to verify the correctness of the pawn hash key when running in
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@ -1870,7 +1855,7 @@ Key Position::compute_material_key() const {
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/// Position::compute_mg_value() and Position::compute_eg_value() compute the
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/// incremental scores for the middle game and the endgame. These functions
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/// incremental scores for the middle game and the endgame. These functions
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/// are used to initialize the incremental scores when a new position is set
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/// up, and to verify that the scores are correctly updated by do_move
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/// and undo_move when the program is running in debug mode.
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@ -1919,7 +1904,7 @@ Value Position::compute_eg_value() const {
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/// Position::compute_non_pawn_material() computes the total non-pawn middle
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/// game material score for the given side. Material scores are updated
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/// game material score for the given side. Material scores are updated
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/// incrementally during the search, this function is only used while
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/// initializing a new Position object.
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@ -1958,7 +1943,7 @@ bool Position::is_mate() const {
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/// Position::is_draw() tests whether the position is drawn by material,
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/// repetition, or the 50 moves rule. It does not detect stalemates, this
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/// repetition, or the 50 moves rule. It does not detect stalemates, this
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/// must be done by the search.
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bool Position::is_draw() const {
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@ -2084,7 +2069,7 @@ void Position::init_piece_square_tables() {
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/// Position::flipped_copy() makes a copy of the input position, but with
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/// the white and black sides reversed. This is only useful for debugging,
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/// the white and black sides reversed. This is only useful for debugging,
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/// especially for finding evaluation symmetry bugs.
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void Position::flipped_copy(const Position &pos) {
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@ -2195,7 +2180,7 @@ bool Position::is_ok(int* failedStep) const {
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if (type_of_piece_on(s) == KING)
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kingCount[color_of_piece_on(s)]++;
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if(kingCount[0] != 1 || kingCount[1] != 1)
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if (kingCount[0] != 1 || kingCount[1] != 1)
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return false;
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}
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@ -2275,10 +2260,10 @@ bool Position::is_ok(int* failedStep) const {
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if (failedStep) (*failedStep)++;
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if (debugNonPawnMaterial)
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{
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if(npMaterial[WHITE] != compute_non_pawn_material(WHITE))
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if (npMaterial[WHITE] != compute_non_pawn_material(WHITE))
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return false;
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if(npMaterial[BLACK] != compute_non_pawn_material(BLACK))
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if (npMaterial[BLACK] != compute_non_pawn_material(BLACK))
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return false;
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}
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