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Increase MaterialTableSize 8 times
Now that we prefetch in material hash table we can increase its size and gain something. Hit rate is now of 98% from 92% Speedup of 0.8% No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 2 additions and 2 deletions
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@ -32,7 +32,7 @@ namespace {
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const Value EndgameLimit = Value(3998);
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// Scale factors used when one side has no more pawns
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const int NoPawnsSF[4] = { 6, 12, 32 };
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const uint8_t NoPawnsSF[4] = { 6, 12, 32 };
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// Polynomial material balance parameters
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const Value RedundantQueenPenalty = Value(320);
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@ -25,7 +25,7 @@
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#include "tt.h"
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#include "types.h"
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const int MaterialTableSize = 1024;
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const int MaterialTableSize = 8192;
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/// MaterialInfo is a class which contains various information about a
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/// material configuration. It contains a material balance evaluation,
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