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Templetize score_xxx() functions

So to be style-wise aligned with the corresponding
generate() functions.

No functional change.
This commit is contained in:
Marco Costalba 2013-02-03 09:52:39 +01:00
parent 1c4e6d7ea2
commit 08d615cc95
2 changed files with 23 additions and 27 deletions

View file

@ -20,7 +20,6 @@
#include <cassert> #include <cassert>
#include "movegen.h"
#include "movepick.h" #include "movepick.h"
#include "thread.h" #include "thread.h"
@ -140,12 +139,10 @@ MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType
} }
/// MovePicker::score_captures(), MovePicker::score_noncaptures() and /// score() assign a numerical move ordering score to each move in a move list.
/// MovePicker::score_evasions() assign a numerical move ordering score /// The moves with highest scores will be picked first.
/// to each move in a move list. The moves with highest scores will be template<>
/// picked first by next_move(). void MovePicker::score<CAPTURES>() {
void MovePicker::score_captures() {
// Winning and equal captures in the main search are ordered by MVV/LVA. // Winning and equal captures in the main search are ordered by MVV/LVA.
// Suprisingly, this appears to perform slightly better than SEE based // Suprisingly, this appears to perform slightly better than SEE based
// move ordering. The reason is probably that in a position with a winning // move ordering. The reason is probably that in a position with a winning
@ -175,7 +172,8 @@ void MovePicker::score_captures() {
} }
} }
void MovePicker::score_noncaptures() { template<>
void MovePicker::score<QUIETS>() {
Move m; Move m;
@ -186,21 +184,20 @@ void MovePicker::score_noncaptures() {
} }
} }
void MovePicker::score_evasions() { template<>
void MovePicker::score<EVASIONS>() {
// Try good captures ordered by MVV/LVA, then non-captures if destination square // Try good captures ordered by MVV/LVA, then non-captures if destination square
// is not under attack, ordered by history value, then bad-captures and quiet // is not under attack, ordered by history value, then bad-captures and quiet
// moves with a negative SEE. This last group is ordered by the SEE score. // moves with a negative SEE. This last group is ordered by the SEE score.
Move m; Move m;
int seeScore; int seeScore;
if (end < moves + 2)
return;
for (MoveStack* it = moves; it != end; ++it) for (MoveStack* it = moves; it != end; ++it)
{ {
m = it->move; m = it->move;
if ((seeScore = pos.see_sign(m)) < 0) if ((seeScore = pos.see_sign(m)) < 0)
it->score = seeScore - History::Max; // Be sure we are at the bottom it->score = seeScore - History::Max; // At the bottom
else if (pos.is_capture(m)) else if (pos.is_capture(m))
it->score = PieceValue[MG][pos.piece_on(to_sq(m))] it->score = PieceValue[MG][pos.piece_on(to_sq(m))]
- type_of(pos.piece_moved(m)) + History::Max; - type_of(pos.piece_moved(m)) + History::Max;
@ -210,8 +207,8 @@ void MovePicker::score_evasions() {
} }
/// MovePicker::generate_next() generates, scores and sorts the next bunch of moves, /// generate_next() generates, scores and sorts the next bunch of moves, when
/// when there are no more moves to try for the current phase. /// there are no more moves to try for the current phase.
void MovePicker::generate_next() { void MovePicker::generate_next() {
@ -221,7 +218,7 @@ void MovePicker::generate_next() {
case CAPTURES_S1: case CAPTURES_S3: case CAPTURES_S4: case CAPTURES_S5: case CAPTURES_S6: case CAPTURES_S1: case CAPTURES_S3: case CAPTURES_S4: case CAPTURES_S5: case CAPTURES_S6:
end = generate<CAPTURES>(pos, moves); end = generate<CAPTURES>(pos, moves);
score_captures(); score<CAPTURES>();
return; return;
case KILLERS_S1: case KILLERS_S1:
@ -231,7 +228,7 @@ void MovePicker::generate_next() {
case QUIETS_1_S1: case QUIETS_1_S1:
endQuiets = end = generate<QUIETS>(pos, moves); endQuiets = end = generate<QUIETS>(pos, moves);
score_noncaptures(); score<QUIETS>();
end = std::partition(cur, end, has_positive_score); end = std::partition(cur, end, has_positive_score);
sort<MoveStack>(cur, end); sort<MoveStack>(cur, end);
return; return;
@ -251,7 +248,8 @@ void MovePicker::generate_next() {
case EVASIONS_S2: case EVASIONS_S2:
end = generate<EVASIONS>(pos, moves); end = generate<EVASIONS>(pos, moves);
score_evasions(); if (end > moves + 1)
score<EVASIONS>();
return; return;
case QUIET_CHECKS_S3: case QUIET_CHECKS_S3:
@ -270,11 +268,10 @@ void MovePicker::generate_next() {
} }
/// MovePicker::next_move() is the most important method of the MovePicker class. /// next_move() is the most important method of the MovePicker class. It returns
/// It returns a new pseudo legal move every time it is called, until there /// a new pseudo legal move every time is called, until there are no more moves
/// are no more moves left. It picks the move with the biggest score from a list /// left. It picks the move with the biggest score from a list of generated moves
/// of generated moves taking care not to return the tt move if has already been /// taking care not returning the ttMove if has already been searched previously.
/// searched previously.
template<> template<>
Move MovePicker::next_move<false>() { Move MovePicker::next_move<false>() {
@ -361,6 +358,6 @@ Move MovePicker::next_move<false>() {
/// Version of next_move() to use at split point nodes where the move is grabbed /// Version of next_move() to use at split point nodes where the move is grabbed
/// from the split point's shared MovePicker object. This function is not thread /// from the split point's shared MovePicker object. This function is not thread
/// safe so should be lock protected by the caller. /// safe so must be lock protected by the caller.
template<> template<>
Move MovePicker::next_move<true>() { return ss->sp->mp->next_move<false>(); } Move MovePicker::next_move<true>() { return ss->sp->mp->next_move<false>(); }

View file

@ -23,6 +23,7 @@
#include <algorithm> // For std::max #include <algorithm> // For std::max
#include <cstring> // For memset #include <cstring> // For memset
#include "movegen.h"
#include "position.h" #include "position.h"
#include "search.h" #include "search.h"
#include "types.h" #include "types.h"
@ -79,9 +80,7 @@ public:
template<bool SpNode> Move next_move(); template<bool SpNode> Move next_move();
private: private:
void score_captures(); template<GenType> void score();
void score_noncaptures();
void score_evasions();
void generate_next(); void generate_next();
const Position& pos; const Position& pos;