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Limit the king distance factor when evaluating passed pawns (#1373)
Limit the king distance factor when evaluating passed pawns Passed STC http://tests.stockfishchess.org/tests/view/5a6bf7290ebc590d945d5a3a LLR: 3.31 (-2.94,2.94) [0.00,5.00] Total: 23987 W: 5550 L: 5281 D: 13156 and LTC http://tests.stockfishchess.org/tests/view/5a6c57710ebc590297c36af2 LLR: 2.97 (-2.94,2.94) [0.00,5.00] Total: 16926 W: 3014 L: 2820 D: 11092 Bench: 5059457
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1 changed files with 17 additions and 9 deletions
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@ -97,6 +97,7 @@ namespace {
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template<Color Us> void initialize();
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template<Color Us> Score evaluate_king();
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template<Color Us> Score evaluate_threats();
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int king_distance(Color c, Square s);
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template<Color Us> Score evaluate_passed_pawns();
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template<Color Us> Score evaluate_space();
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template<Color Us, PieceType Pt> Score evaluate_pieces();
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@ -198,8 +199,8 @@ namespace {
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// Passed[mg/eg][Rank] contains midgame and endgame bonuses for passed pawns.
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// We don't use a Score because we process the two components independently.
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const Value Passed[][RANK_NB] = {
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{ V(5), V( 5), V(31), V(73), V(166), V(252) },
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{ V(7), V(14), V(38), V(73), V(166), V(252) }
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{ V(0), V(5), V( 5), V(31), V(73), V(166), V(252) },
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{ V(0), V(7), V(14), V(38), V(73), V(166), V(252) }
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};
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// PassedFile[File] contains a bonus according to the file of a passed pawn
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@ -208,6 +209,9 @@ namespace {
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S(-20,-12), S( 1, -8), S( 2, 10), S( 9, 10)
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};
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// Rank factor applied on some bonus for passed pawn on rank 4 or beyond
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const int RankFactor[RANK_NB] = {0, 0, 0, 2, 6, 11, 16};
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// KingProtector[PieceType-2] contains a bonus according to distance from king
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const Score KingProtector[] = { S(-3, -5), S(-4, -3), S(-3, 0), S(-1, 1) };
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@ -486,7 +490,7 @@ namespace {
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- 9 * mg_value(score) / 8
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+ 40;
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// Transform the kingDanger units into a Score, and substract it from the evaluation
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// Transform the kingDanger units into a Score, and subtract it from the evaluation
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if (kingDanger > 0)
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{
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int mobilityDanger = mg_value(mobility[Them] - mobility[Us]);
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@ -622,6 +626,11 @@ namespace {
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return score;
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}
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// helper used by evaluate_passed_pawns to cap the distance
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template<Tracing T>
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int Evaluation<T>::king_distance(Color c, Square s) {
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return std::min(distance(pos.square<KING>(c), s), 5);
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}
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// evaluate_passed_pawns() evaluates the passed pawns and candidate passed
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// pawns of the given color.
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@ -646,8 +655,8 @@ namespace {
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bb = forward_file_bb(Us, s) & (attackedBy[Them][ALL_PIECES] | pos.pieces(Them));
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score -= HinderPassedPawn * popcount(bb);
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int r = relative_rank(Us, s) - RANK_2;
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int rr = r * (r - 1);
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int r = relative_rank(Us, s);
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int rr = RankFactor[r];
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Value mbonus = Passed[MG][r], ebonus = Passed[EG][r];
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@ -656,12 +665,11 @@ namespace {
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Square blockSq = s + Up;
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// Adjust bonus based on the king's proximity
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ebonus += distance(pos.square<KING>(Them), blockSq) * 5 * rr
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- distance(pos.square<KING>( Us), blockSq) * 2 * rr;
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ebonus += (king_distance(Them, blockSq) * 5 - king_distance(Us, blockSq) * 2) * rr;
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// If blockSq is not the queening square then consider also a second push
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if (relative_rank(Us, blockSq) != RANK_8)
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ebonus -= distance(pos.square<KING>(Us), blockSq + Up) * rr;
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if (r != RANK_7)
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ebonus -= king_distance(Us, blockSq + Up) * rr;
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// If the pawn is free to advance, then increase the bonus
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if (pos.empty(blockSq))
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