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tviigg. (#2238)
Current master code made sence when we had 2 types of bonuses for protected path to queen. But it was simplified so we have only one bonus now and code was never cleaned. This non-functional simplification removes useless defendedsquares bitboard and removes one bitboard assignment (defendedSquares &= attackedBy[Us][ALL_PIECES] + defendedSquares & blockSq becomes just attackedBy[Us][ALL_PIECES] & blockSq also we never assign defendedSquares = squaresToQueen because we don't need it). So should be small non-functional speedup. Passed simplification SPRT. http://tests.stockfishchess.org/tests/view/5d2966ef0ebc5925cf0d7659 LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 23319 W: 5152 L: 5034 D: 13133 bench 3361902
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1 changed files with 3 additions and 6 deletions
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@ -605,7 +605,7 @@ namespace {
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return std::min(distance(pos.square<KING>(c), s), 5);
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};
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Bitboard b, bb, squaresToQueen, defendedSquares, unsafeSquares;
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Bitboard b, bb, squaresToQueen, unsafeSquares;
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Score score = SCORE_ZERO;
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b = pe->passed_pawns(Us);
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@ -636,14 +636,11 @@ namespace {
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// If the pawn is free to advance, then increase the bonus
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if (pos.empty(blockSq))
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{
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defendedSquares = squaresToQueen = forward_file_bb(Us, s);
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squaresToQueen = forward_file_bb(Us, s);
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unsafeSquares = passed_pawn_span(Us, s);
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bb = forward_file_bb(Them, s) & pos.pieces(ROOK, QUEEN);
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if (!(pos.pieces(Us) & bb))
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defendedSquares &= attackedBy[Us][ALL_PIECES];
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if (!(pos.pieces(Them) & bb))
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unsafeSquares &= attackedBy[Them][ALL_PIECES] | pos.pieces(Them);
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@ -656,7 +653,7 @@ namespace {
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0 ;
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// Assign a larger bonus if the block square is defended
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if (defendedSquares & blockSq)
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if ((pos.pieces(Us) & bb) || (attackedBy[Us][ALL_PIECES] & blockSq))
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k += 5;
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bonus += make_score(k * w, k * w);
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