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Default argument for see_ge()

No functional change.

Closes #1111
This commit is contained in:
Marco Costalba 2017-05-09 13:50:05 +02:00
parent 99d914985f
commit 0c1f119069
6 changed files with 21 additions and 19 deletions

View file

@ -174,7 +174,7 @@ namespace {
S(-20,-12), S( 1, -8), S( 2, 10), S( 9, 10)
};
// KingProtector[PieceType-2] * "distance to own king" determines a bonus for each piece.
// KingProtector[PieceType-2] contains a bonus according to distance from king
const Score KingProtector[] = { S(-3, -5), S(-4, -3), S(-3, 0), S(-1, 1) };
// Assorted bonuses and penalties used by evaluation
@ -293,6 +293,7 @@ namespace {
mobility[Us] += MobilityBonus[Pt - 2][mob];
// Bonus for this piece as a king protector
score += KingProtector[Pt - 2] * distance(s, pos.square<KING>(Us));
if (Pt == BISHOP || Pt == KNIGHT)

View file

@ -202,7 +202,7 @@ Move MovePicker::next_move(bool skipQuiets) {
move = pick_best(cur++, endMoves);
if (move != ttMove)
{
if (pos.see_ge(move, VALUE_ZERO))
if (pos.see_ge(move))
return move;
// Losing capture, move it to the beginning of the array

View file

@ -164,11 +164,13 @@ namespace {
e->passedPawns[Us] |= s;
else if ( stoppers == SquareBB[s + Up]
&& relative_rank(Us, s) >= RANK_5
&& (b = (shift<Up>(supported) & ~theirPawns)))
&& relative_rank(Us, s) >= RANK_5)
{
b = shift<Up>(supported) & ~theirPawns;
while (b)
if (!more_than_one(theirPawns & PawnAttacks[Us][pop_lsb(&b)]))
e->passedPawns[Us] |= s;
}
// Score this pawn
if (!neighbours)

View file

@ -136,7 +136,7 @@ public:
void undo_null_move();
// Static Exchange Evaluation
bool see_ge(Move m, Value value) const;
bool see_ge(Move m, Value value = VALUE_ZERO) const;
// Accessing hash keys
Key key() const;

View file

@ -895,7 +895,7 @@ moves_loop: // When in check search starts from here
}
else if ( givesCheck
&& !moveCountPruning
&& pos.see_ge(move, VALUE_ZERO))
&& pos.see_ge(move))
extension = ONE_PLY;
// Calculate new depth for this move
@ -980,7 +980,7 @@ moves_loop: // When in check search starts from here
// castling moves, because they are coded as "king captures rook" and
// hence break make_move().
else if ( type_of(move) == NORMAL
&& !pos.see_ge(make_move(to_sq(move), from_sq(move)), VALUE_ZERO))
&& !pos.see_ge(make_move(to_sq(move), from_sq(move))))
r -= 2 * ONE_PLY;
ss->history = cmh[moved_piece][to_sq(move)]
@ -1116,7 +1116,6 @@ moves_loop: // When in check search starts from here
: inCheck ? mated_in(ss->ply) : DrawValue[pos.side_to_move()];
else if (bestMove)
{
// Quiet best move: update move sorting heuristics
if (!pos.capture_or_promotion(bestMove))
update_stats(pos, ss, bestMove, quietsSearched, quietCount, stat_bonus(depth));
@ -1290,7 +1289,7 @@ moves_loop: // When in check search starts from here
// Don't search moves with negative SEE values
if ( (!InCheck || evasionPrunable)
&& type_of(move) != PROMOTION
&& !pos.see_ge(move, VALUE_ZERO))
&& !pos.see_ge(move))
continue;
// Speculative prefetch as early as possible