diff --git a/Readme.md b/Readme.md index be324763..10ffdeae 100644 --- a/Readme.md +++ b/Readme.md @@ -55,7 +55,16 @@ Currently, Stockfish has the following UCI options: Leave at 1 for best performance. * #### Skill Level - Lower the Skill Level in order to make Stockfish play weaker. + Lower the Skill Level in order to make Stockfish play weaker (see also UCI_LimitStrength). + Internally, MultiPV is enabled, and with a certain probability depending on the Skill Level a + weaker move will be played. + + * #### UCI_LimitStrength + Enable weaker play aiming for an Elo rating as set by UCI_Elo. This option overrides Skill Level. + + * #### UCI_Elo + If enabled by UCI_LimitStrength, aim for an engine strength of the given Elo. + This Elo rating has been calibrated at a time control of 60s+0.6s and anchored to CCRL 40/4. * #### Move Overhead Assume a time delay of x ms due to network and GUI overheads. This is useful to diff --git a/src/search.cpp b/src/search.cpp index df19108f..2c2321ee 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -271,7 +271,7 @@ void MainThread::search() { // Check if there are threads with a better score than main thread if ( Options["MultiPV"] == 1 && !Limits.depth - && !Skill(Options["Skill Level"]).enabled() + && !(Skill(Options["Skill Level"]).enabled() || Options["UCI_LimitStrength"]) && rootMoves[0].pv[0] != MOVE_NONE) { std::map votes; @@ -335,11 +335,18 @@ void Thread::search() { beta = VALUE_INFINITE; multiPV = Options["MultiPV"]; + // Pick integer skill levels, but non-deterministically round up or down // such that the average integer skill corresponds to the input floating point one. + // UCI_Elo is converted to a suitable fractional skill level, using anchoring + // to CCRL Elo (goldfish 1.13 = 2000) and a fit through Ordo derived Elo + // for match (TC 60+0.6) results spanning a wide range of k values. PRNG rng(now()); - int intLevel = int(Options["Skill Level"]) + - ((Options["Skill Level"] - int(Options["Skill Level"])) * 1024 > rng.rand() % 1024 ? 1 : 0); + double floatLevel = Options["UCI_LimitStrength"] ? + clamp(std::pow((Options["UCI_Elo"] - 1346.6) / 143.4, 1 / 0.806), 0.0, 20.0) : + double(Options["Skill Level"]); + int intLevel = int(floatLevel) + + ((floatLevel - int(floatLevel)) * 1024 > rng.rand() % 1024 ? 1 : 0); Skill skill(intLevel); // When playing with strength handicap enable MultiPV search that we will diff --git a/src/ucioption.cpp b/src/ucioption.cpp index 813a0890..23c0c480 100644 --- a/src/ucioption.cpp +++ b/src/ucioption.cpp @@ -74,6 +74,8 @@ void init(OptionsMap& o) { o["nodestime"] << Option(0, 0, 10000); o["UCI_Chess960"] << Option(false); o["UCI_AnalyseMode"] << Option(false); + o["UCI_LimitStrength"] << Option(false); + o["UCI_Elo"] << Option(1350, 1350, 2850); o["SyzygyPath"] << Option("", on_tb_path); o["SyzygyProbeDepth"] << Option(1, 1, 100); o["Syzygy50MoveRule"] << Option(true);