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Small tweaks in movepick.cpp

No functional change.
This commit is contained in:
Marco Costalba 2015-02-01 10:59:01 +01:00
parent 21120288a3
commit 0dc6f16992

View file

@ -35,7 +35,7 @@ namespace {
STOP
};
// Our insertion sort, which is guaranteed (and also needed) to be stable
// Our insertion sort, which is guaranteed to be stable, as it should be
void insertion_sort(ExtMove* begin, ExtMove* end)
{
ExtMove tmp, *p, *q;
@ -49,14 +49,15 @@ namespace {
}
}
// Picks the best move in the range (begin, end) and moves it to the front.
// It's faster than sorting all the moves in advance when there are few
// moves e.g. possible captures.
inline ExtMove* pick_best(ExtMove* begin, ExtMove* end)
// pick_best() finds the best move in the range (begin, end) and moves it to
// the front. It's faster than sorting all the moves in advance when there
// are few moves e.g. the possible captures.
inline Move pick_best(ExtMove* begin, ExtMove* end)
{
std::swap(*begin, *std::max_element(begin, end));
return begin;
return begin->move;
}
} // namespace
@ -196,7 +197,7 @@ void MovePicker::generate_next_stage() {
case CAPTURES_S1: case CAPTURES_S3: case CAPTURES_S4: case CAPTURES_S5: case CAPTURES_S6:
endMoves = generate<CAPTURES>(pos, moves);
score<CAPTURES>();
return;
break;
case KILLERS_S1:
cur = killers;
@ -207,53 +208,52 @@ void MovePicker::generate_next_stage() {
killers[2].move = killers[3].move = MOVE_NONE;
killers[4].move = killers[5].move = MOVE_NONE;
// Please note that following code is racy and could yield to rare (less
// than 1 out of a million) duplicated entries in SMP case. This is harmless.
// In SMP case countermoves[] and followupmoves[] could have duplicated entries
// in rare cases (less than 1 out of a million). This is harmless.
// Be sure countermoves are different from killers
// Be sure countermoves and followupmoves are different from killers
for (int i = 0; i < 2; ++i)
if ( countermoves[i] != (cur+0)->move
&& countermoves[i] != (cur+1)->move)
if ( countermoves[i] != killers[0].move
&& countermoves[i] != killers[1].move)
(endMoves++)->move = countermoves[i];
// Be sure followupmoves are different from killers and countermoves
for (int i = 0; i < 2; ++i)
if ( followupmoves[i] != (cur+0)->move
&& followupmoves[i] != (cur+1)->move
&& followupmoves[i] != (cur+2)->move
&& followupmoves[i] != (cur+3)->move)
if ( followupmoves[i] != killers[0].move
&& followupmoves[i] != killers[1].move
&& followupmoves[i] != killers[2].move
&& followupmoves[i] != killers[3].move)
(endMoves++)->move = followupmoves[i];
return;
break;
case QUIETS_1_S1:
endQuiets = endMoves = generate<QUIETS>(pos, moves);
score<QUIETS>();
endMoves = std::partition(cur, endMoves, [](const ExtMove& m) { return m.value > VALUE_ZERO; });
insertion_sort(cur, endMoves);
return;
break;
case QUIETS_2_S1:
cur = endMoves;
endMoves = endQuiets;
if (depth >= 3 * ONE_PLY)
insertion_sort(cur, endMoves);
return;
break;
case BAD_CAPTURES_S1:
// Just pick them in reverse order to get MVV/LVA ordering
cur = moves + MAX_MOVES - 1;
endMoves = endBadCaptures;
return;
break;
case EVASIONS_S2:
endMoves = generate<EVASIONS>(pos, moves);
if (endMoves > moves + 1)
if (endMoves - moves > 1)
score<EVASIONS>();
return;
break;
case QUIET_CHECKS_S3:
endMoves = generate<QUIET_CHECKS>(pos, moves);
return;
break;
case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT: case RECAPTURE:
stage = STOP;
@ -261,7 +261,7 @@ void MovePicker::generate_next_stage() {
case STOP:
endMoves = cur + 1; // Avoid another next_phase() call
return;
break;
default:
assert(false);
@ -290,7 +290,7 @@ Move MovePicker::next_move<false>() {
return ttMove;
case CAPTURES_S1:
move = pick_best(cur++, endMoves)->move;
move = pick_best(cur++, endMoves);
if (move != ttMove)
{
if (pos.see_sign(move) >= VALUE_ZERO)
@ -302,7 +302,7 @@ Move MovePicker::next_move<false>() {
break;
case KILLERS_S1:
move = (cur++)->move;
move = *cur++;
if ( move != MOVE_NONE
&& move != ttMove
&& pos.pseudo_legal(move)
@ -311,7 +311,7 @@ Move MovePicker::next_move<false>() {
break;
case QUIETS_1_S1: case QUIETS_2_S1:
move = (cur++)->move;
move = *cur++;
if ( move != ttMove
&& move != killers[0].move
&& move != killers[1].move
@ -323,28 +323,28 @@ Move MovePicker::next_move<false>() {
break;
case BAD_CAPTURES_S1:
return (cur--)->move;
return *cur--;
case EVASIONS_S2: case CAPTURES_S3: case CAPTURES_S4:
move = pick_best(cur++, endMoves)->move;
move = pick_best(cur++, endMoves);
if (move != ttMove)
return move;
break;
case CAPTURES_S5:
move = pick_best(cur++, endMoves)->move;
move = pick_best(cur++, endMoves);
if (move != ttMove && pos.see(move) > captureThreshold)
return move;
break;
case CAPTURES_S6:
move = pick_best(cur++, endMoves)->move;
move = pick_best(cur++, endMoves);
if (to_sq(move) == recaptureSquare)
return move;
break;
case QUIET_CHECKS_S3:
move = (cur++)->move;
move = *cur++;
if (move != ttMove)
return move;
break;