mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 08:43:09 +00:00
Space inflate bottom part of search.cpp
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
9e6d38d224
commit
0e15b0f1d3
1 changed files with 177 additions and 125 deletions
302
src/search.cpp
302
src/search.cpp
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@ -592,7 +592,7 @@ void init_threads() {
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}
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// Launch the helper threads
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for(i = 1; i < THREAD_MAX; i++)
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for (i = 1; i < THREAD_MAX; i++)
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{
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#if !defined(_MSC_VER)
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pthread_create(pthread, NULL, init_thread, (void*)(&i));
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@ -619,7 +619,7 @@ void stop_threads() {
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for (int i = 1; i < THREAD_MAX; i++)
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{
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Threads[i].stop = true;
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while(Threads[i].running);
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while (Threads[i].running);
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}
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destroy_split_point_stack();
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}
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@ -2167,7 +2167,7 @@ namespace {
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void RootMoveList::set_move_pv(int moveNum, const Move pv[]) {
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int j;
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for(j = 0; pv[j] != MOVE_NONE; j++)
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for (j = 0; pv[j] != MOVE_NONE; j++)
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moves[moveNum].pv[j] = pv[j];
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moves[moveNum].pv[j] = MOVE_NONE;
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}
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@ -2250,7 +2250,7 @@ namespace {
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ss[ply].pv[ply] = ss[ply].currentMove;
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int p;
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for(p = ply + 1; ss[ply+1].pv[p] != MOVE_NONE; p++)
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for (p = ply + 1; ss[ply+1].pv[p] != MOVE_NONE; p++)
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ss[ply].pv[p] = ss[ply+1].pv[p];
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ss[ply].pv[p] = MOVE_NONE;
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}
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@ -2265,7 +2265,7 @@ namespace {
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ss[ply].pv[ply] = pss[ply].pv[ply] = ss[ply].currentMove;
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int p;
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for(p = ply + 1; ss[ply+1].pv[p] != MOVE_NONE; p++)
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for (p = ply + 1; ss[ply+1].pv[p] != MOVE_NONE; p++)
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ss[ply].pv[p] = pss[ply].pv[p] = ss[ply+1].pv[p];
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ss[ply].pv[p] = pss[ply].pv[p] = MOVE_NONE;
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}
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@ -2550,7 +2550,7 @@ namespace {
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bool fail_high_ply_1() {
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for(int i = 0; i < ActiveThreads; i++)
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for (int i = 0; i < ActiveThreads; i++)
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if (Threads[i].failHighPly1)
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return true;
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@ -2562,6 +2562,7 @@ namespace {
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// since the beginning of the current search.
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int current_search_time() {
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return get_system_time() - SearchStartTime;
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}
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@ -2569,12 +2570,13 @@ namespace {
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// nps() computes the current nodes/second count.
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int nps() {
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int t = current_search_time();
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return (t > 0)? int((nodes_searched() * 1000) / t) : 0;
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return (t > 0 ? int((nodes_searched() * 1000) / t) : 0);
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}
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// poll() performs two different functions: It polls for user input, and it
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// poll() performs two different functions: It polls for user input, and it
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// looks at the time consumed so far and decides if it's time to abort the
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// search.
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@ -2588,6 +2590,7 @@ namespace {
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{
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// We are line oriented, don't read single chars
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std::string command;
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if (!std::getline(std::cin, command))
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command = "quit";
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@ -2606,6 +2609,7 @@ namespace {
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else if (command == "ponderhit")
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ponderhit();
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}
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// Print search information
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if (t < 1000)
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lastInfoTime = 0;
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@ -2619,6 +2623,7 @@ namespace {
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{
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lastInfoTime = t;
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lock_grab(&IOLock);
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if (dbg_show_mean)
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dbg_print_mean();
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@ -2627,20 +2632,32 @@ namespace {
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cout << "info nodes " << nodes_searched() << " nps " << nps()
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<< " time " << t << " hashfull " << TT.full() << endl;
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lock_release(&IOLock);
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if (ShowCurrentLine)
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Threads[0].printCurrentLine = true;
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}
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// Should we stop the search?
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if (PonderSearch)
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return;
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bool overTime = t > AbsoluteMaxSearchTime
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|| (RootMoveNumber == 1 && t > MaxSearchTime + ExtraSearchTime && !FailLow) //FIXME: We are not checking any problem flags, BUG?
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|| ( !FailHigh && !FailLow && !fail_high_ply_1() && !Problem
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&& t > 6*(MaxSearchTime + ExtraSearchTime));
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bool stillAtFirstMove = RootMoveNumber == 1
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&& !FailLow
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&& t > MaxSearchTime + ExtraSearchTime;
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if ( (Iteration >= 3 && (!InfiniteSearch && overTime))
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bool noProblemFound = !FailHigh
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&& !FailLow
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&& !fail_high_ply_1()
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&& !Problem
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&& t > 6 * (MaxSearchTime + ExtraSearchTime);
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bool noMoreTime = t > AbsoluteMaxSearchTime
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|| stillAtFirstMove //FIXME: We are not checking any problem flags, BUG?
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|| noProblemFound;
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if ( (Iteration >= 3 && !InfiniteSearch && noMoreTime)
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|| (ExactMaxTime && t >= ExactMaxTime)
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|| (Iteration >= 3 && MaxNodes && nodes_searched() >= MaxNodes))
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AbortSearch = true;
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@ -2655,19 +2672,28 @@ namespace {
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int t = current_search_time();
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PonderSearch = false;
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if (Iteration >= 3 &&
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(!InfiniteSearch && (StopOnPonderhit ||
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t > AbsoluteMaxSearchTime ||
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(RootMoveNumber == 1 &&
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t > MaxSearchTime + ExtraSearchTime && !FailLow) ||
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(!FailHigh && !FailLow && !fail_high_ply_1() && !Problem &&
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t > 6*(MaxSearchTime + ExtraSearchTime)))))
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AbortSearch = true;
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bool stillAtFirstMove = RootMoveNumber == 1
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&& !FailLow
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&& t > MaxSearchTime + ExtraSearchTime;
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bool noProblemFound = !FailHigh
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&& !FailLow
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&& !fail_high_ply_1()
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&& !Problem
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&& t > 6 * (MaxSearchTime + ExtraSearchTime);
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bool noMoreTime = t > AbsoluteMaxSearchTime
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|| stillAtFirstMove
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|| noProblemFound;
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if (Iteration >= 3 && !InfiniteSearch && (noMoreTime || StopOnPonderhit))
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AbortSearch = true;
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}
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// print_current_line() prints the current line of search for a given
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// thread. Called when the UCI option UCI_ShowCurrLine is 'true'.
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// thread. Called when the UCI option UCI_ShowCurrLine is 'true'.
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void print_current_line(SearchStack ss[], int ply, int threadID) {
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@ -2703,8 +2729,8 @@ namespace {
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// wait_for_stop_or_ponderhit() is called when the maximum depth is reached
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// while the program is pondering. The point is to work around a wrinkle in
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// the UCI protocol: When pondering, the engine is not allowed to give a
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// while the program is pondering. The point is to work around a wrinkle in
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// the UCI protocol: When pondering, the engine is not allowed to give a
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// "bestmove" before the GUI sends it a "stop" or "ponderhit" command.
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// We simply wait here until one of these commands is sent, and return,
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// after which the bestmove and pondermove will be printed (in id_loop()).
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@ -2734,41 +2760,48 @@ namespace {
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// object for which the current thread is the master.
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void idle_loop(int threadID, SplitPoint* waitSp) {
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assert(threadID >= 0 && threadID < THREAD_MAX);
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Threads[threadID].running = true;
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while(true) {
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if(AllThreadsShouldExit && threadID != 0)
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break;
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while (true)
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{
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if (AllThreadsShouldExit && threadID != 0)
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break;
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// If we are not thinking, wait for a condition to be signaled instead
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// of wasting CPU time polling for work.
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while (threadID != 0 && (Idle || threadID >= ActiveThreads))
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{
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// If we are not thinking, wait for a condition to be signaled instead
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// of wasting CPU time polling for work:
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while(threadID != 0 && (Idle || threadID >= ActiveThreads)) {
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#if !defined(_MSC_VER)
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pthread_mutex_lock(&WaitLock);
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if(Idle || threadID >= ActiveThreads)
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pthread_cond_wait(&WaitCond, &WaitLock);
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pthread_mutex_unlock(&WaitLock);
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pthread_mutex_lock(&WaitLock);
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if (Idle || threadID >= ActiveThreads)
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pthread_cond_wait(&WaitCond, &WaitLock);
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pthread_mutex_unlock(&WaitLock);
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#else
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WaitForSingleObject(SitIdleEvent[threadID], INFINITE);
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WaitForSingleObject(SitIdleEvent[threadID], INFINITE);
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#endif
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}
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}
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// If this thread has been assigned work, launch a search
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if(Threads[threadID].workIsWaiting) {
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Threads[threadID].workIsWaiting = false;
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if(Threads[threadID].splitPoint->pvNode)
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sp_search_pv(Threads[threadID].splitPoint, threadID);
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else
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sp_search(Threads[threadID].splitPoint, threadID);
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Threads[threadID].idle = true;
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if (Threads[threadID].workIsWaiting)
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{
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Threads[threadID].workIsWaiting = false;
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if (Threads[threadID].splitPoint->pvNode)
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sp_search_pv(Threads[threadID].splitPoint, threadID);
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else
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sp_search(Threads[threadID].splitPoint, threadID);
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Threads[threadID].idle = true;
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}
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// If this thread is the master of a split point and all threads have
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// finished their work at this split point, return from the idle loop.
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if(waitSp != NULL && waitSp->cpus == 0)
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return;
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if (waitSp != NULL && waitSp->cpus == 0)
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return;
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}
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Threads[threadID].running = false;
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@ -2779,11 +2812,13 @@ namespace {
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// initializes all split point objects.
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void init_split_point_stack() {
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for(int i = 0; i < THREAD_MAX; i++)
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for(int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++) {
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SplitPointStack[i][j].parent = NULL;
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lock_init(&(SplitPointStack[i][j].lock), NULL);
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}
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for (int i = 0; i < THREAD_MAX; i++)
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for (int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++)
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{
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SplitPointStack[i][j].parent = NULL;
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lock_init(&(SplitPointStack[i][j].lock), NULL);
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}
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}
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@ -2791,62 +2826,66 @@ namespace {
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// destroys all locks in the precomputed split point objects.
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void destroy_split_point_stack() {
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for(int i = 0; i < THREAD_MAX; i++)
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for(int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++)
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lock_destroy(&(SplitPointStack[i][j].lock));
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for (int i = 0; i < THREAD_MAX; i++)
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for (int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++)
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lock_destroy(&(SplitPointStack[i][j].lock));
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}
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// thread_should_stop() checks whether the thread with a given threadID has
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// been asked to stop, directly or indirectly. This can happen if a beta
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// cutoff has occured in thre thread's currently active split point, or in
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// been asked to stop, directly or indirectly. This can happen if a beta
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// cutoff has occured in the thread's currently active split point, or in
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// some ancestor of the current split point.
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bool thread_should_stop(int threadID) {
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assert(threadID >= 0 && threadID < ActiveThreads);
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SplitPoint* sp;
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if(Threads[threadID].stop)
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return true;
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if(ActiveThreads <= 2)
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return false;
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for(sp = Threads[threadID].splitPoint; sp != NULL; sp = sp->parent)
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if(sp->finished) {
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Threads[threadID].stop = true;
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if (Threads[threadID].stop)
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return true;
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}
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if (ActiveThreads <= 2)
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return false;
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for (sp = Threads[threadID].splitPoint; sp != NULL; sp = sp->parent)
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if (sp->finished)
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{
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Threads[threadID].stop = true;
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return true;
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}
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return false;
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}
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// thread_is_available() checks whether the thread with threadID "slave" is
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// available to help the thread with threadID "master" at a split point. An
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// obvious requirement is that "slave" must be idle. With more than two
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// available to help the thread with threadID "master" at a split point. An
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// obvious requirement is that "slave" must be idle. With more than two
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// threads, this is not by itself sufficient: If "slave" is the master of
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// some active split point, it is only available as a slave to the other
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// threads which are busy searching the split point at the top of "slave"'s
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// split point stack (the "helpful master concept" in YBWC terminology).
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bool thread_is_available(int slave, int master) {
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assert(slave >= 0 && slave < ActiveThreads);
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assert(master >= 0 && master < ActiveThreads);
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assert(ActiveThreads > 1);
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if(!Threads[slave].idle || slave == master)
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return false;
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if (!Threads[slave].idle || slave == master)
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return false;
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if(Threads[slave].activeSplitPoints == 0)
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// No active split points means that the thread is available as a slave
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// for any other thread.
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return true;
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if (Threads[slave].activeSplitPoints == 0)
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// No active split points means that the thread is available as
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// a slave for any other thread.
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return true;
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if(ActiveThreads == 2)
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return true;
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if (ActiveThreads == 2)
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return true;
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// Apply the "helpful master" concept if possible.
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if(SplitPointStack[slave][Threads[slave].activeSplitPoints-1].slaves[master])
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return true;
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if (SplitPointStack[slave][Threads[slave].activeSplitPoints - 1].slaves[master])
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return true;
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return false;
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}
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@ -2856,25 +2895,27 @@ namespace {
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// a slave for the thread with threadID "master".
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bool idle_thread_exists(int master) {
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assert(master >= 0 && master < ActiveThreads);
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assert(ActiveThreads > 1);
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for(int i = 0; i < ActiveThreads; i++)
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if(thread_is_available(i, master))
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return true;
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for (int i = 0; i < ActiveThreads; i++)
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if (thread_is_available(i, master))
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return true;
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return false;
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}
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// split() does the actual work of distributing the work at a node between
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// several threads at PV nodes. If it does not succeed in splitting the
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// several threads at PV nodes. If it does not succeed in splitting the
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// node (because no idle threads are available, or because we have no unused
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// split point objects), the function immediately returns false. If
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// split point objects), the function immediately returns false. If
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// splitting is possible, a SplitPoint object is initialized with all the
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// data that must be copied to the helper threads (the current position and
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// search stack, alpha, beta, the search depth, etc.), and we tell our
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// helper threads that they have been assigned work. This will cause them
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// to instantly leave their idle loops and call sp_search_pv(). When all
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// helper threads that they have been assigned work. This will cause them
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// to instantly leave their idle loops and call sp_search_pv(). When all
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// threads have returned from sp_search_pv (or, equivalently, when
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// splitPoint->cpus becomes 0), split() returns true.
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@ -2899,22 +2940,23 @@ namespace {
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// If no other thread is available to help us, or if we have too many
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// active split points, don't split.
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if(!idle_thread_exists(master) ||
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Threads[master].activeSplitPoints >= ACTIVE_SPLIT_POINTS_MAX) {
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lock_release(&MPLock);
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return false;
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if ( !idle_thread_exists(master)
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|| Threads[master].activeSplitPoints >= ACTIVE_SPLIT_POINTS_MAX)
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{
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lock_release(&MPLock);
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return false;
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}
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// Pick the next available split point object from the split point stack
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splitPoint = SplitPointStack[master] + Threads[master].activeSplitPoints;
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Threads[master].activeSplitPoints++;
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// Initialize the split point object
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// Initialize the split point object and copy current position
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splitPoint->parent = Threads[master].splitPoint;
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splitPoint->finished = false;
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splitPoint->ply = ply;
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splitPoint->depth = depth;
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splitPoint->alpha = pvNode? *alpha : (*beta - 1);
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splitPoint->alpha = pvNode ? *alpha : (*beta - 1);
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splitPoint->beta = *beta;
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splitPoint->pvNode = pvNode;
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splitPoint->bestValue = *bestValue;
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@ -2925,54 +2967,58 @@ namespace {
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splitPoint->cpus = 1;
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splitPoint->pos.copy(p);
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splitPoint->parentSstack = sstck;
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for(i = 0; i < ActiveThreads; i++)
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splitPoint->slaves[i] = 0;
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for (i = 0; i < ActiveThreads; i++)
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splitPoint->slaves[i] = 0;
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// Copy the current position and the search stack to the master thread
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memcpy(splitPoint->sstack[master], sstck, (ply+1)*sizeof(SearchStack));
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// Copy the current search stack to the master thread
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memcpy(splitPoint->sstack[master], sstck, (ply+1) * sizeof(SearchStack));
|
||||
Threads[master].splitPoint = splitPoint;
|
||||
|
||||
// Make copies of the current position and search stack for each thread
|
||||
for(i = 0; i < ActiveThreads && splitPoint->cpus < MaxThreadsPerSplitPoint;
|
||||
i++)
|
||||
if(thread_is_available(i, master)) {
|
||||
memcpy(splitPoint->sstack[i], sstck, (ply+1)*sizeof(SearchStack));
|
||||
Threads[i].splitPoint = splitPoint;
|
||||
splitPoint->slaves[i] = 1;
|
||||
splitPoint->cpus++;
|
||||
}
|
||||
for (i = 0; i < ActiveThreads && splitPoint->cpus < MaxThreadsPerSplitPoint; i++)
|
||||
if (thread_is_available(i, master))
|
||||
{
|
||||
memcpy(splitPoint->sstack[i], sstck, (ply+1) * sizeof(SearchStack));
|
||||
Threads[i].splitPoint = splitPoint;
|
||||
splitPoint->slaves[i] = 1;
|
||||
splitPoint->cpus++;
|
||||
}
|
||||
|
||||
// Tell the threads that they have work to do. This will make them leave
|
||||
// Tell the threads that they have work to do. This will make them leave
|
||||
// their idle loop.
|
||||
for(i = 0; i < ActiveThreads; i++)
|
||||
if(i == master || splitPoint->slaves[i]) {
|
||||
Threads[i].workIsWaiting = true;
|
||||
Threads[i].idle = false;
|
||||
Threads[i].stop = false;
|
||||
}
|
||||
for (i = 0; i < ActiveThreads; i++)
|
||||
if (i == master || splitPoint->slaves[i])
|
||||
{
|
||||
Threads[i].workIsWaiting = true;
|
||||
Threads[i].idle = false;
|
||||
Threads[i].stop = false;
|
||||
}
|
||||
|
||||
lock_release(&MPLock);
|
||||
|
||||
// Everything is set up. The master thread enters the idle loop, from
|
||||
// Everything is set up. The master thread enters the idle loop, from
|
||||
// which it will instantly launch a search, because its workIsWaiting
|
||||
// slot is 'true'. We send the split point as a second parameter to the
|
||||
// idle loop, which means that the main thread will return from the idle
|
||||
// loop when all threads have finished their work at this split point
|
||||
// (i.e. when // splitPoint->cpus == 0).
|
||||
// (i.e. when splitPoint->cpus == 0).
|
||||
idle_loop(master, splitPoint);
|
||||
|
||||
// We have returned from the idle loop, which means that all threads are
|
||||
// finished. Update alpha, beta and bestvalue, and return.
|
||||
// finished. Update alpha, beta and bestValue, and return.
|
||||
lock_grab(&MPLock);
|
||||
if(pvNode) *alpha = splitPoint->alpha;
|
||||
|
||||
if (pvNode)
|
||||
*alpha = splitPoint->alpha;
|
||||
|
||||
*beta = splitPoint->beta;
|
||||
*bestValue = splitPoint->bestValue;
|
||||
Threads[master].stop = false;
|
||||
Threads[master].idle = false;
|
||||
Threads[master].activeSplitPoints--;
|
||||
Threads[master].splitPoint = splitPoint->parent;
|
||||
lock_release(&MPLock);
|
||||
|
||||
lock_release(&MPLock);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -2981,39 +3027,45 @@ namespace {
|
|||
// to start a new search from the root.
|
||||
|
||||
void wake_sleeping_threads() {
|
||||
if(ActiveThreads > 1) {
|
||||
for(int i = 1; i < ActiveThreads; i++) {
|
||||
Threads[i].idle = true;
|
||||
Threads[i].workIsWaiting = false;
|
||||
}
|
||||
|
||||
if (ActiveThreads > 1)
|
||||
{
|
||||
for (int i = 1; i < ActiveThreads; i++)
|
||||
{
|
||||
Threads[i].idle = true;
|
||||
Threads[i].workIsWaiting = false;
|
||||
}
|
||||
|
||||
#if !defined(_MSC_VER)
|
||||
pthread_mutex_lock(&WaitLock);
|
||||
pthread_cond_broadcast(&WaitCond);
|
||||
pthread_mutex_unlock(&WaitLock);
|
||||
#else
|
||||
for(int i = 1; i < THREAD_MAX; i++)
|
||||
SetEvent(SitIdleEvent[i]);
|
||||
for (int i = 1; i < THREAD_MAX; i++)
|
||||
SetEvent(SitIdleEvent[i]);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// init_thread() is the function which is called when a new thread is
|
||||
// launched. It simply calls the idle_loop() function with the supplied
|
||||
// threadID. There are two versions of this function; one for POSIX threads
|
||||
// and one for Windows threads.
|
||||
// launched. It simply calls the idle_loop() function with the supplied
|
||||
// threadID. There are two versions of this function; one for POSIX
|
||||
// threads and one for Windows threads.
|
||||
|
||||
#if !defined(_MSC_VER)
|
||||
|
||||
void *init_thread(void *threadID) {
|
||||
idle_loop(*(int *)threadID, NULL);
|
||||
void* init_thread(void *threadID) {
|
||||
|
||||
idle_loop(*(int*)threadID, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
DWORD WINAPI init_thread(LPVOID threadID) {
|
||||
idle_loop(*(int *)threadID, NULL);
|
||||
|
||||
idle_loop(*(int*)threadID, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue