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Space inflate bottom part of search.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2010-01-03 21:30:46 +01:00
parent 9e6d38d224
commit 0e15b0f1d3

View file

@ -592,7 +592,7 @@ void init_threads() {
}
// Launch the helper threads
for(i = 1; i < THREAD_MAX; i++)
for (i = 1; i < THREAD_MAX; i++)
{
#if !defined(_MSC_VER)
pthread_create(pthread, NULL, init_thread, (void*)(&i));
@ -619,7 +619,7 @@ void stop_threads() {
for (int i = 1; i < THREAD_MAX; i++)
{
Threads[i].stop = true;
while(Threads[i].running);
while (Threads[i].running);
}
destroy_split_point_stack();
}
@ -2167,7 +2167,7 @@ namespace {
void RootMoveList::set_move_pv(int moveNum, const Move pv[]) {
int j;
for(j = 0; pv[j] != MOVE_NONE; j++)
for (j = 0; pv[j] != MOVE_NONE; j++)
moves[moveNum].pv[j] = pv[j];
moves[moveNum].pv[j] = MOVE_NONE;
}
@ -2250,7 +2250,7 @@ namespace {
ss[ply].pv[ply] = ss[ply].currentMove;
int p;
for(p = ply + 1; ss[ply+1].pv[p] != MOVE_NONE; p++)
for (p = ply + 1; ss[ply+1].pv[p] != MOVE_NONE; p++)
ss[ply].pv[p] = ss[ply+1].pv[p];
ss[ply].pv[p] = MOVE_NONE;
}
@ -2265,7 +2265,7 @@ namespace {
ss[ply].pv[ply] = pss[ply].pv[ply] = ss[ply].currentMove;
int p;
for(p = ply + 1; ss[ply+1].pv[p] != MOVE_NONE; p++)
for (p = ply + 1; ss[ply+1].pv[p] != MOVE_NONE; p++)
ss[ply].pv[p] = pss[ply].pv[p] = ss[ply+1].pv[p];
ss[ply].pv[p] = pss[ply].pv[p] = MOVE_NONE;
}
@ -2550,7 +2550,7 @@ namespace {
bool fail_high_ply_1() {
for(int i = 0; i < ActiveThreads; i++)
for (int i = 0; i < ActiveThreads; i++)
if (Threads[i].failHighPly1)
return true;
@ -2562,6 +2562,7 @@ namespace {
// since the beginning of the current search.
int current_search_time() {
return get_system_time() - SearchStartTime;
}
@ -2569,12 +2570,13 @@ namespace {
// nps() computes the current nodes/second count.
int nps() {
int t = current_search_time();
return (t > 0)? int((nodes_searched() * 1000) / t) : 0;
return (t > 0 ? int((nodes_searched() * 1000) / t) : 0);
}
// poll() performs two different functions: It polls for user input, and it
// poll() performs two different functions: It polls for user input, and it
// looks at the time consumed so far and decides if it's time to abort the
// search.
@ -2588,6 +2590,7 @@ namespace {
{
// We are line oriented, don't read single chars
std::string command;
if (!std::getline(std::cin, command))
command = "quit";
@ -2606,6 +2609,7 @@ namespace {
else if (command == "ponderhit")
ponderhit();
}
// Print search information
if (t < 1000)
lastInfoTime = 0;
@ -2619,6 +2623,7 @@ namespace {
{
lastInfoTime = t;
lock_grab(&IOLock);
if (dbg_show_mean)
dbg_print_mean();
@ -2627,20 +2632,32 @@ namespace {
cout << "info nodes " << nodes_searched() << " nps " << nps()
<< " time " << t << " hashfull " << TT.full() << endl;
lock_release(&IOLock);
if (ShowCurrentLine)
Threads[0].printCurrentLine = true;
}
// Should we stop the search?
if (PonderSearch)
return;
bool overTime = t > AbsoluteMaxSearchTime
|| (RootMoveNumber == 1 && t > MaxSearchTime + ExtraSearchTime && !FailLow) //FIXME: We are not checking any problem flags, BUG?
|| ( !FailHigh && !FailLow && !fail_high_ply_1() && !Problem
&& t > 6*(MaxSearchTime + ExtraSearchTime));
bool stillAtFirstMove = RootMoveNumber == 1
&& !FailLow
&& t > MaxSearchTime + ExtraSearchTime;
if ( (Iteration >= 3 && (!InfiniteSearch && overTime))
bool noProblemFound = !FailHigh
&& !FailLow
&& !fail_high_ply_1()
&& !Problem
&& t > 6 * (MaxSearchTime + ExtraSearchTime);
bool noMoreTime = t > AbsoluteMaxSearchTime
|| stillAtFirstMove //FIXME: We are not checking any problem flags, BUG?
|| noProblemFound;
if ( (Iteration >= 3 && !InfiniteSearch && noMoreTime)
|| (ExactMaxTime && t >= ExactMaxTime)
|| (Iteration >= 3 && MaxNodes && nodes_searched() >= MaxNodes))
AbortSearch = true;
@ -2655,19 +2672,28 @@ namespace {
int t = current_search_time();
PonderSearch = false;
if (Iteration >= 3 &&
(!InfiniteSearch && (StopOnPonderhit ||
t > AbsoluteMaxSearchTime ||
(RootMoveNumber == 1 &&
t > MaxSearchTime + ExtraSearchTime && !FailLow) ||
(!FailHigh && !FailLow && !fail_high_ply_1() && !Problem &&
t > 6*(MaxSearchTime + ExtraSearchTime)))))
AbortSearch = true;
bool stillAtFirstMove = RootMoveNumber == 1
&& !FailLow
&& t > MaxSearchTime + ExtraSearchTime;
bool noProblemFound = !FailHigh
&& !FailLow
&& !fail_high_ply_1()
&& !Problem
&& t > 6 * (MaxSearchTime + ExtraSearchTime);
bool noMoreTime = t > AbsoluteMaxSearchTime
|| stillAtFirstMove
|| noProblemFound;
if (Iteration >= 3 && !InfiniteSearch && (noMoreTime || StopOnPonderhit))
AbortSearch = true;
}
// print_current_line() prints the current line of search for a given
// thread. Called when the UCI option UCI_ShowCurrLine is 'true'.
// thread. Called when the UCI option UCI_ShowCurrLine is 'true'.
void print_current_line(SearchStack ss[], int ply, int threadID) {
@ -2703,8 +2729,8 @@ namespace {
// wait_for_stop_or_ponderhit() is called when the maximum depth is reached
// while the program is pondering. The point is to work around a wrinkle in
// the UCI protocol: When pondering, the engine is not allowed to give a
// while the program is pondering. The point is to work around a wrinkle in
// the UCI protocol: When pondering, the engine is not allowed to give a
// "bestmove" before the GUI sends it a "stop" or "ponderhit" command.
// We simply wait here until one of these commands is sent, and return,
// after which the bestmove and pondermove will be printed (in id_loop()).
@ -2734,41 +2760,48 @@ namespace {
// object for which the current thread is the master.
void idle_loop(int threadID, SplitPoint* waitSp) {
assert(threadID >= 0 && threadID < THREAD_MAX);
Threads[threadID].running = true;
while(true) {
if(AllThreadsShouldExit && threadID != 0)
break;
while (true)
{
if (AllThreadsShouldExit && threadID != 0)
break;
// If we are not thinking, wait for a condition to be signaled instead
// of wasting CPU time polling for work.
while (threadID != 0 && (Idle || threadID >= ActiveThreads))
{
// If we are not thinking, wait for a condition to be signaled instead
// of wasting CPU time polling for work:
while(threadID != 0 && (Idle || threadID >= ActiveThreads)) {
#if !defined(_MSC_VER)
pthread_mutex_lock(&WaitLock);
if(Idle || threadID >= ActiveThreads)
pthread_cond_wait(&WaitCond, &WaitLock);
pthread_mutex_unlock(&WaitLock);
pthread_mutex_lock(&WaitLock);
if (Idle || threadID >= ActiveThreads)
pthread_cond_wait(&WaitCond, &WaitLock);
pthread_mutex_unlock(&WaitLock);
#else
WaitForSingleObject(SitIdleEvent[threadID], INFINITE);
WaitForSingleObject(SitIdleEvent[threadID], INFINITE);
#endif
}
}
// If this thread has been assigned work, launch a search
if(Threads[threadID].workIsWaiting) {
Threads[threadID].workIsWaiting = false;
if(Threads[threadID].splitPoint->pvNode)
sp_search_pv(Threads[threadID].splitPoint, threadID);
else
sp_search(Threads[threadID].splitPoint, threadID);
Threads[threadID].idle = true;
if (Threads[threadID].workIsWaiting)
{
Threads[threadID].workIsWaiting = false;
if (Threads[threadID].splitPoint->pvNode)
sp_search_pv(Threads[threadID].splitPoint, threadID);
else
sp_search(Threads[threadID].splitPoint, threadID);
Threads[threadID].idle = true;
}
// If this thread is the master of a split point and all threads have
// finished their work at this split point, return from the idle loop.
if(waitSp != NULL && waitSp->cpus == 0)
return;
if (waitSp != NULL && waitSp->cpus == 0)
return;
}
Threads[threadID].running = false;
@ -2779,11 +2812,13 @@ namespace {
// initializes all split point objects.
void init_split_point_stack() {
for(int i = 0; i < THREAD_MAX; i++)
for(int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++) {
SplitPointStack[i][j].parent = NULL;
lock_init(&(SplitPointStack[i][j].lock), NULL);
}
for (int i = 0; i < THREAD_MAX; i++)
for (int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++)
{
SplitPointStack[i][j].parent = NULL;
lock_init(&(SplitPointStack[i][j].lock), NULL);
}
}
@ -2791,62 +2826,66 @@ namespace {
// destroys all locks in the precomputed split point objects.
void destroy_split_point_stack() {
for(int i = 0; i < THREAD_MAX; i++)
for(int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++)
lock_destroy(&(SplitPointStack[i][j].lock));
for (int i = 0; i < THREAD_MAX; i++)
for (int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++)
lock_destroy(&(SplitPointStack[i][j].lock));
}
// thread_should_stop() checks whether the thread with a given threadID has
// been asked to stop, directly or indirectly. This can happen if a beta
// cutoff has occured in thre thread's currently active split point, or in
// been asked to stop, directly or indirectly. This can happen if a beta
// cutoff has occured in the thread's currently active split point, or in
// some ancestor of the current split point.
bool thread_should_stop(int threadID) {
assert(threadID >= 0 && threadID < ActiveThreads);
SplitPoint* sp;
if(Threads[threadID].stop)
return true;
if(ActiveThreads <= 2)
return false;
for(sp = Threads[threadID].splitPoint; sp != NULL; sp = sp->parent)
if(sp->finished) {
Threads[threadID].stop = true;
if (Threads[threadID].stop)
return true;
}
if (ActiveThreads <= 2)
return false;
for (sp = Threads[threadID].splitPoint; sp != NULL; sp = sp->parent)
if (sp->finished)
{
Threads[threadID].stop = true;
return true;
}
return false;
}
// thread_is_available() checks whether the thread with threadID "slave" is
// available to help the thread with threadID "master" at a split point. An
// obvious requirement is that "slave" must be idle. With more than two
// available to help the thread with threadID "master" at a split point. An
// obvious requirement is that "slave" must be idle. With more than two
// threads, this is not by itself sufficient: If "slave" is the master of
// some active split point, it is only available as a slave to the other
// threads which are busy searching the split point at the top of "slave"'s
// split point stack (the "helpful master concept" in YBWC terminology).
bool thread_is_available(int slave, int master) {
assert(slave >= 0 && slave < ActiveThreads);
assert(master >= 0 && master < ActiveThreads);
assert(ActiveThreads > 1);
if(!Threads[slave].idle || slave == master)
return false;
if (!Threads[slave].idle || slave == master)
return false;
if(Threads[slave].activeSplitPoints == 0)
// No active split points means that the thread is available as a slave
// for any other thread.
return true;
if (Threads[slave].activeSplitPoints == 0)
// No active split points means that the thread is available as
// a slave for any other thread.
return true;
if(ActiveThreads == 2)
return true;
if (ActiveThreads == 2)
return true;
// Apply the "helpful master" concept if possible.
if(SplitPointStack[slave][Threads[slave].activeSplitPoints-1].slaves[master])
return true;
if (SplitPointStack[slave][Threads[slave].activeSplitPoints - 1].slaves[master])
return true;
return false;
}
@ -2856,25 +2895,27 @@ namespace {
// a slave for the thread with threadID "master".
bool idle_thread_exists(int master) {
assert(master >= 0 && master < ActiveThreads);
assert(ActiveThreads > 1);
for(int i = 0; i < ActiveThreads; i++)
if(thread_is_available(i, master))
return true;
for (int i = 0; i < ActiveThreads; i++)
if (thread_is_available(i, master))
return true;
return false;
}
// split() does the actual work of distributing the work at a node between
// several threads at PV nodes. If it does not succeed in splitting the
// several threads at PV nodes. If it does not succeed in splitting the
// node (because no idle threads are available, or because we have no unused
// split point objects), the function immediately returns false. If
// split point objects), the function immediately returns false. If
// splitting is possible, a SplitPoint object is initialized with all the
// data that must be copied to the helper threads (the current position and
// search stack, alpha, beta, the search depth, etc.), and we tell our
// helper threads that they have been assigned work. This will cause them
// to instantly leave their idle loops and call sp_search_pv(). When all
// helper threads that they have been assigned work. This will cause them
// to instantly leave their idle loops and call sp_search_pv(). When all
// threads have returned from sp_search_pv (or, equivalently, when
// splitPoint->cpus becomes 0), split() returns true.
@ -2899,22 +2940,23 @@ namespace {
// If no other thread is available to help us, or if we have too many
// active split points, don't split.
if(!idle_thread_exists(master) ||
Threads[master].activeSplitPoints >= ACTIVE_SPLIT_POINTS_MAX) {
lock_release(&MPLock);
return false;
if ( !idle_thread_exists(master)
|| Threads[master].activeSplitPoints >= ACTIVE_SPLIT_POINTS_MAX)
{
lock_release(&MPLock);
return false;
}
// Pick the next available split point object from the split point stack
splitPoint = SplitPointStack[master] + Threads[master].activeSplitPoints;
Threads[master].activeSplitPoints++;
// Initialize the split point object
// Initialize the split point object and copy current position
splitPoint->parent = Threads[master].splitPoint;
splitPoint->finished = false;
splitPoint->ply = ply;
splitPoint->depth = depth;
splitPoint->alpha = pvNode? *alpha : (*beta - 1);
splitPoint->alpha = pvNode ? *alpha : (*beta - 1);
splitPoint->beta = *beta;
splitPoint->pvNode = pvNode;
splitPoint->bestValue = *bestValue;
@ -2925,54 +2967,58 @@ namespace {
splitPoint->cpus = 1;
splitPoint->pos.copy(p);
splitPoint->parentSstack = sstck;
for(i = 0; i < ActiveThreads; i++)
splitPoint->slaves[i] = 0;
for (i = 0; i < ActiveThreads; i++)
splitPoint->slaves[i] = 0;
// Copy the current position and the search stack to the master thread
memcpy(splitPoint->sstack[master], sstck, (ply+1)*sizeof(SearchStack));
// Copy the current search stack to the master thread
memcpy(splitPoint->sstack[master], sstck, (ply+1) * sizeof(SearchStack));
Threads[master].splitPoint = splitPoint;
// Make copies of the current position and search stack for each thread
for(i = 0; i < ActiveThreads && splitPoint->cpus < MaxThreadsPerSplitPoint;
i++)
if(thread_is_available(i, master)) {
memcpy(splitPoint->sstack[i], sstck, (ply+1)*sizeof(SearchStack));
Threads[i].splitPoint = splitPoint;
splitPoint->slaves[i] = 1;
splitPoint->cpus++;
}
for (i = 0; i < ActiveThreads && splitPoint->cpus < MaxThreadsPerSplitPoint; i++)
if (thread_is_available(i, master))
{
memcpy(splitPoint->sstack[i], sstck, (ply+1) * sizeof(SearchStack));
Threads[i].splitPoint = splitPoint;
splitPoint->slaves[i] = 1;
splitPoint->cpus++;
}
// Tell the threads that they have work to do. This will make them leave
// Tell the threads that they have work to do. This will make them leave
// their idle loop.
for(i = 0; i < ActiveThreads; i++)
if(i == master || splitPoint->slaves[i]) {
Threads[i].workIsWaiting = true;
Threads[i].idle = false;
Threads[i].stop = false;
}
for (i = 0; i < ActiveThreads; i++)
if (i == master || splitPoint->slaves[i])
{
Threads[i].workIsWaiting = true;
Threads[i].idle = false;
Threads[i].stop = false;
}
lock_release(&MPLock);
// Everything is set up. The master thread enters the idle loop, from
// Everything is set up. The master thread enters the idle loop, from
// which it will instantly launch a search, because its workIsWaiting
// slot is 'true'. We send the split point as a second parameter to the
// idle loop, which means that the main thread will return from the idle
// loop when all threads have finished their work at this split point
// (i.e. when // splitPoint->cpus == 0).
// (i.e. when splitPoint->cpus == 0).
idle_loop(master, splitPoint);
// We have returned from the idle loop, which means that all threads are
// finished. Update alpha, beta and bestvalue, and return.
// finished. Update alpha, beta and bestValue, and return.
lock_grab(&MPLock);
if(pvNode) *alpha = splitPoint->alpha;
if (pvNode)
*alpha = splitPoint->alpha;
*beta = splitPoint->beta;
*bestValue = splitPoint->bestValue;
Threads[master].stop = false;
Threads[master].idle = false;
Threads[master].activeSplitPoints--;
Threads[master].splitPoint = splitPoint->parent;
lock_release(&MPLock);
lock_release(&MPLock);
return true;
}
@ -2981,39 +3027,45 @@ namespace {
// to start a new search from the root.
void wake_sleeping_threads() {
if(ActiveThreads > 1) {
for(int i = 1; i < ActiveThreads; i++) {
Threads[i].idle = true;
Threads[i].workIsWaiting = false;
}
if (ActiveThreads > 1)
{
for (int i = 1; i < ActiveThreads; i++)
{
Threads[i].idle = true;
Threads[i].workIsWaiting = false;
}
#if !defined(_MSC_VER)
pthread_mutex_lock(&WaitLock);
pthread_cond_broadcast(&WaitCond);
pthread_mutex_unlock(&WaitLock);
#else
for(int i = 1; i < THREAD_MAX; i++)
SetEvent(SitIdleEvent[i]);
for (int i = 1; i < THREAD_MAX; i++)
SetEvent(SitIdleEvent[i]);
#endif
}
}
// init_thread() is the function which is called when a new thread is
// launched. It simply calls the idle_loop() function with the supplied
// threadID. There are two versions of this function; one for POSIX threads
// and one for Windows threads.
// launched. It simply calls the idle_loop() function with the supplied
// threadID. There are two versions of this function; one for POSIX
// threads and one for Windows threads.
#if !defined(_MSC_VER)
void *init_thread(void *threadID) {
idle_loop(*(int *)threadID, NULL);
void* init_thread(void *threadID) {
idle_loop(*(int*)threadID, NULL);
return NULL;
}
#else
DWORD WINAPI init_thread(LPVOID threadID) {
idle_loop(*(int *)threadID, NULL);
idle_loop(*(int*)threadID, NULL);
return NULL;
}