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https://github.com/sockspls/badfish
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Space inflate bottom part of search.cpp
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 177 additions and 125 deletions
128
src/search.cpp
128
src/search.cpp
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@ -2562,6 +2562,7 @@ namespace {
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// since the beginning of the current search.
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int current_search_time() {
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return get_system_time() - SearchStartTime;
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}
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@ -2569,8 +2570,9 @@ namespace {
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// nps() computes the current nodes/second count.
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int nps() {
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int t = current_search_time();
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return (t > 0)? int((nodes_searched() * 1000) / t) : 0;
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return (t > 0 ? int((nodes_searched() * 1000) / t) : 0);
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}
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@ -2588,6 +2590,7 @@ namespace {
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{
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// We are line oriented, don't read single chars
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std::string command;
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if (!std::getline(std::cin, command))
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command = "quit";
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@ -2606,6 +2609,7 @@ namespace {
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else if (command == "ponderhit")
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ponderhit();
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}
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// Print search information
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if (t < 1000)
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lastInfoTime = 0;
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@ -2619,6 +2623,7 @@ namespace {
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{
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lastInfoTime = t;
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lock_grab(&IOLock);
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if (dbg_show_mean)
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dbg_print_mean();
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@ -2627,20 +2632,32 @@ namespace {
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cout << "info nodes " << nodes_searched() << " nps " << nps()
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<< " time " << t << " hashfull " << TT.full() << endl;
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lock_release(&IOLock);
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if (ShowCurrentLine)
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Threads[0].printCurrentLine = true;
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}
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// Should we stop the search?
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if (PonderSearch)
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return;
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bool overTime = t > AbsoluteMaxSearchTime
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|| (RootMoveNumber == 1 && t > MaxSearchTime + ExtraSearchTime && !FailLow) //FIXME: We are not checking any problem flags, BUG?
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|| ( !FailHigh && !FailLow && !fail_high_ply_1() && !Problem
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&& t > 6*(MaxSearchTime + ExtraSearchTime));
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bool stillAtFirstMove = RootMoveNumber == 1
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&& !FailLow
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&& t > MaxSearchTime + ExtraSearchTime;
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if ( (Iteration >= 3 && (!InfiniteSearch && overTime))
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bool noProblemFound = !FailHigh
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&& !FailLow
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&& !fail_high_ply_1()
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&& !Problem
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&& t > 6 * (MaxSearchTime + ExtraSearchTime);
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bool noMoreTime = t > AbsoluteMaxSearchTime
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|| stillAtFirstMove //FIXME: We are not checking any problem flags, BUG?
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|| noProblemFound;
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if ( (Iteration >= 3 && !InfiniteSearch && noMoreTime)
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|| (ExactMaxTime && t >= ExactMaxTime)
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|| (Iteration >= 3 && MaxNodes && nodes_searched() >= MaxNodes))
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AbortSearch = true;
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@ -2655,13 +2672,22 @@ namespace {
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int t = current_search_time();
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PonderSearch = false;
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if (Iteration >= 3 &&
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(!InfiniteSearch && (StopOnPonderhit ||
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t > AbsoluteMaxSearchTime ||
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(RootMoveNumber == 1 &&
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t > MaxSearchTime + ExtraSearchTime && !FailLow) ||
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(!FailHigh && !FailLow && !fail_high_ply_1() && !Problem &&
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t > 6*(MaxSearchTime + ExtraSearchTime)))))
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bool stillAtFirstMove = RootMoveNumber == 1
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&& !FailLow
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&& t > MaxSearchTime + ExtraSearchTime;
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bool noProblemFound = !FailHigh
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&& !FailLow
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&& !fail_high_ply_1()
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&& !Problem
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&& t > 6 * (MaxSearchTime + ExtraSearchTime);
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bool noMoreTime = t > AbsoluteMaxSearchTime
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|| stillAtFirstMove
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|| noProblemFound;
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if (Iteration >= 3 && !InfiniteSearch && (noMoreTime || StopOnPonderhit))
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AbortSearch = true;
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}
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@ -2734,21 +2760,26 @@ namespace {
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// object for which the current thread is the master.
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void idle_loop(int threadID, SplitPoint* waitSp) {
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assert(threadID >= 0 && threadID < THREAD_MAX);
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Threads[threadID].running = true;
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while(true) {
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while (true)
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{
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if (AllThreadsShouldExit && threadID != 0)
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break;
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// If we are not thinking, wait for a condition to be signaled instead
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// of wasting CPU time polling for work:
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while(threadID != 0 && (Idle || threadID >= ActiveThreads)) {
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// of wasting CPU time polling for work.
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while (threadID != 0 && (Idle || threadID >= ActiveThreads))
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{
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#if !defined(_MSC_VER)
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pthread_mutex_lock(&WaitLock);
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if (Idle || threadID >= ActiveThreads)
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pthread_cond_wait(&WaitCond, &WaitLock);
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pthread_mutex_unlock(&WaitLock);
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#else
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WaitForSingleObject(SitIdleEvent[threadID], INFINITE);
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@ -2756,12 +2787,14 @@ namespace {
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}
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// If this thread has been assigned work, launch a search
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if(Threads[threadID].workIsWaiting) {
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if (Threads[threadID].workIsWaiting)
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{
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Threads[threadID].workIsWaiting = false;
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if (Threads[threadID].splitPoint->pvNode)
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sp_search_pv(Threads[threadID].splitPoint, threadID);
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else
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sp_search(Threads[threadID].splitPoint, threadID);
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Threads[threadID].idle = true;
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}
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@ -2779,8 +2812,10 @@ namespace {
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// initializes all split point objects.
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void init_split_point_stack() {
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for (int i = 0; i < THREAD_MAX; i++)
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for(int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++) {
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for (int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++)
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{
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SplitPointStack[i][j].parent = NULL;
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lock_init(&(SplitPointStack[i][j].lock), NULL);
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}
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@ -2791,6 +2826,7 @@ namespace {
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// destroys all locks in the precomputed split point objects.
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void destroy_split_point_stack() {
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for (int i = 0; i < THREAD_MAX; i++)
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for (int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++)
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lock_destroy(&(SplitPointStack[i][j].lock));
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@ -2799,10 +2835,11 @@ namespace {
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// thread_should_stop() checks whether the thread with a given threadID has
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// been asked to stop, directly or indirectly. This can happen if a beta
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// cutoff has occured in thre thread's currently active split point, or in
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// cutoff has occured in the thread's currently active split point, or in
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// some ancestor of the current split point.
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bool thread_should_stop(int threadID) {
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assert(threadID >= 0 && threadID < ActiveThreads);
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SplitPoint* sp;
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@ -2812,7 +2849,8 @@ namespace {
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if (ActiveThreads <= 2)
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return false;
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for (sp = Threads[threadID].splitPoint; sp != NULL; sp = sp->parent)
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if(sp->finished) {
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if (sp->finished)
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{
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Threads[threadID].stop = true;
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return true;
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}
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@ -2829,6 +2867,7 @@ namespace {
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// split point stack (the "helpful master concept" in YBWC terminology).
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bool thread_is_available(int slave, int master) {
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assert(slave >= 0 && slave < ActiveThreads);
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assert(master >= 0 && master < ActiveThreads);
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assert(ActiveThreads > 1);
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@ -2837,8 +2876,8 @@ namespace {
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return false;
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if (Threads[slave].activeSplitPoints == 0)
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// No active split points means that the thread is available as a slave
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// for any other thread.
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// No active split points means that the thread is available as
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// a slave for any other thread.
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return true;
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if (ActiveThreads == 2)
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@ -2856,12 +2895,14 @@ namespace {
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// a slave for the thread with threadID "master".
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bool idle_thread_exists(int master) {
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assert(master >= 0 && master < ActiveThreads);
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assert(ActiveThreads > 1);
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for (int i = 0; i < ActiveThreads; i++)
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if (thread_is_available(i, master))
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return true;
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return false;
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}
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@ -2899,8 +2940,9 @@ namespace {
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// If no other thread is available to help us, or if we have too many
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// active split points, don't split.
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if(!idle_thread_exists(master) ||
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Threads[master].activeSplitPoints >= ACTIVE_SPLIT_POINTS_MAX) {
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if ( !idle_thread_exists(master)
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|| Threads[master].activeSplitPoints >= ACTIVE_SPLIT_POINTS_MAX)
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{
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lock_release(&MPLock);
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return false;
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}
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@ -2909,7 +2951,7 @@ namespace {
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splitPoint = SplitPointStack[master] + Threads[master].activeSplitPoints;
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Threads[master].activeSplitPoints++;
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// Initialize the split point object
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// Initialize the split point object and copy current position
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splitPoint->parent = Threads[master].splitPoint;
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splitPoint->finished = false;
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splitPoint->ply = ply;
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@ -2928,14 +2970,14 @@ namespace {
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for (i = 0; i < ActiveThreads; i++)
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splitPoint->slaves[i] = 0;
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// Copy the current position and the search stack to the master thread
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// Copy the current search stack to the master thread
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memcpy(splitPoint->sstack[master], sstck, (ply+1) * sizeof(SearchStack));
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Threads[master].splitPoint = splitPoint;
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// Make copies of the current position and search stack for each thread
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for(i = 0; i < ActiveThreads && splitPoint->cpus < MaxThreadsPerSplitPoint;
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i++)
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if(thread_is_available(i, master)) {
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for (i = 0; i < ActiveThreads && splitPoint->cpus < MaxThreadsPerSplitPoint; i++)
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if (thread_is_available(i, master))
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{
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memcpy(splitPoint->sstack[i], sstck, (ply+1) * sizeof(SearchStack));
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Threads[i].splitPoint = splitPoint;
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splitPoint->slaves[i] = 1;
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@ -2945,7 +2987,8 @@ namespace {
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// Tell the threads that they have work to do. This will make them leave
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// their idle loop.
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for (i = 0; i < ActiveThreads; i++)
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if(i == master || splitPoint->slaves[i]) {
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if (i == master || splitPoint->slaves[i])
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{
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Threads[i].workIsWaiting = true;
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Threads[i].idle = false;
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Threads[i].stop = false;
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@ -2958,21 +3001,24 @@ namespace {
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// slot is 'true'. We send the split point as a second parameter to the
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// idle loop, which means that the main thread will return from the idle
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// loop when all threads have finished their work at this split point
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// (i.e. when // splitPoint->cpus == 0).
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// (i.e. when splitPoint->cpus == 0).
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idle_loop(master, splitPoint);
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// We have returned from the idle loop, which means that all threads are
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// finished. Update alpha, beta and bestvalue, and return.
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// finished. Update alpha, beta and bestValue, and return.
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lock_grab(&MPLock);
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if(pvNode) *alpha = splitPoint->alpha;
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if (pvNode)
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*alpha = splitPoint->alpha;
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*beta = splitPoint->beta;
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*bestValue = splitPoint->bestValue;
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Threads[master].stop = false;
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Threads[master].idle = false;
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Threads[master].activeSplitPoints--;
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Threads[master].splitPoint = splitPoint->parent;
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lock_release(&MPLock);
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lock_release(&MPLock);
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return true;
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}
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@ -2981,11 +3027,15 @@ namespace {
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// to start a new search from the root.
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void wake_sleeping_threads() {
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if(ActiveThreads > 1) {
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for(int i = 1; i < ActiveThreads; i++) {
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if (ActiveThreads > 1)
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{
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for (int i = 1; i < ActiveThreads; i++)
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{
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Threads[i].idle = true;
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Threads[i].workIsWaiting = false;
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}
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#if !defined(_MSC_VER)
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pthread_mutex_lock(&WaitLock);
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pthread_cond_broadcast(&WaitCond);
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@ -3000,12 +3050,13 @@ namespace {
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// init_thread() is the function which is called when a new thread is
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// launched. It simply calls the idle_loop() function with the supplied
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// threadID. There are two versions of this function; one for POSIX threads
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// and one for Windows threads.
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// threadID. There are two versions of this function; one for POSIX
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// threads and one for Windows threads.
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#if !defined(_MSC_VER)
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void* init_thread(void *threadID) {
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idle_loop(*(int*)threadID, NULL);
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return NULL;
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}
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@ -3013,6 +3064,7 @@ namespace {
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#else
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DWORD WINAPI init_thread(LPVOID threadID) {
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idle_loop(*(int*)threadID, NULL);
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return NULL;
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}
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