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Code style in search.cpp

It does not appear to be not necessary or advantageous to
conditionally initialize kingRing[Us] or kingAttackersCount[Them],
so the 'else' can be removed.

STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 22873 W: 4923 L: 4804 D: 13146
http://tests.stockfishchess.org/tests/view/5be9a8270ebc595e0ae33c7e

No functional change
This commit is contained in:
protonspring 2018-11-02 10:49:51 -06:00 committed by Stéphane Nicolet
parent 4350a66ffa
commit 0e508f30bb

View file

@ -257,6 +257,7 @@ namespace {
attackedBy[Us][PAWN] = pe->pawn_attacks(Us);
attackedBy[Us][ALL_PIECES] = attackedBy[Us][KING] | attackedBy[Us][PAWN];
attackedBy2[Us] = attackedBy[Us][KING] & attackedBy[Us][PAWN];
kingRing[Us] = kingAttackersCount[Them] = 0;
// Init our king safety tables only if we are going to use them
if (pos.non_pawn_material(Them) >= RookValueMg + KnightValueMg)
@ -274,8 +275,6 @@ namespace {
kingAttackersCount[Them] = popcount(kingRing[Us] & pe->pawn_attacks(Them));
kingAttacksCount[Them] = kingAttackersWeight[Them] = 0;
}
else
kingRing[Us] = kingAttackersCount[Them] = 0;
}