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Fixed a sliding attack bitboard bug in 32-bit mode
This is what prevented USE_32BIT_ATTACKS from working on some architectures (like PowerPC). Merged from Glaurung current development snapshot. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 8 additions and 1 deletions
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@ -393,7 +393,7 @@ namespace {
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void init_ray_bitboards() {
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int d[8] = {1, -1, 16, -16, 17, -17, 15, -15};
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for(int i = 0; i < 128; i = i + 9 & ~8) {
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for(int i = 0; i < 128; i = (i + 9) & ~8) {
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for(int j = 0; j < 8; j++) {
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RayBB[(i&7)|((i>>4)<<3)][j] = EmptyBoardBB;
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for(int k = i + d[j]; (k & 0x88) == 0; k += d[j])
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@ -479,8 +479,15 @@ namespace {
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for(i = 0; i < 64; i++) {
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attackIndex[i] = index;
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mask[i] = sliding_attacks(i, 0ULL, 4, deltas, 1, 6, 1, 6);
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#if defined(USE_32BIT_ATTACKS)
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j = (1 << (32 - shift[i]));
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#else
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j = (1 << (64 - shift[i]));
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#endif
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for(k = 0; k < j; k++) {
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#if defined(USE_32BIT_ATTACKS)
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b = index_to_bitboard(k, mask[i]);
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attacks[index +
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