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Update comments related after new see_ge()
Update comments according to changes from my patch: #822 No functional change.
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2 changed files with 2 additions and 3 deletions
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@ -52,7 +52,7 @@ namespace {
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const string PieceToChar(" PNBRQK pnbrqk");
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// min_attacker() is a helper function used by see() to locate the least
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// min_attacker() is a helper function used by see_ge() to locate the least
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// valuable attacker for the side to move, remove the attacker we just found
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// from the bitboards and scan for new X-ray attacks behind it.
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@ -984,8 +984,7 @@ moves_loop: // When in check search starts from here
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// Decrease reduction for moves that escape a capture. Filter out
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// castling moves, because they are coded as "king captures rook" and
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// hence break make_move(). Also use see() instead of see_sign(),
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// because the destination square is empty.
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// hence break make_move().
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else if ( type_of(move) == NORMAL
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&& type_of(pos.piece_on(to_sq(move))) != PAWN
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&& !pos.see_ge(make_move(to_sq(move), from_sq(move)), VALUE_ZERO))
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