diff --git a/src/bitbase.cpp b/src/bitbase.cpp
index 5d20fbc6..0c3230f2 100644
--- a/src/bitbase.cpp
+++ b/src/bitbase.cpp
@@ -17,20 +17,10 @@
along with this program. If not, see .
*/
-
-////
-//// Includes
-////
-
#include
#include "bitboard.h"
-#include "square.h"
-
-
-////
-//// Local definitions
-////
+#include "types.h"
namespace {
@@ -63,10 +53,6 @@ namespace {
}
-////
-//// Functions
-////
-
void generate_kpk_bitbase(uint8_t bitbase[]) {
bool repeat;
diff --git a/src/bitboard.h b/src/bitboard.h
index d846765b..b962226b 100644
--- a/src/bitboard.h
+++ b/src/bitboard.h
@@ -21,8 +21,6 @@
#if !defined(BITBOARD_H_INCLUDED)
#define BITBOARD_H_INCLUDED
-#include "piece.h"
-#include "square.h"
#include "types.h"
const Bitboard EmptyBoardBB = 0;
diff --git a/src/bitcount.h b/src/bitcount.h
index 2e417e04..199fcf19 100644
--- a/src/bitcount.h
+++ b/src/bitcount.h
@@ -18,7 +18,6 @@
along with this program. If not, see .
*/
-
#if !defined(BITCOUNT_H_INCLUDED)
#define BITCOUNT_H_INCLUDED
diff --git a/src/depth.h b/src/depth.h
deleted file mode 100644
index 4b9e0753..00000000
--- a/src/depth.h
+++ /dev/null
@@ -1,43 +0,0 @@
-/*
- Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
-
- Stockfish is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- Stockfish is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see .
-*/
-
-
-#if !defined(DEPTH_H_INCLUDED)
-#define DEPTH_H_INCLUDED
-
-#include "types.h"
-
-////
-//// Types
-////
-
-enum Depth {
-
- ONE_PLY = 2,
-
- DEPTH_ZERO = 0 * ONE_PLY,
- DEPTH_QS_CHECKS = -1 * ONE_PLY,
- DEPTH_QS_NO_CHECKS = -2 * ONE_PLY,
-
- DEPTH_NONE = -127 * ONE_PLY
-};
-
-ENABLE_OPERATORS_ON(Depth)
-
-#endif // !defined(DEPTH_H_INCLUDED)
diff --git a/src/endgame.h b/src/endgame.h
index 94654ca8..ceb93efa 100644
--- a/src/endgame.h
+++ b/src/endgame.h
@@ -17,21 +17,11 @@
along with this program. If not, see .
*/
-
#if !defined(ENDGAME_H_INCLUDED)
#define ENDGAME_H_INCLUDED
-////
-//// Includes
-////
-
#include "position.h"
-#include "value.h"
-
-
-////
-//// Types
-////
+#include "types.h"
enum EndgameType {
@@ -94,11 +84,4 @@ struct ScalingFunction : public EndgameScalingFunctionBase {
ScaleFactor apply(const Position&) const;
};
-
-////
-//// Prototypes
-////
-
-extern void init_bitbases();
-
#endif // !defined(ENDGAME_H_INCLUDED)
diff --git a/src/evaluate.h b/src/evaluate.h
index a3347022..4198ca56 100644
--- a/src/evaluate.h
+++ b/src/evaluate.h
@@ -17,12 +17,10 @@
along with this program. If not, see .
*/
-
#if !defined(EVALUATE_H_INCLUDED)
#define EVALUATE_H_INCLUDED
-#include "piece.h"
-#include "value.h"
+#include "types.h"
class Position;
diff --git a/src/history.h b/src/history.h
index 0459c8fb..c265777b 100644
--- a/src/history.h
+++ b/src/history.h
@@ -21,12 +21,7 @@
#define HISTORY_H_INCLUDED
#include
-
-#include "depth.h"
-#include "piece.h"
-#include "square.h"
-#include "value.h"
-
+#include "types.h"
/// The History class stores statistics about how often different moves
/// have been successful or unsuccessful during the current search. These
diff --git a/src/lock.h b/src/lock.h
index 9bf59afa..939b7da0 100644
--- a/src/lock.h
+++ b/src/lock.h
@@ -17,11 +17,9 @@
along with this program. If not, see .
*/
-
#if !defined(LOCK_H_INCLUDED)
#define LOCK_H_INCLUDED
-
#if !defined(_MSC_VER)
# include
diff --git a/src/main.cpp b/src/main.cpp
index a1dd0790..86c7558c 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -20,23 +20,13 @@
// To profile with callgrind uncomment following line
//#define USE_CALLGRIND
-
-////
-//// Includes
-////
-
#include
#include
#include
#include "bitboard.h"
-#include "bitcount.h"
-#include "endgame.h"
#include "evaluate.h"
-#include "material.h"
-#include "misc.h"
#include "position.h"
-#include "search.h"
#include "thread.h"
#include "ucioption.h"
@@ -48,10 +38,7 @@ using namespace std;
extern bool execute_uci_command(const string& cmd);
extern void benchmark(int argc, char* argv[]);
-
-////
-//// Functions
-////
+extern void init_bitbases();
int main(int argc, char* argv[]) {
diff --git a/src/material.h b/src/material.h
index d039dbbf..9992c0b7 100644
--- a/src/material.h
+++ b/src/material.h
@@ -17,23 +17,13 @@
along with this program. If not, see .
*/
-
#if !defined(MATERIAL_H_INCLUDED)
#define MATERIAL_H_INCLUDED
-////
-//// Includes
-////
-
#include "endgame.h"
#include "position.h"
#include "tt.h"
-
-////
-//// Types
-////
-
const int MaterialTableSize = 1024;
/// MaterialInfo is a class which contains various information about a
@@ -83,11 +73,6 @@ private:
};
-////
-//// Inline functions
-////
-
-
/// MaterialInfo::material_value simply returns the material balance
/// evaluation that is independent from game phase.
@@ -96,6 +81,7 @@ inline Score MaterialInfo::material_value() const {
return make_score(value, value);
}
+
/// MaterialInfo::scale_factor takes a position and a color as input, and
/// returns a scale factor for the given color. We have to provide the
/// position in addition to the color, because the scale factor need not
@@ -123,6 +109,7 @@ inline int MaterialInfo::space_weight() const {
return spaceWeight;
}
+
/// MaterialInfo::game_phase() returns the game phase according
/// to this material configuration.
diff --git a/src/misc.h b/src/misc.h
index 55f4afde..0c4bd644 100644
--- a/src/misc.h
+++ b/src/misc.h
@@ -21,7 +21,6 @@
#define MISC_H_INCLUDED
#include
-
#include "types.h"
extern const std::string engine_name();
diff --git a/src/move.h b/src/move.h
index 928bb9e4..ada89a4e 100644
--- a/src/move.h
+++ b/src/move.h
@@ -23,9 +23,7 @@
#include
#include "misc.h"
-#include "piece.h"
-#include "square.h"
-#include "value.h"
+#include "types.h"
// Maximum number of allowed moves per position
const int MOVES_MAX = 256;
diff --git a/src/movegen.cpp b/src/movegen.cpp
index 018b770b..0056ce38 100644
--- a/src/movegen.cpp
+++ b/src/movegen.cpp
@@ -17,16 +17,10 @@
along with this program. If not, see .
*/
-
-////
-//// Includes
-////
-
#include
#include "bitcount.h"
#include "movegen.h"
-#include "types.h"
// Simple macro to wrap a very common while loop, no facny, no flexibility,
// hardcoded list name 'mlist' and from square 'from'.
@@ -35,10 +29,6 @@
// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
#define SERIALIZE_MOVES_D(b, d) while (b) { to = pop_1st_bit(&b); (*mlist++).move = make_move(to + (d), to); }
-////
-//// Local definitions
-////
-
namespace {
enum CastlingSide {
diff --git a/src/movegen.h b/src/movegen.h
index 35fda92a..4bb44331 100644
--- a/src/movegen.h
+++ b/src/movegen.h
@@ -17,7 +17,6 @@
along with this program. If not, see .
*/
-
#if !defined(MOVEGEN_H_INCLUDED)
#define MOVEGEN_H_INCLUDED
diff --git a/src/movepick.cpp b/src/movepick.cpp
index a7e5bdac..3bc85556 100644
--- a/src/movepick.cpp
+++ b/src/movepick.cpp
@@ -24,7 +24,7 @@
#include "movegen.h"
#include "movepick.h"
#include "search.h"
-#include "value.h"
+#include "types.h"
namespace {
diff --git a/src/movepick.h b/src/movepick.h
index ad76085b..04e5fb5e 100644
--- a/src/movepick.h
+++ b/src/movepick.h
@@ -20,9 +20,9 @@
#if !defined MOVEPICK_H_INCLUDED
#define MOVEPICK_H_INCLUDED
-#include "depth.h"
#include "history.h"
#include "position.h"
+#include "types.h"
struct SearchStack;
diff --git a/src/pawns.h b/src/pawns.h
index 77a09f29..549aafa9 100644
--- a/src/pawns.h
+++ b/src/pawns.h
@@ -17,23 +17,13 @@
along with this program. If not, see .
*/
-
#if !defined(PAWNS_H_INCLUDED)
#define PAWNS_H_INCLUDED
-////
-//// Includes
-////
-
#include "bitboard.h"
#include "position.h"
#include "tt.h"
-#include "value.h"
-
-
-////
-//// Types
-////
+#include "types.h"
const int PawnTableSize = 16384;
@@ -88,11 +78,6 @@ private:
Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) const;
};
-
-////
-//// Inline functions
-////
-
inline Square pawn_push(Color c) {
return c == WHITE ? DELTA_N : DELTA_S;
}
diff --git a/src/piece.h b/src/piece.h
deleted file mode 100644
index 341e877d..00000000
--- a/src/piece.h
+++ /dev/null
@@ -1,93 +0,0 @@
-/*
- Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
-
- Stockfish is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- Stockfish is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see .
-*/
-
-#if !defined(PIECE_H_INCLUDED)
-#define PIECE_H_INCLUDED
-
-#include "value.h"
-
-enum PieceType {
- PIECE_TYPE_NONE = 0,
- PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
-};
-
-enum Piece {
- PIECE_NONE_DARK_SQ = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
- BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16
-};
-
-enum Color {
- WHITE, BLACK, COLOR_NONE
-};
-
-ENABLE_OPERATORS_ON(PieceType)
-ENABLE_OPERATORS_ON(Piece)
-ENABLE_OPERATORS_ON(Color)
-
-/// Important: If the material values are changed, one must also
-/// adjust the piece square tables, and the method game_phase() in the
-/// Position class!
-///
-/// Values modified by Joona Kiiski
-
-const Value PawnValueMidgame = Value(0x0C6);
-const Value PawnValueEndgame = Value(0x102);
-const Value KnightValueMidgame = Value(0x331);
-const Value KnightValueEndgame = Value(0x34E);
-const Value BishopValueMidgame = Value(0x344);
-const Value BishopValueEndgame = Value(0x359);
-const Value RookValueMidgame = Value(0x4F6);
-const Value RookValueEndgame = Value(0x4FE);
-const Value QueenValueMidgame = Value(0x9D9);
-const Value QueenValueEndgame = Value(0x9FE);
-
-inline Piece make_piece(Color c, PieceType pt) {
- return Piece((int(c) << 3) | int(pt));
-}
-
-inline PieceType type_of_piece(Piece p) {
- return PieceType(int(p) & 7);
-}
-
-inline Color color_of_piece(Piece p) {
- return Color(int(p) >> 3);
-}
-
-inline Color opposite_color(Color c) {
- return Color(int(c) ^ 1);
-}
-
-inline bool color_is_ok(Color c) {
- return c == WHITE || c == BLACK;
-}
-
-inline bool piece_type_is_ok(PieceType pt) {
- return pt >= PAWN && pt <= KING;
-}
-
-inline bool piece_is_ok(Piece p) {
- return piece_type_is_ok(type_of_piece(p)) && color_is_ok(color_of_piece(p));
-}
-
-inline char piece_type_to_char(PieceType pt) {
- static const char ch[] = " PNBRQK";
- return ch[pt];
-}
-
-#endif // !defined(PIECE_H_INCLUDED)
diff --git a/src/position.h b/src/position.h
index 91604e94..7392b9ea 100644
--- a/src/position.h
+++ b/src/position.h
@@ -22,9 +22,7 @@
#include "bitboard.h"
#include "move.h"
-#include "piece.h"
-#include "square.h"
-#include "value.h"
+#include "types.h"
/// Maximum number of plies per game (220 should be enough, because the
/// maximum search depth is 100, and during position setup we reset the
diff --git a/src/psqtab.h b/src/psqtab.h
index 2ae17cd1..f56ba9cc 100644
--- a/src/psqtab.h
+++ b/src/psqtab.h
@@ -17,15 +17,10 @@
along with this program. If not, see .
*/
-
#if !defined(PSQTAB_H_INCLUDED)
#define PSQTAB_H_INCLUDED
-////
-//// Includes
-////
-
-#include "value.h"
+#include "types.h"
namespace {
diff --git a/src/rkiss.h b/src/rkiss.h
index d197c02d..924b6c65 100644
--- a/src/rkiss.h
+++ b/src/rkiss.h
@@ -39,18 +39,8 @@
#if !defined(RKISS_H_INCLUDED)
#define RKISS_H_INCLUDED
-
-////
-//// Includes
-////
-
#include "types.h"
-
-////
-//// Types
-////
-
class RKISS {
// Keep variables always together
diff --git a/src/search.h b/src/search.h
index 1940c1b5..9d3fb4ca 100644
--- a/src/search.h
+++ b/src/search.h
@@ -17,31 +17,15 @@
along with this program. If not, see .
*/
-
#if !defined(SEARCH_H_INCLUDED)
#define SEARCH_H_INCLUDED
-////
-//// Includes
-////
-
-#include "depth.h"
#include "move.h"
-#include "value.h"
-
-
-////
-//// Constants
-////
+#include "types.h"
const int PLY_MAX = 100;
const int PLY_MAX_PLUS_2 = PLY_MAX + 2;
-
-////
-//// Types
-////
-
/// The SearchStack struct keeps track of the information we need to remember
/// from nodes shallower and deeper in the tree during the search. Each
/// search thread has its own array of SearchStack objects, indexed by the
@@ -62,10 +46,6 @@ struct SearchStack {
SplitPoint* sp;
};
-
-////
-//// Prototypes
-////
class Position;
extern void init_search();
diff --git a/src/square.h b/src/square.h
deleted file mode 100644
index 05be4bed..00000000
--- a/src/square.h
+++ /dev/null
@@ -1,155 +0,0 @@
-/*
- Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
-
- Stockfish is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- Stockfish is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see .
-*/
-
-#if !defined(SQUARE_H_INCLUDED)
-#define SQUARE_H_INCLUDED
-
-#include // for abs()
-#include
-
-#include "misc.h"
-#include "piece.h"
-
-enum Square {
- SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
- SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
- SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
- SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
- SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
- SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
- SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
- SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
- SQ_NONE,
-
- DELTA_N = 8,
- DELTA_E = 1,
- DELTA_S = -8,
- DELTA_W = -1,
-
- DELTA_NN = DELTA_N + DELTA_N,
- DELTA_NE = DELTA_N + DELTA_E,
- DELTA_SE = DELTA_S + DELTA_E,
- DELTA_SS = DELTA_S + DELTA_S,
- DELTA_SW = DELTA_S + DELTA_W,
- DELTA_NW = DELTA_N + DELTA_W
-};
-
-enum File {
- FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H
-};
-
-enum Rank {
- RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8
-};
-
-enum SquareColor {
- DARK, LIGHT
-};
-
-ENABLE_OPERATORS_ON(Square)
-ENABLE_OPERATORS_ON(File)
-ENABLE_OPERATORS_ON(Rank)
-
-inline Square make_square(File f, Rank r) {
- return Square((int(r) << 3) | int(f));
-}
-
-inline File square_file(Square s) {
- return File(int(s) & 7);
-}
-
-inline Rank square_rank(Square s) {
- return Rank(int(s) >> 3);
-}
-
-inline Square flip_square(Square s) {
- return Square(int(s) ^ 56);
-}
-
-inline Square flop_square(Square s) {
- return Square(int(s) ^ 7);
-}
-
-inline Square relative_square(Color c, Square s) {
- return Square(int(s) ^ (int(c) * 56));
-}
-
-inline Rank relative_rank(Color c, Rank r) {
- return Rank(int(r) ^ (int(c) * 7));
-}
-
-inline Rank relative_rank(Color c, Square s) {
- return relative_rank(c, square_rank(s));
-}
-
-inline SquareColor square_color(Square s) {
- return SquareColor(int(square_rank(s) + s) & 1);
-}
-
-inline bool opposite_color_squares(Square s1, Square s2) {
- int s = int(s1) ^ int(s2);
- return ((s >> 3) ^ s) & 1;
-}
-
-inline int file_distance(Square s1, Square s2) {
- return abs(square_file(s1) - square_file(s2));
-}
-
-inline int rank_distance(Square s1, Square s2) {
- return abs(square_rank(s1) - square_rank(s2));
-}
-
-inline int square_distance(Square s1, Square s2) {
- return Max(file_distance(s1, s2), rank_distance(s1, s2));
-}
-
-inline File file_from_char(char c) {
- return File(c - 'a') + FILE_A;
-}
-
-inline char file_to_char(File f) {
- return char(f - FILE_A + int('a'));
-}
-
-inline Rank rank_from_char(char c) {
- return Rank(c - '1') + RANK_1;
-}
-
-inline char rank_to_char(Rank r) {
- return char(r - RANK_1 + int('1'));
-}
-
-inline const std::string square_to_string(Square s) {
- char ch[] = { file_to_char(square_file(s)), rank_to_char(square_rank(s)), 0 };
- return std::string(ch);
-}
-
-inline bool file_is_ok(File f) {
- return f >= FILE_A && f <= FILE_H;
-}
-
-inline bool rank_is_ok(Rank r) {
- return r >= RANK_1 && r <= RANK_8;
-}
-
-inline bool square_is_ok(Square s) {
- return s >= SQ_A1 && s <= SQ_H8;
-}
-
-#endif // !defined(SQUARE_H_INCLUDED)
diff --git a/src/thread.h b/src/thread.h
index 3cc526ce..609b2e60 100644
--- a/src/thread.h
+++ b/src/thread.h
@@ -17,15 +17,9 @@
along with this program. If not, see .
*/
-
#if !defined(THREAD_H_INCLUDED)
#define THREAD_H_INCLUDED
-
-////
-//// Includes
-////
-
#include
#include "lock.h"
@@ -33,19 +27,9 @@
#include "position.h"
#include "search.h"
-
-////
-//// Constants and variables
-////
-
const int MAX_THREADS = 16;
const int MAX_ACTIVE_SPLIT_POINTS = 8;
-
-////
-//// Types
-////
-
struct SplitPoint {
// Const data after splitPoint has been setup
@@ -73,7 +57,6 @@ struct SplitPoint {
};
// ThreadState type is used to represent thread's current state
-
enum ThreadState
{
THREAD_INITIALIZING, // thread is initializing itself
@@ -91,5 +74,4 @@ struct Thread {
SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS];
};
-
#endif // !defined(THREAD_H_INCLUDED)
diff --git a/src/timeman.h b/src/timeman.h
index 1d001c61..dfff89ab 100644
--- a/src/timeman.h
+++ b/src/timeman.h
@@ -17,14 +17,9 @@
along with this program. If not, see .
*/
-
#if !defined(TIMEMAN_H_INCLUDED)
#define TIMEMAN_H_INCLUDED
-////
-//// Prototypes
-////
-
class TimeManager {
public:
diff --git a/src/tt.h b/src/tt.h
index 5c3ddc52..5ca5c237 100644
--- a/src/tt.h
+++ b/src/tt.h
@@ -17,21 +17,13 @@
along with this program. If not, see .
*/
-
#if !defined(TT_H_INCLUDED)
#define TT_H_INCLUDED
#include
-#include "depth.h"
#include "move.h"
-#include "value.h"
-
-
-////
-//// Types
-////
-
+#include "types.h"
/// A simple fixed size hash table used to store pawns and material
/// configurations. It is basically just an array of Entry objects.
diff --git a/src/types.h b/src/types.h
index 76ef4cdb..a5502c2f 100644
--- a/src/types.h
+++ b/src/types.h
@@ -20,6 +20,7 @@
#if !defined(TYPES_H_INCLUDED)
#define TYPES_H_INCLUDED
+#include
#include
#if defined(_MSC_VER)
@@ -45,10 +46,6 @@ typedef unsigned __int64 uint64_t;
#endif
-// Our hash key and bitboard types
-typedef uint64_t Key;
-typedef uint64_t Bitboard;
-
#define Min(x, y) (((x) < (y)) ? (x) : (y))
#define Max(x, y) (((x) < (y)) ? (y) : (x))
@@ -131,23 +128,6 @@ inline void __cpuid(int CPUInfo[4], int)
#define FORCE_INLINE inline
#endif
-// Operators used by enum types like Depth, Piece, Square and so on.
-
-#define ENABLE_OPERATORS_ON(T) \
-inline T operator+ (const T d1, const T d2) { return T(int(d1) + int(d2)); } \
-inline T operator- (const T d1, const T d2) { return T(int(d1) - int(d2)); } \
-inline T operator* (int i, const T d) { return T(i * int(d)); } \
-inline T operator* (const T d, int i) { return T(int(d) * i); } \
-inline T operator/ (const T d, int i) { return T(int(d) / i); } \
-inline T operator- (const T d) { return T(-int(d)); } \
-inline T operator++ (T& d, int) {d = T(int(d) + 1); return d; } \
-inline T operator-- (T& d, int) { d = T(int(d) - 1); return d; } \
-inline void operator+= (T& d1, const T d2) { d1 = d1 + d2; } \
-inline void operator-= (T& d1, const T d2) { d1 = d1 - d2; } \
-inline void operator*= (T& d, int i) { d = T(int(d) * i); } \
-inline void operator/= (T& d, int i) { d = T(int(d) / i); }
-
-
/// cpu_has_popcnt() detects support for popcnt instruction at runtime
inline bool cpu_has_popcnt() {
@@ -174,4 +154,307 @@ const bool CpuIs64Bit = true;
const bool CpuIs64Bit = false;
#endif
+#include
+
+typedef uint64_t Key;
+typedef uint64_t Bitboard;
+
+enum ValueType {
+ VALUE_TYPE_NONE = 0,
+ VALUE_TYPE_UPPER = 1,
+ VALUE_TYPE_LOWER = 2,
+ VALUE_TYPE_EXACT = VALUE_TYPE_UPPER | VALUE_TYPE_LOWER
+};
+
+enum Value {
+ VALUE_ZERO = 0,
+ VALUE_DRAW = 0,
+ VALUE_KNOWN_WIN = 15000,
+ VALUE_MATE = 30000,
+ VALUE_INFINITE = 30001,
+ VALUE_NONE = 30002,
+ VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX,
+ VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN
+};
+
+enum PieceType {
+ PIECE_TYPE_NONE = 0,
+ PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
+};
+
+enum Piece {
+ PIECE_NONE_DARK_SQ = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
+ BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16
+};
+
+enum Color {
+ WHITE, BLACK, COLOR_NONE
+};
+
+enum Depth {
+
+ ONE_PLY = 2,
+
+ DEPTH_ZERO = 0 * ONE_PLY,
+ DEPTH_QS_CHECKS = -1 * ONE_PLY,
+ DEPTH_QS_NO_CHECKS = -2 * ONE_PLY,
+
+ DEPTH_NONE = -127 * ONE_PLY
+};
+
+enum Square {
+ SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
+ SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
+ SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
+ SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
+ SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
+ SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
+ SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
+ SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
+ SQ_NONE,
+
+ DELTA_N = 8,
+ DELTA_E = 1,
+ DELTA_S = -8,
+ DELTA_W = -1,
+
+ DELTA_NN = DELTA_N + DELTA_N,
+ DELTA_NE = DELTA_N + DELTA_E,
+ DELTA_SE = DELTA_S + DELTA_E,
+ DELTA_SS = DELTA_S + DELTA_S,
+ DELTA_SW = DELTA_S + DELTA_W,
+ DELTA_NW = DELTA_N + DELTA_W
+};
+
+enum File {
+ FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H
+};
+
+enum Rank {
+ RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8
+};
+
+enum SquareColor {
+ DARK, LIGHT
+};
+
+enum ScaleFactor {
+ SCALE_FACTOR_ZERO = 0,
+ SCALE_FACTOR_NORMAL = 64,
+ SCALE_FACTOR_MAX = 128,
+ SCALE_FACTOR_NONE = 255
+};
+
+
+/// Score enum keeps a midgame and an endgame value in a single
+/// integer (enum), first LSB 16 bits are used to store endgame
+/// value, while upper bits are used for midgame value. Compiler
+/// is free to choose the enum type as long as can keep its data,
+/// so ensure Score to be an integer type.
+enum Score {
+ SCORE_ZERO = 0,
+ SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
+ SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
+};
+
+#define ENABLE_OPERATORS_ON(T) \
+inline T operator+ (const T d1, const T d2) { return T(int(d1) + int(d2)); } \
+inline T operator- (const T d1, const T d2) { return T(int(d1) - int(d2)); } \
+inline T operator* (int i, const T d) { return T(i * int(d)); } \
+inline T operator* (const T d, int i) { return T(int(d) * i); } \
+inline T operator/ (const T d, int i) { return T(int(d) / i); } \
+inline T operator- (const T d) { return T(-int(d)); } \
+inline T operator++ (T& d, int) {d = T(int(d) + 1); return d; } \
+inline T operator-- (T& d, int) { d = T(int(d) - 1); return d; } \
+inline void operator+= (T& d1, const T d2) { d1 = d1 + d2; } \
+inline void operator-= (T& d1, const T d2) { d1 = d1 - d2; } \
+inline void operator*= (T& d, int i) { d = T(int(d) * i); } \
+inline void operator/= (T& d, int i) { d = T(int(d) / i); }
+
+ENABLE_OPERATORS_ON(Value)
+ENABLE_OPERATORS_ON(PieceType)
+ENABLE_OPERATORS_ON(Piece)
+ENABLE_OPERATORS_ON(Color)
+ENABLE_OPERATORS_ON(Depth)
+ENABLE_OPERATORS_ON(Square)
+ENABLE_OPERATORS_ON(File)
+ENABLE_OPERATORS_ON(Rank)
+
+#undef ENABLE_OPERATORS_ON
+
+// Extra operators for adding integers to a Value
+inline Value operator+ (Value v, int i) { return Value(int(v) + i); }
+inline Value operator- (Value v, int i) { return Value(int(v) - i); }
+
+// Extracting the _signed_ lower and upper 16 bits it not so trivial
+// because according to the standard a simple cast to short is
+// implementation defined and so is a right shift of a signed integer.
+inline Value mg_value(Score s) { return Value(((int(s) + 32768) & ~0xffff) / 0x10000); }
+
+// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in
+// this case, although not 100% standard compliant it seems to work for Intel and MSVC.
+#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
+inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
+#else
+inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); }
+#endif
+
+inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
+
+// Division must be handled separately for each term
+inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); }
+
+// Only declared but not defined. We don't want to multiply two scores due to
+// a very high risk of overflow. So user should explicitly convert to integer.
+inline Score operator*(Score s1, Score s2);
+
+// Remaining Score operators are standard
+inline Score operator+ (const Score d1, const Score d2) { return Score(int(d1) + int(d2)); }
+inline Score operator- (const Score d1, const Score d2) { return Score(int(d1) - int(d2)); }
+inline Score operator* (int i, const Score d) { return Score(i * int(d)); }
+inline Score operator* (const Score d, int i) { return Score(int(d) * i); }
+inline Score operator- (const Score d) { return Score(-int(d)); }
+inline void operator+= (Score& d1, const Score d2) { d1 = d1 + d2; }
+inline void operator-= (Score& d1, const Score d2) { d1 = d1 - d2; }
+inline void operator*= (Score& d, int i) { d = Score(int(d) * i); }
+inline void operator/= (Score& d, int i) { d = Score(int(d) / i); }
+
+const Value PawnValueMidgame = Value(0x0C6);
+const Value PawnValueEndgame = Value(0x102);
+const Value KnightValueMidgame = Value(0x331);
+const Value KnightValueEndgame = Value(0x34E);
+const Value BishopValueMidgame = Value(0x344);
+const Value BishopValueEndgame = Value(0x359);
+const Value RookValueMidgame = Value(0x4F6);
+const Value RookValueEndgame = Value(0x4FE);
+const Value QueenValueMidgame = Value(0x9D9);
+const Value QueenValueEndgame = Value(0x9FE);
+
+inline Value value_mate_in(int ply) {
+ return VALUE_MATE - ply;
+}
+
+inline Value value_mated_in(int ply) {
+ return -VALUE_MATE + ply;
+}
+
+inline Piece make_piece(Color c, PieceType pt) {
+ return Piece((int(c) << 3) | int(pt));
+}
+
+inline PieceType type_of_piece(Piece p) {
+ return PieceType(int(p) & 7);
+}
+
+inline Color color_of_piece(Piece p) {
+ return Color(int(p) >> 3);
+}
+
+inline Color opposite_color(Color c) {
+ return Color(int(c) ^ 1);
+}
+
+inline bool color_is_ok(Color c) {
+ return c == WHITE || c == BLACK;
+}
+
+inline bool piece_type_is_ok(PieceType pt) {
+ return pt >= PAWN && pt <= KING;
+}
+
+inline bool piece_is_ok(Piece p) {
+ return piece_type_is_ok(type_of_piece(p)) && color_is_ok(color_of_piece(p));
+}
+
+inline char piece_type_to_char(PieceType pt) {
+ static const char ch[] = " PNBRQK";
+ return ch[pt];
+}
+
+inline Square make_square(File f, Rank r) {
+ return Square((int(r) << 3) | int(f));
+}
+
+inline File square_file(Square s) {
+ return File(int(s) & 7);
+}
+
+inline Rank square_rank(Square s) {
+ return Rank(int(s) >> 3);
+}
+
+inline Square flip_square(Square s) {
+ return Square(int(s) ^ 56);
+}
+
+inline Square flop_square(Square s) {
+ return Square(int(s) ^ 7);
+}
+
+inline Square relative_square(Color c, Square s) {
+ return Square(int(s) ^ (int(c) * 56));
+}
+
+inline Rank relative_rank(Color c, Rank r) {
+ return Rank(int(r) ^ (int(c) * 7));
+}
+
+inline Rank relative_rank(Color c, Square s) {
+ return relative_rank(c, square_rank(s));
+}
+
+inline SquareColor square_color(Square s) {
+ return SquareColor(int(square_rank(s) + s) & 1);
+}
+
+inline bool opposite_color_squares(Square s1, Square s2) {
+ int s = int(s1) ^ int(s2);
+ return ((s >> 3) ^ s) & 1;
+}
+
+inline int file_distance(Square s1, Square s2) {
+ return abs(square_file(s1) - square_file(s2));
+}
+
+inline int rank_distance(Square s1, Square s2) {
+ return abs(square_rank(s1) - square_rank(s2));
+}
+
+inline int square_distance(Square s1, Square s2) {
+ return Max(file_distance(s1, s2), rank_distance(s1, s2));
+}
+
+inline File file_from_char(char c) {
+ return File(c - 'a') + FILE_A;
+}
+
+inline char file_to_char(File f) {
+ return char(f - FILE_A + int('a'));
+}
+
+inline Rank rank_from_char(char c) {
+ return Rank(c - '1') + RANK_1;
+}
+
+inline char rank_to_char(Rank r) {
+ return char(r - RANK_1 + int('1'));
+}
+
+inline const std::string square_to_string(Square s) {
+ char ch[] = { file_to_char(square_file(s)), rank_to_char(square_rank(s)), 0 };
+ return std::string(ch);
+}
+
+inline bool file_is_ok(File f) {
+ return f >= FILE_A && f <= FILE_H;
+}
+
+inline bool rank_is_ok(Rank r) {
+ return r >= RANK_1 && r <= RANK_8;
+}
+
+inline bool square_is_ok(Square s) {
+ return s >= SQ_A1 && s <= SQ_H8;
+}
+
#endif // !defined(TYPES_H_INCLUDED)
diff --git a/src/value.h b/src/value.h
deleted file mode 100644
index 2edb4a00..00000000
--- a/src/value.h
+++ /dev/null
@@ -1,115 +0,0 @@
-/*
- Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
-
- Stockfish is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- Stockfish is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see .
-*/
-
-#if !defined(VALUE_H_INCLUDED)
-#define VALUE_H_INCLUDED
-
-#include
-
-#include "types.h"
-
-
-enum ValueType {
- VALUE_TYPE_NONE = 0,
- VALUE_TYPE_UPPER = 1,
- VALUE_TYPE_LOWER = 2,
- VALUE_TYPE_EXACT = VALUE_TYPE_UPPER | VALUE_TYPE_LOWER
-};
-
-
-enum Value {
- VALUE_ZERO = 0,
- VALUE_DRAW = 0,
- VALUE_KNOWN_WIN = 15000,
- VALUE_MATE = 30000,
- VALUE_INFINITE = 30001,
- VALUE_NONE = 30002,
- VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX,
- VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN
-};
-
-ENABLE_OPERATORS_ON(Value)
-
-// Extra operators
-inline Value operator+ (Value v, int i) { return Value(int(v) + i); }
-inline Value operator- (Value v, int i) { return Value(int(v) - i); }
-
-
-enum ScaleFactor {
- SCALE_FACTOR_ZERO = 0,
- SCALE_FACTOR_NORMAL = 64,
- SCALE_FACTOR_MAX = 128,
- SCALE_FACTOR_NONE = 255
-};
-
-
-/// Score enum keeps a midgame and an endgame value in a single
-/// integer (enum), first LSB 16 bits are used to store endgame
-/// value, while upper bits are used for midgame value.
-
-// Compiler is free to choose the enum type as long as can keep
-// its data, so ensure Score to be an integer type.
-enum Score {
- SCORE_ZERO = 0,
- SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
- SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
-};
-
-// Extracting the _signed_ lower and upper 16 bits it not so trivial
-// because according to the standard a simple cast to short is
-// implementation defined and so is a right shift of a signed integer.
-inline Value mg_value(Score s) { return Value(((int(s) + 32768) & ~0xffff) / 0x10000); }
-
-// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in
-// this case, although not 100% standard compliant it seems to work for Intel and MSVC.
-#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
-inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
-#else
-inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); }
-#endif
-
-inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
-
-// Division must be handled separately for each term
-inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); }
-
-// Only declared but not defined. We don't want to multiply two scores due to
-// a very high risk of overflow. So user should explicitly convert to integer.
-inline Score operator*(Score s1, Score s2);
-
-// Remaining operators are standard
-inline Score operator+ (const Score d1, const Score d2) { return Score(int(d1) + int(d2)); }
-inline Score operator- (const Score d1, const Score d2) { return Score(int(d1) - int(d2)); }
-inline Score operator* (int i, const Score d) { return Score(i * int(d)); }
-inline Score operator* (const Score d, int i) { return Score(int(d) * i); }
-inline Score operator- (const Score d) { return Score(-int(d)); }
-inline void operator+= (Score& d1, const Score d2) { d1 = d1 + d2; }
-inline void operator-= (Score& d1, const Score d2) { d1 = d1 - d2; }
-inline void operator*= (Score& d, int i) { d = Score(int(d) * i); }
-inline void operator/= (Score& d, int i) { d = Score(int(d) / i); }
-
-inline Value value_mate_in(int ply) {
- return VALUE_MATE - ply;
-}
-
-inline Value value_mated_in(int ply) {
- return -VALUE_MATE + ply;
-}
-
-#endif // !defined(VALUE_H_INCLUDED)