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Speedup KPK bitbase of 25%
Change the way the index is coded so that now looping from 0 to IndexMax generates the pawns from RANK_7 down to RANK2. Becuase positions with pawns at RANK_7 are easily classified as wins/draws, this small trick allows to reduce the number of needed iterations from 30 down to 26! No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 4 additions and 4 deletions
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@ -39,9 +39,9 @@ namespace {
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// bit 1- 6: black king square (from SQ_A1 to SQ_H8)
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// bit 7-12: white king square (from SQ_A1 to SQ_H8)
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// bit 13-14: white pawn file (from FILE_A to FILE_D)
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// bit 15-17: white pawn rank - 1 (from RANK_2 - 1 to RANK_7 - 1)
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// bit 15-17: white pawn 6 - rank (from 6 - RANK_7 to 6 - RANK_2)
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unsigned index(Color stm, Square bksq, Square wksq, Square psq) {
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return stm + (bksq << 1) + (wksq << 7) + (file_of(psq) << 13) + ((rank_of(psq) - 1) << 15);
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return stm + (bksq << 1) + (wksq << 7) + (file_of(psq) << 13) + ((6 - rank_of(psq)) << 15);
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}
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enum Result {
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@ -94,7 +94,7 @@ void Bitbases::init_kpk() {
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for (idx = 0; idx < IndexMax; idx++)
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db[idx].classify_leaf(idx);
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// Iterate until all positions are classified (30 cycles needed)
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// Iterate until all positions are classified (26 cycles needed)
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while (repeat)
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for (repeat = idx = 0; idx < IndexMax; idx++)
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if (db[idx] == UNKNOWN && db[idx].classify(db) != UNKNOWN)
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@ -114,7 +114,7 @@ namespace {
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stm = Color(idx & 1);
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bksq = Square((idx >> 1) & 0x3F);
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wksq = Square((idx >> 7) & 0x3F);
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psq = File((idx >> 13) & 3) | Rank((idx >> 15) + 1);
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psq = File((idx >> 13) & 3) | Rank(6 - (idx >> 15));
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// Check if two pieces are on the same square or if a king can be captured
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if ( wksq == psq || wksq == bksq || bksq == psq
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