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Position::is_ok()give more info on failed test
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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00bcc64787
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2 changed files with 21 additions and 3 deletions
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@ -2116,7 +2116,7 @@ void Position::flipped_copy(const Position &pos) {
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/// Position::is_ok() performs some consitency checks for the position object.
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/// This is meant to be helpful when debugging.
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bool Position::is_ok() const {
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bool Position::is_ok(int* failedStep) const {
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// What features of the position should be verified?
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static const bool debugBitboards = false;
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@ -2131,23 +2131,30 @@ bool Position::is_ok() const {
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static const bool debugPieceCounts = false;
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static const bool debugPieceList = false;
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if (failedStep) *failedStep = 1;
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// Side to move OK?
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if(!color_is_ok(side_to_move()))
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return false;
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// Are the king squares in the position correct?
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if (failedStep) (*failedStep)++;
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if(piece_on(king_square(WHITE)) != WK)
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return false;
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if (failedStep) (*failedStep)++;
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if(piece_on(king_square(BLACK)) != BK)
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return false;
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// Castle files OK?
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if (failedStep) (*failedStep)++;
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if(!file_is_ok(initialKRFile))
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return false;
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if(!file_is_ok(initialQRFile))
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return false;
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// Do both sides have exactly one king?
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if (failedStep) (*failedStep)++;
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if(debugKingCount) {
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int kingCount[2] = {0, 0};
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for(Square s = SQ_A1; s <= SQ_H8; s++)
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@ -2158,6 +2165,7 @@ bool Position::is_ok() const {
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}
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// Can the side to move capture the opponent's king?
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if (failedStep) (*failedStep)++;
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if(debugKingCapture) {
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Color us = side_to_move();
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Color them = opposite_color(us);
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@ -2167,10 +2175,12 @@ bool Position::is_ok() const {
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}
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// Is there more than 2 checkers?
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if (failedStep) (*failedStep)++;
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if(debugCheckerCount && count_1s(checkersBB) > 2)
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return false;
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// Bitboards OK?
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if (failedStep) (*failedStep)++;
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if(debugBitboards) {
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// The intersection of the white and black pieces must be empty:
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if((pieces_of_color(WHITE) & pieces_of_color(BLACK))
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@ -2191,6 +2201,7 @@ bool Position::is_ok() const {
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}
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// En passant square OK?
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if (failedStep) (*failedStep)++;
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if(ep_square() != SQ_NONE) {
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// The en passant square must be on rank 6, from the point of view of the
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// side to move.
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@ -2199,18 +2210,22 @@ bool Position::is_ok() const {
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}
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// Hash key OK?
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if (failedStep) (*failedStep)++;
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if(debugKey && key != compute_key())
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return false;
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// Pawn hash key OK?
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if (failedStep) (*failedStep)++;
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if(debugPawnKey && pawnKey != compute_pawn_key())
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return false;
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// Material hash key OK?
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if (failedStep) (*failedStep)++;
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if(debugMaterialKey && materialKey != compute_material_key())
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return false;
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// Incremental eval OK?
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if (failedStep) (*failedStep)++;
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if(debugIncrementalEval) {
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if(mgValue != compute_mg_value())
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return false;
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@ -2219,6 +2234,7 @@ bool Position::is_ok() const {
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}
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// Non-pawn material OK?
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if (failedStep) (*failedStep)++;
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if(debugNonPawnMaterial) {
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if(npMaterial[WHITE] != compute_non_pawn_material(WHITE))
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return false;
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@ -2227,12 +2243,14 @@ bool Position::is_ok() const {
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}
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// Piece counts OK?
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if (failedStep) (*failedStep)++;
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if(debugPieceCounts)
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for(Color c = WHITE; c <= BLACK; c++)
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for(PieceType pt = PAWN; pt <= KING; pt++)
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if(pieceCount[c][pt] != count_1s(pieces_of_color_and_type(c, pt)))
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return false;
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if (failedStep) (*failedStep)++;
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if(debugPieceList) {
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for(Color c = WHITE; c <= BLACK; c++)
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for(PieceType pt = PAWN; pt <= KING; pt++)
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@ -2244,6 +2262,6 @@ bool Position::is_ok() const {
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return false;
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}
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}
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if (failedStep) *failedStep = 0;
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return true;
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}
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@ -298,7 +298,7 @@ public:
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void reset_game_ply();
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// Position consistency check, for debugging
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bool is_ok() const;
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bool is_ok(int* failedStep = NULL) const;
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// Static member functions:
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static void init_zobrist();
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