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Fix build under gcc

Also some warnings squashed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2009-10-25 10:22:03 +01:00
parent b38685625a
commit 12b0517d1b

View file

@ -244,25 +244,25 @@ namespace {
// ThreatBonus[][] contains bonus according to which piece type
// attacks which one.
const Value MidgameThreatBonus[8][8] = {
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // not used
V(0),V(30), V(0),V(50), V(70), V(70), V(0), V(0), // KNIGHT attacks
V(0),V(30),V(50), V(0), V(70), V(70), V(0), V(0), // BISHOP attacks
V(0),V(20),V(40),V(40), V(0), V(50), V(0), V(0), // ROOK attacks
V(0),V(40),V(40),V(40), V(40), V(0), V(0), V(0), // QUEEN attacks
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // not used
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // not used
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) // not used
{ V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }, // not used
{ V(0),V(30), V(0),V(50), V(70), V(70), V(0), V(0) }, // KNIGHT attacks
{ V(0),V(30),V(50), V(0), V(70), V(70), V(0), V(0) }, // BISHOP attacks
{ V(0),V(20),V(40),V(40), V(0), V(50), V(0), V(0) }, // ROOK attacks
{ V(0),V(40),V(40),V(40), V(40), V(0), V(0), V(0) }, // QUEEN attacks
{ V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }, // not used
{ V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }, // not used
{ V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) } // not used
};
const Value EndgameThreatBonus[8][8] = {
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // not used
V(0),V(40), V(0),V(50),V(100),V(100), V(0), V(0), // KNIGHT attacks
V(0),V(40),V(50), V(0),V(100),V(100), V(0), V(0), // BISHOP attacks
V(0),V(30),V(50),V(50), V(0), V(50), V(0), V(0), // ROOK attacks
V(0),V(40),V(40),V(40), V(40), V(0), V(0), V(0), // QUEEN attacks
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // not used
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // not used
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) // not used
{ V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }, // not used
{ V(0),V(40), V(0),V(50),V(100),V(100), V(0), V(0) }, // KNIGHT attacks
{ V(0),V(40),V(50), V(0),V(100),V(100), V(0), V(0) }, // BISHOP attacks
{ V(0),V(30),V(50),V(50), V(0), V(50), V(0), V(0) }, // ROOK attacks
{ V(0),V(40),V(40),V(40), V(40), V(0), V(0), V(0) }, // QUEEN attacks
{ V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }, // not used
{ V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }, // not used
{ V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) } // not used
};
// ThreatedByPawnPenalty[] contains a penalty according to which piece
@ -310,6 +310,9 @@ namespace {
template<Color Us, bool HasPopCnt>
void evaluate_king(const Position& pos, EvalInfo& ei);
template<Color Us>
void evaluate_threats(const Position& pos, EvalInfo& ei);
template<Color Us, bool HasPopCnt>
void evaluate_space(const Position& pos, EvalInfo& ei);