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Use acquire() and release() for spinlocks

It is more idiomatick than lock() and unlock()

No functional change.
This commit is contained in:
Marco Costalba 2015-03-15 07:39:10 +01:00
parent bae4679de2
commit 13d4df95cd
4 changed files with 31 additions and 30 deletions

View file

@ -162,9 +162,9 @@ void MovePicker::score<CAPTURES>() {
template<>
void MovePicker::score<QUIETS>() {
Square prevMoveSq = to_sq((ss-1)->currentMove);
Piece prevMovePiece = pos.piece_on(prevMoveSq);
const HistoryStats &cmh = counterMovesHistory[prevMovePiece][prevMoveSq];
Square prevSq = to_sq((ss-1)->currentMove);
const HistoryStats& cmh = counterMovesHistory[pos.piece_on(prevSq)][prevSq];
for (auto& m : *this)
m.value = history[pos.moved_piece(m)][to_sq(m)]

View file

@ -826,7 +826,7 @@ moves_loop: // When in check and at SpNode search starts from here
continue;
moveCount = ++splitPoint->moveCount;
splitPoint->mutex.unlock();
splitPoint->spinlock.release();
}
else
++moveCount;
@ -895,7 +895,7 @@ moves_loop: // When in check and at SpNode search starts from here
&& moveCount >= FutilityMoveCounts[improving][depth])
{
if (SpNode)
splitPoint->mutex.lock();
splitPoint->spinlock.acquire();
continue;
}
@ -914,7 +914,7 @@ moves_loop: // When in check and at SpNode search starts from here
if (SpNode)
{
splitPoint->mutex.lock();
splitPoint->spinlock.acquire();
if (bestValue > splitPoint->bestValue)
splitPoint->bestValue = bestValue;
}
@ -926,7 +926,7 @@ moves_loop: // When in check and at SpNode search starts from here
if (predictedDepth < 4 * ONE_PLY && pos.see_sign(move) < VALUE_ZERO)
{
if (SpNode)
splitPoint->mutex.lock();
splitPoint->spinlock.acquire();
continue;
}
@ -1026,7 +1026,7 @@ moves_loop: // When in check and at SpNode search starts from here
// Step 18. Check for new best move
if (SpNode)
{
splitPoint->mutex.lock();
splitPoint->spinlock.acquire();
bestValue = splitPoint->bestValue;
alpha = splitPoint->alpha;
}
@ -1630,7 +1630,7 @@ void Thread::idle_loop() {
std::memcpy(ss-2, sp->ss-2, 5 * sizeof(Stack));
ss->splitPoint = sp;
sp->mutex.lock();
sp->spinlock.acquire();
assert(activePosition == nullptr);
@ -1659,7 +1659,7 @@ void Thread::idle_loop() {
// After releasing the lock we can't access any SplitPoint related data
// in a safe way because it could have been released under our feet by
// the sp master.
sp->mutex.unlock();
sp->spinlock.release();
// Try to late join to another split point if none of its slaves has
// already finished.
@ -1699,12 +1699,12 @@ void Thread::idle_loop() {
sp = bestSp;
// Recheck the conditions under lock protection
sp->mutex.lock();
sp->spinlock.acquire();
if ( sp->allSlavesSearching
&& sp->slavesMask.count() < MAX_SLAVES_PER_SPLITPOINT)
{
allocMutex.lock();
spinlock.acquire();
if (can_join(sp))
{
@ -1713,10 +1713,10 @@ void Thread::idle_loop() {
searching = true;
}
allocMutex.unlock();
spinlock.release();
}
sp->mutex.unlock();
sp->spinlock.release();
}
}
}
@ -1767,7 +1767,7 @@ void check_time() {
{
SplitPoint& sp = th->splitPoints[i];
sp.mutex.lock();
sp.spinlock.acquire();
nodes += sp.nodes;
@ -1775,7 +1775,7 @@ void check_time() {
if (sp.slavesMask.test(idx) && Threads[idx]->activePosition)
nodes += Threads[idx]->activePosition->nodes_searched();
sp.mutex.unlock();
sp.spinlock.release();
}
if (nodes >= Limits.nodes)

View file

@ -144,7 +144,7 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
// Pick and init the next available split point
SplitPoint& sp = splitPoints[splitPointsSize];
sp.mutex.lock(); // No contention here until we don't increment splitPointsSize
sp.spinlock.acquire(); // No contention here until we don't increment splitPointsSize
sp.master = this;
sp.parentSplitPoint = activeSplitPoint;
@ -174,7 +174,7 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
while ( sp.slavesMask.count() < MAX_SLAVES_PER_SPLITPOINT
&& (slave = Threads.available_slave(&sp)) != nullptr)
{
slave->allocMutex.lock();
slave->spinlock.acquire();
if (slave->can_join(activeSplitPoint))
{
@ -183,14 +183,14 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
slave->searching = true;
}
slave->allocMutex.unlock();
slave->spinlock.release();
}
// Everything is set up. The master thread enters the idle loop, from which
// it will instantly launch a search, because its 'searching' flag is set.
// The thread will return from the idle loop when all slaves have finished
// their work at this split point.
sp.mutex.unlock();
sp.spinlock.release();
Thread::idle_loop(); // Force a call to base class idle_loop()
@ -205,7 +205,7 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
// We have returned from the idle loop, which means that all threads are
// finished. Note that decreasing splitPointsSize must be done under lock
// protection to avoid a race with Thread::can_join().
sp.mutex.lock();
sp.spinlock.acquire();
--splitPointsSize;
activeSplitPoint = sp.parentSplitPoint;
@ -214,7 +214,7 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
*bestMove = sp.bestMove;
*bestValue = sp.bestValue;
sp.mutex.unlock();
sp.spinlock.release();
}

View file

@ -41,16 +41,17 @@ const size_t MAX_SPLITPOINTS_PER_THREAD = 8;
const size_t MAX_SLAVES_PER_SPLITPOINT = 4;
class Spinlock {
std::atomic_int _lock;
std::atomic_int lock;
public:
Spinlock() { _lock = 1; } // Init here to workaround a bug with MSVC 2013
void lock() {
while (_lock.fetch_sub(1, std::memory_order_acquire) != 1)
for (int cnt = 0; _lock.load(std::memory_order_relaxed) <= 0; ++cnt)
Spinlock() { lock = 1; } // Init here to workaround a bug with MSVC 2013
void acquire() {
while (lock.fetch_sub(1, std::memory_order_acquire) != 1)
for (int cnt = 0; lock.load(std::memory_order_relaxed) <= 0; ++cnt)
if (cnt >= 10000) std::this_thread::yield(); // Be nice to hyperthreading
}
void unlock() { _lock.store(1, std::memory_order_release); }
void release() { lock.store(1, std::memory_order_release); }
};
@ -73,7 +74,7 @@ struct SplitPoint {
SplitPoint* parentSplitPoint;
// Shared variable data
Spinlock mutex;
Spinlock spinlock;
std::bitset<MAX_THREADS> slavesMask;
volatile bool allSlavesSearching;
volatile uint64_t nodes;
@ -97,6 +98,7 @@ struct ThreadBase {
std::thread nativeThread;
Mutex mutex;
Spinlock spinlock;
ConditionVariable sleepCondition;
volatile bool exit = false;
};
@ -127,7 +129,6 @@ struct Thread : public ThreadBase {
SplitPoint* volatile activeSplitPoint;
volatile size_t splitPointsSize;
volatile bool searching;
Spinlock allocMutex;
};