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https://github.com/sockspls/badfish
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Tune search constants
STC failed red : LLR: -2.95 (-2.94,2.94) [0.00,3.50] Total: 41667 W: 9094 L: 9138 D: 23435 https://tests.stockfishchess.org/tests/view/5df7bb566932658fe9b45253 LTC failed yellow : LLR: -2.96 (-2.94,2.94) [0.00,3.50] Total: 113667 W: 18330 L: 18196 D: 77141 https://tests.stockfishchess.org/tests/view/5df562386932658fe9b451c7 VLTC turned green : LLR: 2.95 (-2.94,2.94) [0.00,3.50] Total: 128630 W: 17747 L: 17273 D: 93610 https://tests.stockfishchess.org/tests/view/5df9054dcde01bf360ab78db Bench 5180012
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1 changed files with 26 additions and 26 deletions
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@ -65,9 +65,9 @@ namespace {
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constexpr uint64_t ttHitAverageResolution = 1024;
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// Razor and futility margins
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constexpr int RazorMargin = 594;
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constexpr int RazorMargin = 531;
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Value futility_margin(Depth d, bool improving) {
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return Value(232 * (d - improving));
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return Value(217 * (d - improving));
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}
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// Reductions lookup table, initialized at startup
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@ -75,7 +75,7 @@ namespace {
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Depth reduction(bool i, Depth d, int mn) {
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int r = Reductions[d] * Reductions[mn];
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return (r + 520) / 1024 + (!i && r > 999);
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return (r + 511) / 1024 + (!i && r > 1007);
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}
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constexpr int futility_move_count(bool improving, Depth depth) {
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@ -84,7 +84,7 @@ namespace {
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// History and stats update bonus, based on depth
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int stat_bonus(Depth d) {
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return d > 17 ? -8 : 22 * d * d + 151 * d - 140;
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return d > 15 ? -8 : 19 * d * d + 155 * d - 132;
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}
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// Add a small random component to draw evaluations to avoid 3fold-blindness
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@ -194,7 +194,7 @@ namespace {
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void Search::init() {
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for (int i = 1; i < MAX_MOVES; ++i)
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Reductions[i] = int((23.4 + std::log(Threads.size()) / 2) * std::log(i));
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Reductions[i] = int((24.8 + std::log(Threads.size()) / 2) * std::log(i));
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}
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@ -428,12 +428,12 @@ void Thread::search() {
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if (rootDepth >= 4)
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{
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Value previousScore = rootMoves[pvIdx].previousScore;
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delta = Value(21 + abs(previousScore) / 128);
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delta = Value(21 + abs(previousScore) / 256);
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alpha = std::max(previousScore - delta,-VALUE_INFINITE);
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beta = std::min(previousScore + delta, VALUE_INFINITE);
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// Adjust contempt based on root move's previousScore (dynamic contempt)
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int dct = ct + (111 - ct / 2) * previousScore / (abs(previousScore) + 176);
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int dct = ct + (102 - ct / 2) * previousScore / (abs(previousScore) + 157);
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contempt = (us == WHITE ? make_score(dct, dct / 2)
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: -make_score(dct, dct / 2));
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@ -531,13 +531,13 @@ void Thread::search() {
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&& !Threads.stop
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&& !mainThread->stopOnPonderhit)
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{
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double fallingEval = (354 + 6 * (mainThread->previousScore - bestValue)
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+ 6 * (mainThread->iterValue[iterIdx] - bestValue)) / 692.0;
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double fallingEval = (332 + 6 * (mainThread->previousScore - bestValue)
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+ 6 * (mainThread->iterValue[iterIdx] - bestValue)) / 704.0;
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fallingEval = clamp(fallingEval, 0.5, 1.5);
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// If the bestMove is stable over several iterations, reduce time accordingly
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timeReduction = lastBestMoveDepth + 9 < completedDepth ? 1.97 : 0.98;
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double reduction = (1.36 + mainThread->previousTimeReduction) / (2.29 * timeReduction);
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timeReduction = lastBestMoveDepth + 9 < completedDepth ? 1.94 : 0.91;
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double reduction = (1.41 + mainThread->previousTimeReduction) / (2.27 * timeReduction);
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// Use part of the gained time from a previous stable move for the current move
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for (Thread* th : Threads)
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@ -817,7 +817,7 @@ namespace {
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// Step 8. Futility pruning: child node (~30 Elo)
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if ( !PvNode
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&& depth < 7
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&& depth < 6
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&& eval - futility_margin(depth, improving) >= beta
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&& eval < VALUE_KNOWN_WIN) // Do not return unproven wins
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return eval;
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@ -825,10 +825,10 @@ namespace {
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// Step 9. Null move search with verification search (~40 Elo)
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if ( !PvNode
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&& (ss-1)->currentMove != MOVE_NULL
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&& (ss-1)->statScore < 22661
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&& (ss-1)->statScore < 23405
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&& eval >= beta
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&& eval >= ss->staticEval
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&& ss->staticEval >= beta - 33 * depth + 299 - improving * 30
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&& ss->staticEval >= beta - 32 * depth + 317 - improving * 30
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&& !excludedMove
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&& pos.non_pawn_material(us)
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&& (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor))
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@ -836,7 +836,7 @@ namespace {
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assert(eval - beta >= 0);
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// Null move dynamic reduction based on depth and value
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Depth R = (835 + 70 * depth) / 256 + std::min(int(eval - beta) / 185, 3);
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Depth R = (854 + 68 * depth) / 258 + std::min(int(eval - beta) / 192, 3);
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ss->currentMove = MOVE_NULL;
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ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
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@ -879,7 +879,7 @@ namespace {
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&& depth >= 5
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&& abs(beta) < VALUE_MATE_IN_MAX_PLY)
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{
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Value raisedBeta = std::min(beta + 191 - 46 * improving, VALUE_INFINITE);
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Value raisedBeta = std::min(beta + 189 - 45 * improving, VALUE_INFINITE);
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MovePicker mp(pos, ttMove, raisedBeta - ss->staticEval, &thisThread->captureHistory);
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int probCutCount = 0;
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@ -1003,14 +1003,14 @@ moves_loop: // When in check, search starts from here
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// Futility pruning: parent node (~2 Elo)
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if ( lmrDepth < 6
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&& !inCheck
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&& ss->staticEval + 250 + 211 * lmrDepth <= alpha)
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&& ss->staticEval + 255 + 182 * lmrDepth <= alpha)
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continue;
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// Prune moves with negative SEE (~10 Elo)
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if (!pos.see_ge(move, Value(-(31 - std::min(lmrDepth, 18)) * lmrDepth * lmrDepth)))
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if (!pos.see_ge(move, Value(-(32 - std::min(lmrDepth, 18)) * lmrDepth * lmrDepth)))
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continue;
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}
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else if (!pos.see_ge(move, Value(-199) * depth)) // (~20 Elo)
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else if (!pos.see_ge(move, Value(-194) * depth)) // (~20 Elo)
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continue;
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}
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@ -1104,12 +1104,12 @@ moves_loop: // When in check, search starts from here
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|| moveCountPruning
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|| ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha
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|| cutNode
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|| thisThread->ttHitAverage < 384 * ttHitAverageResolution * ttHitAverageWindow / 1024))
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|| thisThread->ttHitAverage < 375 * ttHitAverageResolution * ttHitAverageWindow / 1024))
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{
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Depth r = reduction(improving, depth, moveCount);
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// Decrease reduction if the ttHit running average is large
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if (thisThread->ttHitAverage > 544 * ttHitAverageResolution * ttHitAverageWindow / 1024)
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if (thisThread->ttHitAverage > 500 * ttHitAverageResolution * ttHitAverageWindow / 1024)
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r--;
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// Reduction if other threads are searching this position.
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@ -1121,7 +1121,7 @@ moves_loop: // When in check, search starts from here
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r -= 2;
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// Decrease reduction if opponent's move count is high (~10 Elo)
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if ((ss-1)->moveCount > 15)
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if ((ss-1)->moveCount > 14)
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r--;
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// Decrease reduction if ttMove has been singularly extended
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@ -1149,7 +1149,7 @@ moves_loop: // When in check, search starts from here
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+ (*contHist[0])[movedPiece][to_sq(move)]
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+ (*contHist[1])[movedPiece][to_sq(move)]
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+ (*contHist[3])[movedPiece][to_sq(move)]
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- 4729;
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- 4926;
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// Reset statScore to zero if negative and most stats shows >= 0
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if ( ss->statScore < 0
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@ -1159,10 +1159,10 @@ moves_loop: // When in check, search starts from here
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ss->statScore = 0;
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// Decrease/increase reduction by comparing opponent's stat score (~10 Elo)
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if (ss->statScore >= -99 && (ss-1)->statScore < -116)
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if (ss->statScore >= -102 && (ss-1)->statScore < -114)
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r--;
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else if ((ss-1)->statScore >= -117 && ss->statScore < -144)
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else if ((ss-1)->statScore >= -116 && ss->statScore < -154)
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r++;
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// Decrease/increase reduction for moves with a good/bad history (~30 Elo)
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@ -1421,7 +1421,7 @@ moves_loop: // When in check, search starts from here
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if (PvNode && bestValue > alpha)
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alpha = bestValue;
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futilityBase = bestValue + 153;
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futilityBase = bestValue + 154;
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}
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const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
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