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Rename Refutation to Countermove
Use proper naming according to: http://chessprogramming.wikispaces.com/Countermove+Heuristic The name of this idea is "Countermove Heuristic" and was first introduced by Jos Uiterwijk in 1992 No functional change.
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3 changed files with 41 additions and 40 deletions
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@ -70,8 +70,8 @@ namespace {
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/// search captures, promotions and some checks) and about how important good
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/// move ordering is at the current node.
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, const Refutations& r,
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Search::Stack* s, Value beta) : pos(p), Hist(h), depth(d) {
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h, const CountermovesStats& cm,
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Search::Stack* s, Value beta) : pos(p), history(h), depth(d) {
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assert(d > DEPTH_ZERO);
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@ -90,7 +90,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, c
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killers[0].move = ss->killers[0];
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killers[1].move = ss->killers[1];
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Square prevSq = to_sq((ss-1)->currentMove);
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killers[2].move = r[pos.piece_on(prevSq)][prevSq];
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killers[2].move = cm[pos.piece_on(prevSq)][prevSq];
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// Consider sligtly negative captures as good if at low depth and far from beta
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if (ss && ss->staticEval < beta - PawnValueMg && d < 3 * ONE_PLY)
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@ -105,8 +105,8 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, c
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end += (ttMove != MOVE_NONE);
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}
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
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Square sq) : pos(p), Hist(h), cur(moves), end(moves) {
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
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Square sq) : pos(p), history(h), cur(moves), end(moves) {
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assert(d <= DEPTH_ZERO);
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@ -137,8 +137,8 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
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end += (ttMove != MOVE_NONE);
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}
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MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType pt)
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: pos(p), Hist(h), cur(moves), end(moves) {
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MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, PieceType pt)
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: pos(p), history(h), cur(moves), end(moves) {
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assert(!pos.checkers());
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@ -196,7 +196,7 @@ void MovePicker::score<QUIETS>() {
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for (MoveStack* it = moves; it != end; ++it)
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{
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m = it->move;
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it->score = Hist[pos.piece_moved(m)][to_sq(m)];
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it->score = history[pos.piece_moved(m)][to_sq(m)];
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}
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}
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@ -212,13 +212,13 @@ void MovePicker::score<EVASIONS>() {
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{
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m = it->move;
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if ((seeScore = pos.see_sign(m)) < 0)
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it->score = seeScore - History::Max; // At the bottom
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it->score = seeScore - HistoryStats::Max; // At the bottom
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else if (pos.is_capture(m))
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it->score = PieceValue[MG][pos.piece_on(to_sq(m))]
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- type_of(pos.piece_moved(m)) + History::Max;
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- type_of(pos.piece_moved(m)) + HistoryStats::Max;
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else
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it->score = Hist[pos.piece_moved(m)][to_sq(m)];
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it->score = history[pos.piece_moved(m)][to_sq(m)];
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}
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}
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@ -30,14 +30,13 @@
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/// The Stats struct stores moves statistics. According to the template parameter
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/// the class can store History, Gains and Refutations statistics. History records
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/// how often different moves have been successful or unsuccessful during the
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/// current search and is used for reduction and move ordering decisions. Gains
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/// records the move's best evaluation gain from one ply to the next and is used
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/// for pruning decisions. Refutations store the move that refute a previous one.
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/// Entries are stored according only to moving piece and destination square, in
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/// particular two moves with different origin but same destination and same piece
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/// will be considered identical.
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/// the class can store History, Gains and Countermoves. History records how often
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/// different moves have been successful or unsuccessful during the current search
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/// and is used for reduction and move ordering decisions. Gains records the move's
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/// best evaluation gain from one ply to the next and is used for pruning decisions.
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/// Countermoves store the move that refute a previous one. Entries are stored
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/// according only to moving piece and destination square, hence two moves with
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/// different origin but same destination and piece will be considered identical.
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template<bool Gain, typename T>
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struct Stats {
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@ -60,9 +59,9 @@ private:
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T table[PIECE_NB][SQUARE_NB];
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};
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typedef Stats<true, Value> Gains;
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typedef Stats<false, Value> History;
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typedef Stats<false, Move> Refutations;
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typedef Stats< true, Value> GainsStats;
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typedef Stats<false, Value> HistoryStats;
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typedef Stats<false, Move> CountermovesStats;
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/// MovePicker class is used to pick one pseudo legal move at a time from the
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@ -77,9 +76,11 @@ class MovePicker {
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MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
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public:
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MovePicker(const Position&, Move, Depth, const History&, const Refutations&, Search::Stack*, Value);
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MovePicker(const Position&, Move, Depth, const History&, Square);
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MovePicker(const Position&, Move, const History&, PieceType);
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MovePicker(const Position&, Move, Depth, const HistoryStats&, Square);
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MovePicker(const Position&, Move, const HistoryStats&, PieceType);
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MovePicker(const Position&, Move, Depth, const HistoryStats&,
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const CountermovesStats&, Search::Stack*, Value);
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template<bool SpNode> Move next_move();
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private:
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@ -87,7 +88,7 @@ private:
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void generate_next();
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const Position& pos;
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const History& Hist;
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const HistoryStats& history;
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Search::Stack* ss;
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Depth depth;
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Move ttMove;
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@ -86,9 +86,9 @@ namespace {
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TimeManager TimeMgr;
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int BestMoveChanges;
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Value DrawValue[COLOR_NB];
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History Hist;
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Gains Gain;
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Refutations Refutation;
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HistoryStats History;
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GainsStats Gains;
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CountermovesStats Countermoves;
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template <NodeType NT>
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Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth);
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@ -304,9 +304,9 @@ namespace {
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bestValue = delta = -VALUE_INFINITE;
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ss->currentMove = MOVE_NULL; // Hack to skip update gains
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TT.new_search();
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Hist.clear();
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Gain.clear();
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Refutation.clear();
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History.clear();
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Gains.clear();
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Countermoves.clear();
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PVSize = Options["MultiPV"];
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Skill skill(Options["Skill Level"]);
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@ -623,7 +623,7 @@ namespace {
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&& type_of(move) == NORMAL)
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{
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Square to = to_sq(move);
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Gain.update(pos.piece_on(to), to, -(ss-1)->staticEval - ss->staticEval);
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Gains.update(pos.piece_on(to), to, -(ss-1)->staticEval - ss->staticEval);
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}
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// Step 6. Razoring (is omitted in PV nodes)
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@ -734,7 +734,7 @@ namespace {
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assert((ss-1)->currentMove != MOVE_NONE);
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assert((ss-1)->currentMove != MOVE_NULL);
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MovePicker mp(pos, ttMove, Hist, pos.captured_piece_type());
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MovePicker mp(pos, ttMove, History, pos.captured_piece_type());
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CheckInfo ci(pos);
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while ((move = mp.next_move<false>()) != MOVE_NONE)
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@ -766,7 +766,7 @@ namespace {
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split_point_start: // At split points actual search starts from here
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MovePicker mp(pos, ttMove, depth, Hist, Refutation, ss, PvNode ? -VALUE_INFINITE : beta);
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MovePicker mp(pos, ttMove, depth, History, Countermoves, ss, PvNode ? -VALUE_INFINITE : beta);
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CheckInfo ci(pos);
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value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
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singularExtensionNode = !RootNode
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@ -884,7 +884,7 @@ split_point_start: // At split points actual search starts from here
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// but fixing this made program slightly weaker.
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Depth predictedDepth = newDepth - reduction<PvNode>(depth, moveCount);
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futilityValue = ss->staticEval + ss->evalMargin + futility_margin(predictedDepth, moveCount)
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+ Gain[pos.piece_moved(move)][to_sq(move)];
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+ Gains[pos.piece_moved(move)][to_sq(move)];
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if (futilityValue < beta)
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{
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@ -1091,18 +1091,18 @@ split_point_start: // At split points actual search starts from here
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// Increase history value of the cut-off move
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Value bonus = Value(int(depth) * int(depth));
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Hist.update(pos.piece_moved(bestMove), to_sq(bestMove), bonus);
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History.update(pos.piece_moved(bestMove), to_sq(bestMove), bonus);
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if (is_ok((ss-1)->currentMove))
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{
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Square prevSq = to_sq((ss-1)->currentMove);
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Refutation.update(pos.piece_on(prevSq), prevSq, bestMove);
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Countermoves.update(pos.piece_on(prevSq), prevSq, bestMove);
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}
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// Decrease history of all the other played non-capture moves
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for (int i = 0; i < playedMoveCount - 1; i++)
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{
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Move m = movesSearched[i];
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Hist.update(pos.piece_moved(m), to_sq(m), -bonus);
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History.update(pos.piece_moved(m), to_sq(m), -bonus);
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}
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}
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}
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@ -1215,7 +1215,7 @@ split_point_start: // At split points actual search starts from here
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// to search the moves. Because the depth is <= 0 here, only captures,
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// queen promotions and checks (only if depth >= DEPTH_QS_CHECKS) will
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// be generated.
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MovePicker mp(pos, ttMove, depth, Hist, to_sq((ss-1)->currentMove));
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MovePicker mp(pos, ttMove, depth, History, to_sq((ss-1)->currentMove));
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CheckInfo ci(pos);
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// Loop through the moves until no moves remain or a beta cutoff occurs
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