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Change slave_available() API
To return a pointer to the available thread instead of a bool. This allows to simplify the core loop in split(). No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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commit
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3 changed files with 12 additions and 15 deletions
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@ -1025,7 +1025,7 @@ split_point_start: // At split points actual search starts from here
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// Step 19. Check for splitting the search
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if ( !SpNode
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&& depth >= Threads.minimumSplitDepth
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&& Threads.slave_available(thisThread)
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&& Threads.available_slave(thisThread)
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&& thisThread->splitPointsSize < MAX_SPLITPOINTS_PER_THREAD)
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{
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assert(bestValue < beta);
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@ -229,13 +229,13 @@ void ThreadPool::read_uci_options() {
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// slave_available() tries to find an idle thread which is available as a slave
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// for the thread 'master'.
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bool ThreadPool::slave_available(Thread* master) const {
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Thread* ThreadPool::available_slave(Thread* master) const {
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for (const_iterator it = begin(); it != end(); ++it)
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if ((*it)->is_available_to(master))
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return true;
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return *it;
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return false;
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return NULL;
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}
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@ -290,18 +290,15 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
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activeSplitPoint = &sp;
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size_t slavesCnt = 1; // This thread is always included
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Thread* slave;
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for (ThreadPool::iterator it = Threads.begin(); it != Threads.end() && !Fake; ++it)
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while ( (slave = Threads.available_slave(this)) != NULL
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&& ++slavesCnt <= Threads.maxThreadsPerSplitPoint && !Fake)
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{
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Thread* slave = *it;
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if (slave->is_available_to(this) && ++slavesCnt <= Threads.maxThreadsPerSplitPoint)
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{
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sp.slavesMask |= 1ULL << slave->idx;
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slave->activeSplitPoint = &sp;
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slave->searching = true; // Slave leaves idle_loop()
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slave->notify_one(); // Could be sleeping
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}
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sp.slavesMask |= 1ULL << slave->idx;
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slave->activeSplitPoint = &sp;
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slave->searching = true; // Slave leaves idle_loop()
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slave->notify_one(); // Could be sleeping
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}
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sp.mutex.unlock();
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@ -149,7 +149,7 @@ struct ThreadPool : public std::vector<Thread*> {
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MainThread* main_thread() { return static_cast<MainThread*>((*this)[0]); }
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void read_uci_options();
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bool slave_available(Thread* master) const;
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Thread* available_slave(Thread* master) const;
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void wait_for_think_finished();
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void start_thinking(const Position&, const Search::LimitsType&,
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const std::vector<Move>&, Search::StateStackPtr&);
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