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Scale eval when down to only one pawn
Passed both short TC LLR: 2.97 (-2.94,2.94) [-1.50,4.50] Total: 11921 W: 2346 L: 2208 D: 7367 And long TC LLR: 2.97 (-2.94,2.94) [0.00,6.00] Total: 21002 W: 3395 L: 3197 D: 14410 bench: 7602383
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3 changed files with 19 additions and 8 deletions
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@ -358,9 +358,9 @@ Value do_evaluate(const Position& pos) {
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// If we don't already have an unusual scale factor, check for opposite
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// colored bishop endgames, and use a lower scale for those.
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if ( ei.mi->game_phase() < PHASE_MIDGAME
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&& pos.opposite_bishops()
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&& sf == SCALE_FACTOR_NORMAL)
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if ( ei.mi->game_phase() < PHASE_MIDGAME
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&& pos.opposite_bishops()
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&& (sf == SCALE_FACTOR_NORMAL || sf == SCALE_FACTOR_ONEPAWN))
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{
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// Ignoring any pawns, do both sides only have a single bishop and no
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// other pieces?
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@ -375,7 +375,7 @@ Value do_evaluate(const Position& pos) {
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else
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// Endgame with opposite-colored bishops, but also other pieces. Still
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// a bit drawish, but not as drawish as with only the two bishops.
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sf = ScaleFactor(50);
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sf = ScaleFactor(50 * sf / SCALE_FACTOR_NORMAL);
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}
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Value v = interpolate(score, ei.mi->game_phase(), sf);
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@ -246,6 +246,16 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) {
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(npm_w == npm_b || npm_b < RookValueMg ? 0 : NoPawnsSF[std::min(pos.count<BISHOP>(BLACK), 2)]);
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}
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if (pos.count<PAWN>(WHITE) == 1 && npm_w - npm_b <= BishopValueMg)
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{
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e->factor[WHITE] = (uint8_t) SCALE_FACTOR_ONEPAWN;
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}
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if (pos.count<PAWN>(BLACK) == 1 && npm_b - npm_w <= BishopValueMg)
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{
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e->factor[BLACK] = (uint8_t) SCALE_FACTOR_ONEPAWN;
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}
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// Compute the space weight
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if (npm_w + npm_b >= 2 * QueenValueMg + 4 * RookValueMg + 2 * KnightValueMg)
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{
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@ -138,10 +138,11 @@ enum Phase {
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};
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enum ScaleFactor {
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SCALE_FACTOR_DRAW = 0,
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SCALE_FACTOR_NORMAL = 64,
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SCALE_FACTOR_MAX = 128,
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SCALE_FACTOR_NONE = 255
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SCALE_FACTOR_DRAW = 0,
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SCALE_FACTOR_ONEPAWN = 48,
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SCALE_FACTOR_NORMAL = 64,
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SCALE_FACTOR_MAX = 128,
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SCALE_FACTOR_NONE = 255
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};
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enum Bound {
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