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Small tweaks in pawns.cpp
No functional change.
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1 changed files with 7 additions and 9 deletions
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@ -138,13 +138,12 @@ namespace {
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e->semiopenFiles[Us] &= ~(1 << f);
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e->semiopenFiles[Us] &= ~(1 << f);
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// Previous rank
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// Previous rank
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p = rank_bb(s - pawn_push(Us));
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p = rank_bb(s - Up);
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// Flag the pawn as passed, isolated, doubled,
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// Flag the pawn
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// unsupported or connected (but not the backward one).
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connected = ourPawns & adjacent_files_bb(f) & (rank_bb(s) | p);
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connected = ourPawns & adjacent_files_bb(f) & (rank_bb(s) | p);
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phalanx = connected & rank_bb(s);
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phalanx = connected & rank_bb(s);
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unsupported = !(ourPawns & adjacent_files_bb(f) & p);
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unsupported = !(connected & p);
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isolated = !(ourPawns & adjacent_files_bb(f));
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isolated = !(ourPawns & adjacent_files_bb(f));
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doubled = ourPawns & forward_bb(Us, s);
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doubled = ourPawns & forward_bb(Us, s);
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opposed = theirPawns & forward_bb(Us, s);
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opposed = theirPawns & forward_bb(Us, s);
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@ -152,7 +151,7 @@ namespace {
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lever = theirPawns & pawnAttacksBB[s];
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lever = theirPawns & pawnAttacksBB[s];
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// Test for backward pawn.
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// Test for backward pawn.
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// If the pawn is passed, isolated, connected or a lever it cannot be
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// If the pawn is passed, isolated, lever or connected it cannot be
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// backward. If there are friendly pawns behind on adjacent files
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// backward. If there are friendly pawns behind on adjacent files
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// it cannot be backward either.
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// it cannot be backward either.
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if ( (passed | isolated | lever | connected)
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if ( (passed | isolated | lever | connected)
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@ -160,7 +159,7 @@ namespace {
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backward = false;
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backward = false;
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else
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else
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{
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{
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// We now know that there are no friendly pawns beside or behind this
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// We now know there are no friendly pawns beside or behind this
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// pawn on adjacent files. We now check whether the pawn is
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// pawn on adjacent files. We now check whether the pawn is
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// backward by looking in the forward direction on the adjacent
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// backward by looking in the forward direction on the adjacent
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// files, and picking the closest pawn there.
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// files, and picking the closest pawn there.
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@ -226,9 +225,8 @@ void init()
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for (int phalanx = 0; phalanx <= 1; ++phalanx)
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for (int phalanx = 0; phalanx <= 1; ++phalanx)
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for (Rank r = RANK_2; r < RANK_8; ++r)
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for (Rank r = RANK_2; r < RANK_8; ++r)
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{
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{
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int bonus = Seed[r] + (phalanx ? (Seed[r + 1] - Seed[r]) / 2 : 0);
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int v = (Seed[r] + (phalanx ? (Seed[r + 1] - Seed[r]) / 2 : 0)) >> opposed;
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bonus >>= opposed;
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Connected[opposed][phalanx][r] = make_score( 3 * v / 2, v);
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Connected[opposed][phalanx][r] = make_score( 3 * bonus / 2, bonus);
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}
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}
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}
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}
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