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Simplify the use of classical eval
no benefit of the fallback term (exercised rarely). Cleanup the associated code. passed STC https://tests.stockfishchess.org/tests/view/62f62c2b6f0a08af9f776367 LLR: 2.96 (-2.94,2.94) <-1.75,0.25> Total: 67832 W: 18334 L: 18148 D: 31350 Ptnml(0-2): 369, 7171, 18609, 7439, 328 passed LTC https://tests.stockfishchess.org/tests/view/62f68beb6f0a08af9f77710e LLR: 2.94 (-2.94,2.94) <-1.75,0.25> Total: 104664 W: 28363 L: 28233 D: 48068 Ptnml(0-2): 169, 10162, 31511, 10350, 140 closes https://github.com/official-stockfish/Stockfish/pull/4132 Bench: 6079565
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1 changed files with 18 additions and 23 deletions
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@ -1053,34 +1053,29 @@ Value Eval::evaluate(const Position& pos, int* complexity) {
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Value v;
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Color stm = pos.side_to_move();
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Value psq = pos.psq_eg_stm();
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// Deciding between classical and NNUE eval (~10 Elo): for high PSQ imbalance we use classical,
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// but we switch to NNUE during long shuffling or with high material on the board.
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bool useClassical = (pos.count<ALL_PIECES>() > 7)
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&& abs(psq) * 5 > (856 + pos.non_pawn_material() / 64) * (10 + pos.rule50_count());
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// Deciding between classical and NNUE eval (~10 Elo): for high PSQ imbalance we use classical,
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// Deciding between classical and NNUE eval: for high PSQ imbalance we use classical,
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// but we switch to NNUE during long shuffling or with high material on the board.
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if (!useNNUE || useClassical)
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{
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bool useClassical = !useNNUE ||
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((pos.count<ALL_PIECES>() > 7)
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&& abs(psq) * 5 > (856 + pos.non_pawn_material() / 64) * (10 + pos.rule50_count()));
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if (useClassical)
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v = Evaluation<NO_TRACE>(pos).value();
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useClassical = abs(v) >= 297;
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}
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// If result of a classical evaluation is much lower than threshold fall back to NNUE
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if (useNNUE && !useClassical)
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else
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{
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int nnueComplexity;
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int scale = 1064 + 106 * pos.non_pawn_material() / 5120;
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Value optimism = pos.this_thread()->optimism[stm];
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int nnueComplexity;
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int scale = 1064 + 106 * pos.non_pawn_material() / 5120;
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Value optimism = pos.this_thread()->optimism[stm];
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Value nnue = NNUE::evaluate(pos, true, &nnueComplexity);
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// Blend nnue complexity with (semi)classical complexity
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nnueComplexity = (104 * nnueComplexity + 131 * abs(nnue - psq)) / 256;
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if (complexity) // Return hybrid NNUE complexity to caller
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*complexity = nnueComplexity;
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Value nnue = NNUE::evaluate(pos, true, &nnueComplexity);
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// Blend nnue complexity with (semi)classical complexity
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nnueComplexity = (104 * nnueComplexity + 131 * abs(nnue - psq)) / 256;
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if (complexity) // Return hybrid NNUE complexity to caller
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*complexity = nnueComplexity;
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optimism = optimism * (269 + nnueComplexity) / 256;
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v = (nnue * scale + optimism * (scale - 754)) / 1024;
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optimism = optimism * (269 + nnueComplexity) / 256;
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v = (nnue * scale + optimism * (scale - 754)) / 1024;
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}
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// Damp down the evaluation linearly when shuffling
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@ -1091,7 +1086,7 @@ Value Eval::evaluate(const Position& pos, int* complexity) {
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// When not using NNUE, return classical complexity to caller
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if (complexity && (!useNNUE || useClassical))
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*complexity = abs(v - psq);
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*complexity = abs(v - psq);
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return v;
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}
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