mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 08:43:09 +00:00
Last conversions to Score in evaluate.cpp
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
1ecd8e13ee
commit
15ec3e911e
2 changed files with 48 additions and 56 deletions
|
@ -46,11 +46,9 @@ namespace {
|
||||||
const int GrainSize = 8;
|
const int GrainSize = 8;
|
||||||
|
|
||||||
// Evaluation weights, initialized from UCI options
|
// Evaluation weights, initialized from UCI options
|
||||||
int WeightMobilityMidgame, WeightMobilityEndgame;
|
Score WeightMobility, WeightPawnStructure;
|
||||||
int WeightPawnStructureMidgame, WeightPawnStructureEndgame;
|
Score WeightPassedPawns, WeightSpace;
|
||||||
int WeightPassedPawnsMidgame, WeightPassedPawnsEndgame;
|
Score WeightKingSafety[2];
|
||||||
int WeightKingSafety[2];
|
|
||||||
int WeightSpace;
|
|
||||||
|
|
||||||
// Internal evaluation weights. These are applied on top of the evaluation
|
// Internal evaluation weights. These are applied on top of the evaluation
|
||||||
// weights read from UCI parameters. The purpose is to be able to change
|
// weights read from UCI parameters. The purpose is to be able to change
|
||||||
|
@ -58,15 +56,12 @@ namespace {
|
||||||
// parameters at 100, which looks prettier.
|
// parameters at 100, which looks prettier.
|
||||||
//
|
//
|
||||||
// Values modified by Joona Kiiski
|
// Values modified by Joona Kiiski
|
||||||
const int WeightMobilityMidgameInternal = 248;
|
const Score WeightMobilityInternal = Score(248, 271);
|
||||||
const int WeightMobilityEndgameInternal = 271;
|
const Score WeightPawnStructureInternal = Score(233, 201);
|
||||||
const int WeightPawnStructureMidgameInternal = 233;
|
const Score WeightPassedPawnsInternal = Score(252, 259);
|
||||||
const int WeightPawnStructureEndgameInternal = 201;
|
const Score WeightSpaceInternal = Score( 46, 0);
|
||||||
const int WeightPassedPawnsMidgameInternal = 252;
|
const Score WeightKingSafetyInternal = Score(247, 0);
|
||||||
const int WeightPassedPawnsEndgameInternal = 259;
|
const Score WeightKingOppSafetyInternal = Score(259, 0);
|
||||||
const int WeightKingSafetyInternal = 247;
|
|
||||||
const int WeightKingOppSafetyInternal = 259;
|
|
||||||
const int WeightSpaceInternal = 46;
|
|
||||||
|
|
||||||
// Mobility and outposts bonus modified by Joona Kiiski
|
// Mobility and outposts bonus modified by Joona Kiiski
|
||||||
//
|
//
|
||||||
|
@ -149,8 +144,8 @@ namespace {
|
||||||
const Score QueenOn7thBonus = Score(27, 54);
|
const Score QueenOn7thBonus = Score(27, 54);
|
||||||
|
|
||||||
// Rooks on open files (modified by Joona Kiiski)
|
// Rooks on open files (modified by Joona Kiiski)
|
||||||
const Value RookOpenFileBonus = Value(43);
|
const Score RookOpenFileBonus = Score(43, 43);
|
||||||
const Value RookHalfOpenFileBonus = Value(19);
|
const Score RookHalfOpenFileBonus = Score(19, 19);
|
||||||
|
|
||||||
// Penalty for rooks trapped inside a friendly king which has lost the
|
// Penalty for rooks trapped inside a friendly king which has lost the
|
||||||
// right to castle.
|
// right to castle.
|
||||||
|
@ -158,7 +153,7 @@ namespace {
|
||||||
|
|
||||||
// Penalty for a bishop on a7/h7 (a2/h2 for black) which is trapped by
|
// Penalty for a bishop on a7/h7 (a2/h2 for black) which is trapped by
|
||||||
// enemy pawns.
|
// enemy pawns.
|
||||||
const Value TrappedBishopA7H7Penalty = Value(300);
|
const Score TrappedBishopA7H7Penalty = Score(300, 300);
|
||||||
|
|
||||||
// Bitboard masks for detecting trapped bishops on a7/h7 (a2/h2 for black)
|
// Bitboard masks for detecting trapped bishops on a7/h7 (a2/h2 for black)
|
||||||
const Bitboard MaskA7H7[2] = {
|
const Bitboard MaskA7H7[2] = {
|
||||||
|
@ -169,7 +164,7 @@ namespace {
|
||||||
// Penalty for a bishop on a1/h1 (a8/h8 for black) which is trapped by
|
// Penalty for a bishop on a1/h1 (a8/h8 for black) which is trapped by
|
||||||
// a friendly pawn on b2/g2 (b7/g7 for black). This can obviously only
|
// a friendly pawn on b2/g2 (b7/g7 for black). This can obviously only
|
||||||
// happen in Chess960 games.
|
// happen in Chess960 games.
|
||||||
const Value TrappedBishopA1H1Penalty = Value(100);
|
const Score TrappedBishopA1H1Penalty = Score(100, 100);
|
||||||
|
|
||||||
// Bitboard masks for detecting trapped bishops on a1/h1 (a8/h8 for black)
|
// Bitboard masks for detecting trapped bishops on a1/h1 (a8/h8 for black)
|
||||||
const Bitboard MaskA1H1[2] = {
|
const Bitboard MaskA1H1[2] = {
|
||||||
|
@ -215,8 +210,9 @@ namespace {
|
||||||
|
|
||||||
// ThreatBonus[][] contains bonus according to which piece type
|
// ThreatBonus[][] contains bonus according to which piece type
|
||||||
// attacks which one.
|
// attacks which one.
|
||||||
const Score ThreatBonus[8][8] = {
|
|
||||||
#define Z Score(0, 0)
|
#define Z Score(0, 0)
|
||||||
|
|
||||||
|
const Score ThreatBonus[8][8] = {
|
||||||
{ Z, Z, Z, Z, Z, Z, Z, Z }, // not used
|
{ Z, Z, Z, Z, Z, Z, Z, Z }, // not used
|
||||||
{ Z, S(18,37), Z, S(37,47), S(55,97), S(55,97), Z, Z }, // KNIGHT attacks
|
{ Z, S(18,37), Z, S(37,47), S(55,97), S(55,97), Z, Z }, // KNIGHT attacks
|
||||||
{ Z, S(18,37), S(37,47), Z, S(55,97), S(55,97), Z, Z }, // BISHOP attacks
|
{ Z, S(18,37), S(37,47), Z, S(55,97), S(55,97), Z, Z }, // BISHOP attacks
|
||||||
|
@ -225,18 +221,15 @@ namespace {
|
||||||
{ Z, Z, Z, Z, Z, Z, Z, Z }, // not used
|
{ Z, Z, Z, Z, Z, Z, Z, Z }, // not used
|
||||||
{ Z, Z, Z, Z, Z, Z, Z, Z }, // not used
|
{ Z, Z, Z, Z, Z, Z, Z, Z }, // not used
|
||||||
{ Z, Z, Z, Z, Z, Z, Z, Z } // not used
|
{ Z, Z, Z, Z, Z, Z, Z, Z } // not used
|
||||||
#undef Z
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// ThreatedByPawnPenalty[] contains a penalty according to which piece
|
// ThreatedByPawnPenalty[] contains a penalty according to which piece
|
||||||
// type is attacked by an enemy pawn.
|
// type is attacked by an enemy pawn.
|
||||||
const Value MidgameThreatedByPawnPenalty[8] = {
|
const Score ThreatedByPawnPenalty[8] = {
|
||||||
V(0), V(0), V(56), V(56), V(76), V(86), V(0), V(0)
|
Z, Z, S(56, 70), S(56, 70), S(76, 99), S(86, 118), Z, Z
|
||||||
};
|
};
|
||||||
|
|
||||||
const Value EndgameThreatedByPawnPenalty[8] = {
|
#undef Z
|
||||||
V(0), V(0), V(70), V(70), V(99), V(118), V(0), V(0)
|
|
||||||
};
|
|
||||||
|
|
||||||
// InitKingDanger[] contains bonuses based on the position of the defending
|
// InitKingDanger[] contains bonuses based on the position of the defending
|
||||||
// king.
|
// king.
|
||||||
|
@ -282,9 +275,9 @@ namespace {
|
||||||
void evaluate_passed_pawns(const Position& pos, EvalInfo& ei);
|
void evaluate_passed_pawns(const Position& pos, EvalInfo& ei);
|
||||||
void evaluate_trapped_bishop_a7h7(const Position& pos, Square s, Color us, EvalInfo& ei);
|
void evaluate_trapped_bishop_a7h7(const Position& pos, Square s, Color us, EvalInfo& ei);
|
||||||
void evaluate_trapped_bishop_a1h1(const Position& pos, Square s, Color us, EvalInfo& ei);
|
void evaluate_trapped_bishop_a1h1(const Position& pos, Square s, Color us, EvalInfo& ei);
|
||||||
inline Score apply_weight(Score v, int wmg, int weg);
|
inline Score apply_weight(Score v, Score weight);
|
||||||
Value scale_by_game_phase(const Score& v, Phase ph, const ScaleFactor sf[]);
|
Value scale_by_game_phase(const Score& v, Phase ph, const ScaleFactor sf[]);
|
||||||
int weight_option(const std::string& opt, int weight);
|
Score weight_option(const std::string& mgOpt, const std::string& egOpt, Score internalWeight);
|
||||||
void init_safety();
|
void init_safety();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -333,7 +326,7 @@ Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID) {
|
||||||
|
|
||||||
// Probe the pawn hash table
|
// Probe the pawn hash table
|
||||||
ei.pi = PawnTable[threadID]->get_pawn_info(pos);
|
ei.pi = PawnTable[threadID]->get_pawn_info(pos);
|
||||||
ei.value += apply_weight(ei.pi->value(), WeightPawnStructureMidgame, WeightPawnStructureEndgame);
|
ei.value += apply_weight(ei.pi->value(), WeightPawnStructure);
|
||||||
|
|
||||||
// Initialize king attack bitboards and king attack zones for both sides
|
// Initialize king attack bitboards and king attack zones for both sides
|
||||||
ei.attackedBy[WHITE][KING] = pos.attacks_from<KING>(pos.king_square(WHITE));
|
ei.attackedBy[WHITE][KING] = pos.attacks_from<KING>(pos.king_square(WHITE));
|
||||||
|
@ -398,7 +391,7 @@ Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Mobility
|
// Mobility
|
||||||
ei.value += apply_weight(ei.mobility, WeightMobilityMidgame, WeightMobilityEndgame);
|
ei.value += apply_weight(ei.mobility, WeightMobility);
|
||||||
|
|
||||||
// If we don't already have an unusual scale factor, check for opposite
|
// If we don't already have an unusual scale factor, check for opposite
|
||||||
// colored bishop endgames, and use a lower scale for those
|
// colored bishop endgames, and use a lower scale for those
|
||||||
|
@ -501,15 +494,12 @@ void read_weights(Color us) {
|
||||||
|
|
||||||
Color them = opposite_color(us);
|
Color them = opposite_color(us);
|
||||||
|
|
||||||
WeightMobilityMidgame = weight_option("Mobility (Middle Game)", WeightMobilityMidgameInternal);
|
WeightMobility = weight_option("Mobility (Middle Game)", "Mobility (Endgame)", WeightMobilityInternal);
|
||||||
WeightMobilityEndgame = weight_option("Mobility (Endgame)", WeightMobilityEndgameInternal);
|
WeightPawnStructure = weight_option("Pawn Structure (Middle Game)", "Pawn Structure (Endgame)", WeightPawnStructureInternal);
|
||||||
WeightPawnStructureMidgame = weight_option("Pawn Structure (Middle Game)", WeightPawnStructureMidgameInternal);
|
WeightPassedPawns = weight_option("Passed Pawns (Middle Game)", "Passed Pawns (Endgame)", WeightPassedPawnsInternal);
|
||||||
WeightPawnStructureEndgame = weight_option("Pawn Structure (Endgame)", WeightPawnStructureEndgameInternal);
|
WeightSpace = weight_option("Space", "Space", WeightSpaceInternal);
|
||||||
WeightPassedPawnsMidgame = weight_option("Passed Pawns (Middle Game)", WeightPassedPawnsMidgameInternal);
|
WeightKingSafety[us] = weight_option("Cowardice", "Cowardice", WeightKingSafetyInternal);
|
||||||
WeightPassedPawnsEndgame = weight_option("Passed Pawns (Endgame)", WeightPassedPawnsEndgameInternal);
|
WeightKingSafety[them] = weight_option("Aggressiveness", "Aggressiveness", WeightKingOppSafetyInternal);
|
||||||
WeightSpace = weight_option("Space", WeightSpaceInternal);
|
|
||||||
WeightKingSafety[us] = weight_option("Cowardice", WeightKingSafetyInternal);
|
|
||||||
WeightKingSafety[them] = weight_option("Aggressiveness", WeightKingOppSafetyInternal);
|
|
||||||
|
|
||||||
// If running in analysis mode, make sure we use symmetrical king safety. We do this
|
// If running in analysis mode, make sure we use symmetrical king safety. We do this
|
||||||
// by replacing both WeightKingSafety[us] and WeightKingSafety[them] by their average.
|
// by replacing both WeightKingSafety[us] and WeightKingSafety[them] by their average.
|
||||||
|
@ -611,7 +601,7 @@ namespace {
|
||||||
// Decrease score if we are attacked by an enemy pawn. Remaining part
|
// Decrease score if we are attacked by an enemy pawn. Remaining part
|
||||||
// of threat evaluation must be done later when we have full attack info.
|
// of threat evaluation must be done later when we have full attack info.
|
||||||
if (bit_is_set(ei.attackedBy[Them][PAWN], s))
|
if (bit_is_set(ei.attackedBy[Them][PAWN], s))
|
||||||
ei.value -= Sign[Us] * Score(MidgameThreatedByPawnPenalty[Piece], EndgameThreatedByPawnPenalty[Piece]);
|
ei.value -= Sign[Us] * ThreatedByPawnPenalty[Piece];
|
||||||
|
|
||||||
// Bishop and knight outposts squares
|
// Bishop and knight outposts squares
|
||||||
if ((Piece == BISHOP || Piece == KNIGHT) && pos.square_is_weak(s, Them))
|
if ((Piece == BISHOP || Piece == KNIGHT) && pos.square_is_weak(s, Them))
|
||||||
|
@ -646,9 +636,9 @@ namespace {
|
||||||
if (ei.pi->file_is_half_open(Us, f))
|
if (ei.pi->file_is_half_open(Us, f))
|
||||||
{
|
{
|
||||||
if (ei.pi->file_is_half_open(Them, f))
|
if (ei.pi->file_is_half_open(Them, f))
|
||||||
ei.value += Sign[Us] * Score(RookOpenFileBonus, RookOpenFileBonus);
|
ei.value += Sign[Us] * RookOpenFileBonus;
|
||||||
else
|
else
|
||||||
ei.value += Sign[Us] * Score(RookHalfOpenFileBonus, RookHalfOpenFileBonus);
|
ei.value += Sign[Us] * RookHalfOpenFileBonus;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Penalize rooks which are trapped inside a king. Penalize more if
|
// Penalize rooks which are trapped inside a king. Penalize more if
|
||||||
|
@ -892,7 +882,7 @@ namespace {
|
||||||
// that the king safety scores can sometimes be very big, and that
|
// that the king safety scores can sometimes be very big, and that
|
||||||
// capturing a single attacking piece can therefore result in a score
|
// capturing a single attacking piece can therefore result in a score
|
||||||
// change far bigger than the value of the captured piece.
|
// change far bigger than the value of the captured piece.
|
||||||
Score v = apply_weight(Score(SafetyTable[attackUnits], 0), WeightKingSafety[Us], 0);
|
Score v = apply_weight(Score(SafetyTable[attackUnits], 0), WeightKingSafety[Us]);
|
||||||
|
|
||||||
ei.value -= Sign[Us] * v;
|
ei.value -= Sign[Us] * v;
|
||||||
|
|
||||||
|
@ -1025,7 +1015,7 @@ namespace {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add the scores for this pawn to the middle game and endgame eval.
|
// Add the scores for this pawn to the middle game and endgame eval.
|
||||||
ei.value += Sign[Us] * apply_weight(Score(mbonus, ebonus), WeightPassedPawnsMidgame, WeightPassedPawnsEndgame);
|
ei.value += Sign[Us] * apply_weight(Score(mbonus, ebonus), WeightPassedPawns);
|
||||||
|
|
||||||
} // while
|
} // while
|
||||||
}
|
}
|
||||||
|
@ -1065,7 +1055,7 @@ namespace {
|
||||||
|
|
||||||
// If one side queens at least three plies before the other, that side wins
|
// If one side queens at least three plies before the other, that side wins
|
||||||
if (movesToGo[winnerSide] <= movesToGo[loserSide] - 3)
|
if (movesToGo[winnerSide] <= movesToGo[loserSide] - 3)
|
||||||
ei.value += Score(0, Sign[winnerSide] * (UnstoppablePawnValue - Value(0x40 * (movesToGo[winnerSide]/2))));
|
ei.value += Sign[winnerSide] * Score(0, UnstoppablePawnValue - Value(0x40 * (movesToGo[winnerSide]/2)));
|
||||||
|
|
||||||
// If one side queens one ply before the other and checks the king or attacks
|
// If one side queens one ply before the other and checks the king or attacks
|
||||||
// the undefended opponent's queening square, that side wins. To avoid cases
|
// the undefended opponent's queening square, that side wins. To avoid cases
|
||||||
|
@ -1086,7 +1076,7 @@ namespace {
|
||||||
|
|
||||||
if ( (b & pos.pieces(KING, loserSide))
|
if ( (b & pos.pieces(KING, loserSide))
|
||||||
||(bit_is_set(b, loserQSq) && !bit_is_set(ei.attacked_by(loserSide), loserQSq)))
|
||(bit_is_set(b, loserQSq) && !bit_is_set(ei.attacked_by(loserSide), loserQSq)))
|
||||||
ei.value += Score(0, Sign[winnerSide] * (UnstoppablePawnValue - Value(0x40 * (movesToGo[winnerSide]/2))));
|
ei.value += Sign[winnerSide] * Score(0, UnstoppablePawnValue - Value(0x40 * (movesToGo[winnerSide]/2)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1108,7 +1098,7 @@ namespace {
|
||||||
&& pos.see(s, b6) < 0
|
&& pos.see(s, b6) < 0
|
||||||
&& pos.see(s, b8) < 0)
|
&& pos.see(s, b8) < 0)
|
||||||
{
|
{
|
||||||
ei.value -= Sign[us] * Score(TrappedBishopA7H7Penalty, TrappedBishopA7H7Penalty);
|
ei.value -= Sign[us] * TrappedBishopA7H7Penalty;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1142,7 +1132,7 @@ namespace {
|
||||||
|
|
||||||
if (pos.piece_on(b2) == pawn)
|
if (pos.piece_on(b2) == pawn)
|
||||||
{
|
{
|
||||||
Value penalty;
|
Score penalty;
|
||||||
|
|
||||||
if (!pos.square_is_empty(b3))
|
if (!pos.square_is_empty(b3))
|
||||||
penalty = 2 * TrappedBishopA1H1Penalty;
|
penalty = 2 * TrappedBishopA1H1Penalty;
|
||||||
|
@ -1151,7 +1141,7 @@ namespace {
|
||||||
else
|
else
|
||||||
penalty = TrappedBishopA1H1Penalty / 2;
|
penalty = TrappedBishopA1H1Penalty / 2;
|
||||||
|
|
||||||
ei.value -= Sign[us] * Score(penalty, penalty);
|
ei.value -= Sign[us] * penalty;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1185,14 +1175,14 @@ namespace {
|
||||||
int space = count_1s_max_15<HasPopCnt>(safeSquares)
|
int space = count_1s_max_15<HasPopCnt>(safeSquares)
|
||||||
+ count_1s_max_15<HasPopCnt>(behindFriendlyPawns & safeSquares);
|
+ count_1s_max_15<HasPopCnt>(behindFriendlyPawns & safeSquares);
|
||||||
|
|
||||||
ei.value += Sign[Us] * apply_weight(Score(space * ei.mi->space_weight(), 0), WeightSpace, 0);
|
ei.value += Sign[Us] * apply_weight(Score(space * ei.mi->space_weight(), 0), WeightSpace);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// apply_weight() applies an evaluation weight to a value
|
// apply_weight() applies an evaluation weight to a value
|
||||||
|
|
||||||
inline Score apply_weight(Score v, int wmg, int weg) {
|
inline Score apply_weight(Score v, Score w) {
|
||||||
return Score(v.mg() * wmg, v.eg() * weg) / 0x100;
|
return v * w / 0x100;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -1214,11 +1204,11 @@ namespace {
|
||||||
|
|
||||||
|
|
||||||
// weight_option() computes the value of an evaluation weight, by combining
|
// weight_option() computes the value of an evaluation weight, by combining
|
||||||
// an UCI-configurable weight with an internal weight.
|
// two UCI-configurable weights (midgame and endgame) with an internal weight.
|
||||||
|
|
||||||
int weight_option(const std::string& opt, int internalWeight) {
|
Score weight_option(const std::string& mgOpt, const std::string& egOpt, Score internalWeight) {
|
||||||
|
|
||||||
int uciWeight = get_option_value_int(opt);
|
Score uciWeight(get_option_value_int(mgOpt), get_option_value_int(egOpt));
|
||||||
uciWeight = (uciWeight * 0x100) / 100;
|
uciWeight = (uciWeight * 0x100) / 100;
|
||||||
return (uciWeight * internalWeight) / 0x100;
|
return (uciWeight * internalWeight) / 0x100;
|
||||||
}
|
}
|
||||||
|
|
|
@ -83,9 +83,11 @@ private:
|
||||||
ScoreValue v;
|
ScoreValue v;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
inline Score operator+(Score s1, Score s2) { return Score(s1.mg() + s2.mg(), s1.eg() + s2.eg()); }
|
||||||
inline Score operator-(Score s1, Score s2) { return Score(s1.mg() - s2.mg(), s1.eg() - s2.eg()); }
|
inline Score operator-(Score s1, Score s2) { return Score(s1.mg() - s2.mg(), s1.eg() - s2.eg()); }
|
||||||
|
inline Score operator*(Score s1, Score s2) { return Score(s1.mg() * s2.mg(), s1.eg() * s2.eg()); }
|
||||||
inline Score operator*(int i, Score s) { return Score(i * s.mg(), i * s.eg()); }
|
inline Score operator*(int i, Score s) { return Score(i * s.mg(), i * s.eg()); }
|
||||||
inline Score operator*(Score s, int i) { return s * i; }
|
inline Score operator*(Score s, int i) { return Score(s.mg() * i, s.eg() * i); }
|
||||||
inline Score operator/(Score s, int i) { return Score(s.mg() / i, s.eg() / i); }
|
inline Score operator/(Score s, int i) { return Score(s.mg() / i, s.eg() / i); }
|
||||||
inline Score operator-(Score s) { return Score(-s.mg(), -s.eg()); }
|
inline Score operator-(Score s) { return Score(-s.mg(), -s.eg()); }
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue