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Use MVV to score captures when see >=0
This fix a couple of dubious bugs in MVV/LVA ordering. Tests seems to confirm now is slightly better. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
2943e1ca31
commit
173ecc0acf
1 changed files with 9 additions and 17 deletions
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@ -125,7 +125,7 @@ Move MovePicker::get_next_move() {
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{
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{
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assert(move_is_ok(mateKiller));
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assert(move_is_ok(mateKiller));
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if (generate_move_if_legal(pos, mateKiller, pinned) != MOVE_NONE)
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if (generate_move_if_legal(pos, mateKiller, pinned) != MOVE_NONE)
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return ttMove;
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return mateKiller;
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}
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}
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break;
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break;
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@ -218,10 +218,9 @@ void MovePicker::score_captures() {
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moves[i].score = pos.see(m);
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moves[i].score = pos.see(m);
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if (moves[i].score >= 0)
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if (moves[i].score >= 0)
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{
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{
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moves[i].score = move_promotion(m) ? QueenValueMidgame
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moves[i].score = HistoryMax;
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: int(pos.midgame_value_of_piece_on(move_to(m)))
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moves[i].score += move_promotion(m) ? QueenValueMidgame
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-int(pos.type_of_piece_on(move_from(m)));
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: pos.midgame_value_of_piece_on(move_to(m));
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// FIXME second term seems wrong !
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}
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}
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}
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}
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}
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}
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@ -267,14 +266,12 @@ void MovePicker::score_evasions() {
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void MovePicker::score_qcaptures() {
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void MovePicker::score_qcaptures() {
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// Use MVV/LVA ordering.
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// Use MVV/LVA ordering
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for (int i = 0; i < numOfMoves; i++)
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for (int i = 0; i < numOfMoves; i++)
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{
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{
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Move m = moves[i].move;
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Move m = moves[i].move;
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moves[i].score = move_promotion(m) ? QueenValueMidgame
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moves[i].score = move_promotion(m) ? QueenValueMidgame
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: int(pos.midgame_value_of_piece_on(move_to(m)))
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: pos.midgame_value_of_piece_on(move_to(m));
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-int(pos.midgame_value_of_piece_on(move_to(m))) / 64;
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// FIXME Why second term like that ???
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}
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}
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}
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}
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@ -423,10 +420,7 @@ Move MovePicker::pick_move_from_list() {
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{
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{
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move = moves[bestIndex].move;
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move = moves[bestIndex].move;
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moves[bestIndex] = moves[movesPicked++];
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moves[bestIndex] = moves[movesPicked++];
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// Remember to change the line below if we decide to hash the qsearch!
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if (move != ttMove && pos.move_is_legal(move, pinned))
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// Maybe also postpone the legality check until after futility pruning?
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// FIXME !!!
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if (/* move != ttMove && */ pos.move_is_legal(move, pinned))
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return move;
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return move;
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}
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}
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}
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}
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@ -439,10 +433,8 @@ Move MovePicker::pick_move_from_list() {
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// move here? FIXME
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// move here? FIXME
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while (movesPicked < numOfMoves)
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while (movesPicked < numOfMoves)
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{
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{
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move = moves[movesPicked++].move;
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move = moves[movesPicked++].move;
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// Remember to change the line below if we decide to hash the qsearch!
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if (move != ttMove && pos.move_is_legal(move, pinned))
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// FIXME !!!
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if (/* move != ttMove && */ pos.move_is_legal(move, pinned))
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return move;
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return move;
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}
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}
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break;
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break;
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