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Add clop parameters
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2 changed files with 8 additions and 3 deletions
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@ -150,6 +150,8 @@ namespace {
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#undef S
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Score BishopPinBonus = make_score(15, 25);
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// Bonus for having the side to move (modified by Joona Kiiski)
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const Score Tempo = make_score(24, 11);
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@ -306,6 +308,8 @@ namespace Eval {
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KingDangerTable[0][i] = apply_weight(make_score(t, 0), make_score(KingDanger[0], 0));
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KingDangerTable[1][i] = apply_weight(make_score(t, 0), make_score(KingDanger[1], 0));
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}
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BishopPinBonus = make_score(Options["pin_open"], Options["pin_end"]);
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}
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@ -584,7 +588,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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else if (Piece == BISHOP && (PseudoAttacks[Piece][pos.king_square(Them)] & s)) {
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const Bitboard between = BetweenBB[s][pos.king_square(Them)] & pos.pieces();
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if (!more_than_one(between))
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score += make_score(15, 25);
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score += BishopPinBonus;
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}
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// Bishop and knight outposts squares
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@ -692,8 +696,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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& ~ei.attackedBy[Them][0];
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if (undefendedMinors)
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score += more_than_one(undefendedMinors) ? UndefendedMinorPenalty * 2
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: UndefendedMinorPenalty;
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score += UndefendedMinorPenalty;
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// Enemy pieces not defended by a pawn and under our attack
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weakEnemies = pos.pieces(Them)
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@ -87,6 +87,8 @@ void init(OptionsMap& o) {
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o["Slow Mover"] = Option(100, 10, 1000);
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o["UCI_Chess960"] = Option(false);
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o["UCI_AnalyseMode"] = Option(false, on_eval);
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o["pin_open"] = Option(15, -100, 100, on_eval);
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o["pin_end"] = Option(25, -100, 100, on_eval);
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}
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