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Higher movetime resolution for benchmarks

Use a millisecond movetime precision for benchmarks

No functional change

Resolves #198
This commit is contained in:
Stefano80 2015-01-11 20:02:41 +00:00 committed by Joona Kiiski
parent 202a78e8e4
commit 17bcdb9212
2 changed files with 3 additions and 3 deletions

View file

@ -31,7 +31,7 @@ PREFIX = /usr/local
BINDIR = $(PREFIX)/bin
### Built-in benchmark for pgo-builds
PGOBENCH = ./$(EXE) bench 16 1 1 default time
PGOBENCH = ./$(EXE) bench 16 1 1000 default time
### Object files
OBJS = benchmark.o bitbase.o bitboard.o endgame.o evaluate.o main.o \

View file

@ -88,7 +88,7 @@ const char* Defaults[] = {
/// be used, the limit value spent for each position (optional, default is
/// depth 13), an optional file name where to look for positions in FEN
/// format (defaults are the positions defined above) and the type of the
/// limit value: depth (default), time in secs or number of nodes.
/// limit value: depth (default), time in millisecs or number of nodes.
void benchmark(const Position& current, istream& is) {
@ -108,7 +108,7 @@ void benchmark(const Position& current, istream& is) {
TT.clear();
if (limitType == "time")
limits.movetime = 1000 * atoi(limit.c_str()); // movetime is in ms
limits.movetime = atoi(limit.c_str()); // movetime is in ms
else if (limitType == "nodes")
limits.nodes = atoi(limit.c_str());