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Retire pieces_of_color_and_type()
It is used mainly in a bunch of inline oneliners just below its definition. So substitute it with the explicit definition and avoid information hiding. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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4 changed files with 18 additions and 22 deletions
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@ -930,7 +930,7 @@ namespace {
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b3 |= (b2 & pos.pieces_of_color(them));
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// There are no enemy pawns in the pawn's path
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assert((b2 & pos.pieces_of_color_and_type(them, PAWN)) == EmptyBoardBB);
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assert((b2 & pos.pieces_of_color(them) & pos.pieces_of_type(PAWN)) == EmptyBoardBB);
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// Are any of the squares in the pawn's path attacked or occupied by the enemy?
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if (b3 == EmptyBoardBB)
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@ -832,7 +832,7 @@ namespace {
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MoveStack* generate_piece_checks(const Position& pos, MoveStack* mlist, Color us,
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Bitboard dc, Square ksq) {
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Bitboard target = pos.pieces_of_color_and_type(us, Piece);
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Bitboard target = pos.pieces_of_color(us) & pos.pieces_of_type(Piece);
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// Discovered checks
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Bitboard b = target & dc;
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@ -1382,11 +1382,12 @@ int Position::see(Square from, Square to) const {
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// Locate the least valuable attacker to the destination square
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// and use it to initialize from square.
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stmAttackers = attackers & pieces_of_color(us);
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PieceType pt;
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for (pt = PAWN; !(attackers & pieces_of_color_and_type(us, pt)); pt++)
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for (pt = PAWN; !(stmAttackers & pieces_of_type(pt)); pt++)
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assert(pt < KING);
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from = first_1(attackers & pieces_of_color_and_type(us, pt));
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from = first_1(stmAttackers & pieces_of_type(pt));
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piece = piece_on(from);
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}
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@ -1633,7 +1634,7 @@ Value Position::compute_value() const {
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for (Color c = WHITE; c <= BLACK; c++)
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for (PieceType pt = PAWN; pt <= KING; pt++)
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{
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b = pieces_of_color_and_type(c, pt);
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b = pieces_of_color(c) & pieces_of_type(pt);
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while(b)
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{
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s = pop_1st_bit(&b);
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@ -1659,7 +1660,7 @@ Value Position::compute_non_pawn_material(Color c) const {
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for (PieceType pt = KNIGHT; pt <= QUEEN; pt++)
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{
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Bitboard b = pieces_of_color_and_type(c, pt);
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Bitboard b = pieces_of_color(c) & pieces_of_type(pt);
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while (b)
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{
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assert(piece_on(first_1(b)) == piece_of_color_and_type(c, pt));
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@ -2011,7 +2012,7 @@ bool Position::is_ok(int* failedStep) const {
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if (debugPieceCounts)
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for (Color c = WHITE; c <= BLACK; c++)
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for (PieceType pt = PAWN; pt <= KING; pt++)
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if (pieceCount[c][pt] != count_1s(pieces_of_color_and_type(c, pt)))
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if (pieceCount[c][pt] != count_1s(pieces_of_color(c) & pieces_of_type(pt)))
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return false;
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if (failedStep) (*failedStep)++;
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@ -2021,7 +2022,7 @@ bool Position::is_ok(int* failedStep) const {
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for(PieceType pt = PAWN; pt <= KING; pt++)
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for(int i = 0; i < pieceCount[c][pt]; i++)
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{
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if (piece_on(piece_list(c, pt, i)) != piece_of_color_and_type(c, pt))
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if (piece_on(piece_list(c, pt, i)) != (pieces_of_color(c) & pieces_of_type(pt)))
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return false;
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if (index[piece_list(c, pt, i)] != i)
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@ -133,7 +133,7 @@ public:
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};
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// Constructors
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Position() {};
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Position() {}
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Position(const Position& pos);
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Position(const std::string& fen);
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@ -163,7 +163,6 @@ public:
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Bitboard occupied_squares() const;
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Bitboard pieces_of_color(Color c) const;
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Bitboard pieces_of_type(PieceType pt) const;
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Bitboard pieces_of_color_and_type(Color c, PieceType pt) const;
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Bitboard pawns() const;
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Bitboard knights() const;
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Bitboard bishops() const;
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@ -414,10 +413,6 @@ inline Bitboard Position::pieces_of_type(PieceType pt) const {
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return byTypeBB[pt];
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}
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inline Bitboard Position::pieces_of_color_and_type(Color c, PieceType pt) const {
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return pieces_of_color(c) & pieces_of_type(pt);
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}
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inline Bitboard Position::pawns() const {
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return pieces_of_type(PAWN);
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}
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@ -455,35 +450,35 @@ inline Bitboard Position::sliders() const {
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}
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inline Bitboard Position::pawns(Color c) const {
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return pieces_of_color_and_type(c, PAWN);
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return pieces_of_color(c) & pieces_of_type(PAWN);
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}
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inline Bitboard Position::knights(Color c) const {
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return pieces_of_color_and_type(c, KNIGHT);
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return pieces_of_color(c) & pieces_of_type(KNIGHT);
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}
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inline Bitboard Position::bishops(Color c) const {
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return pieces_of_color_and_type(c, BISHOP);
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return pieces_of_color(c) & pieces_of_type(BISHOP);
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}
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inline Bitboard Position::rooks(Color c) const {
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return pieces_of_color_and_type(c, ROOK);
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return pieces_of_color(c) & pieces_of_type(ROOK);
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}
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inline Bitboard Position::queens(Color c) const {
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return pieces_of_color_and_type(c, QUEEN);
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return pieces_of_color(c) & pieces_of_type(QUEEN);
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}
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inline Bitboard Position::kings(Color c) const {
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return pieces_of_color_and_type(c, KING);
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return pieces_of_color(c) & pieces_of_type(KING);
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}
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inline Bitboard Position::rooks_and_queens(Color c) const {
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return rooks_and_queens() & pieces_of_color(c);
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return pieces_of_color(c) & rooks_and_queens();
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}
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inline Bitboard Position::bishops_and_queens(Color c) const {
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return bishops_and_queens() & pieces_of_color(c);
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return pieces_of_color(c) & bishops_and_queens();
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}
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inline int Position::piece_count(Color c, PieceType pt) const {
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