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https://github.com/sockspls/badfish
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Reshuffle in timeman.cpp
Move template definitions before call site. No functional change.
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2 changed files with 20 additions and 37 deletions
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@ -27,7 +27,7 @@
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namespace {
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namespace {
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/// Constants
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enum TimeType { OptimumTime, MaxTime };
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const int MoveHorizon = 50; // Plan time management at most this many moves ahead
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const int MoveHorizon = 50; // Plan time management at most this many moves ahead
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const double MaxRatio = 7.0; // When in trouble, we can step over reserved time with this ratio
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const double MaxRatio = 7.0; // When in trouble, we can step over reserved time with this ratio
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@ -38,30 +38,35 @@ namespace {
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const double skewfactor = 0.172;
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const double skewfactor = 0.172;
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/// move_importance() is a skew-logistic function based on naive statistical
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// move_importance() is a skew-logistic function based on naive statistical
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/// analysis of "how many games are still undecided after n half-moves". Game
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// analysis of "how many games are still undecided after n half-moves". Game
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/// is considered "undecided" as long as neither side has >275cp advantage.
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// is considered "undecided" as long as neither side has >275cp advantage.
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/// Data was extracted from CCRL game database with some simple filtering criteria.
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// Data was extracted from CCRL game database with some simple filtering criteria.
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double move_importance(int ply) {
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double move_importance(int ply) {
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return pow((1 + exp((ply - xshift) / xscale)), -skewfactor) + DBL_MIN; // Ensure non-zero
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return pow((1 + exp((ply - xshift) / xscale)), -skewfactor) + DBL_MIN; // Ensure non-zero
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}
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}
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template<TimeType T>
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int remaining(int myTime, int movesToGo, int currentPly, int slowMover)
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{
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const double TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
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const double TStealRatio = (T == OptimumTime ? 0 : StealRatio);
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/// Function Prototypes
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double thisMoveImportance = (move_importance(currentPly) * slowMover) / 100;
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double otherMovesImportance = 0;
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enum TimeType { OptimumTime, MaxTime };
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for (int i = 1; i < movesToGo; ++i)
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otherMovesImportance += move_importance(currentPly + 2 * i);
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template<TimeType>
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double ratio1 = (TMaxRatio * thisMoveImportance) / (TMaxRatio * thisMoveImportance + otherMovesImportance);
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int remaining(int myTime, int movesToGo, int fullMoveNumber, int slowMover);
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double ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / (thisMoveImportance + otherMovesImportance);
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return int(floor(myTime * std::min(ratio1, ratio2)));
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}
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}
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} // namespace
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void TimeManager::pv_instability(double bestMoveChanges) {
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unstablePvFactor = 1 + bestMoveChanges;
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}
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void TimeManager::init(const Search::LimitsType& limits, int currentPly, Color us)
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void TimeManager::init(const Search::LimitsType& limits, int currentPly, Color us)
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@ -119,25 +124,3 @@ void TimeManager::init(const Search::LimitsType& limits, int currentPly, Color u
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// Make sure that maxSearchTime is not over absoluteMaxSearchTime
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// Make sure that maxSearchTime is not over absoluteMaxSearchTime
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optimumSearchTime = std::min(optimumSearchTime, maximumSearchTime);
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optimumSearchTime = std::min(optimumSearchTime, maximumSearchTime);
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}
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}
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namespace {
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template<TimeType T>
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int remaining(int myTime, int movesToGo, int currentPly, int slowMover)
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{
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const double TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
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const double TStealRatio = (T == OptimumTime ? 0 : StealRatio);
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double thisMoveImportance = (move_importance(currentPly) * slowMover) / 100;
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double otherMovesImportance = 0;
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for (int i = 1; i < movesToGo; ++i)
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otherMovesImportance += move_importance(currentPly + 2 * i);
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double ratio1 = (TMaxRatio * thisMoveImportance) / (TMaxRatio * thisMoveImportance + otherMovesImportance);
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double ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / (thisMoveImportance + otherMovesImportance);
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return int(floor(myTime * std::min(ratio1, ratio2)));
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}
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}
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@ -26,7 +26,7 @@
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class TimeManager {
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class TimeManager {
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public:
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public:
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void init(const Search::LimitsType& limits, int currentPly, Color us);
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void init(const Search::LimitsType& limits, int currentPly, Color us);
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void pv_instability(double bestMoveChanges);
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void pv_instability(double bestMoveChanges) { unstablePvFactor = 1 + bestMoveChanges; }
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int available_time() const { return int(optimumSearchTime * unstablePvFactor * 0.71); }
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int available_time() const { return int(optimumSearchTime * unstablePvFactor * 0.71); }
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int maximum_time() const { return maximumSearchTime; }
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int maximum_time() const { return maximumSearchTime; }
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