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https://github.com/sockspls/badfish
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Don't need to memset() EvalInfo
Set manually to zero the few fields that are optionally populated and that's enough. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 6 additions and 6 deletions
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@ -23,7 +23,6 @@
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////
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#include <cassert>
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#include <cstring>
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#include "bitcount.h"
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#include "evaluate.h"
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@ -248,8 +247,6 @@ Value do_evaluate(const Position& pos, EvalInfo& ei) {
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assert(pos.thread() >= 0 && pos.thread() < MAX_THREADS);
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assert(!pos.is_check());
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memset(&ei, 0, sizeof(EvalInfo));
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// Initialize by reading the incrementally updated scores included in the
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// position object (material + piece square tables).
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ei.value = pos.value();
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@ -430,8 +427,8 @@ namespace {
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ei.kingZone[Us] = (b | (Us == WHITE ? b >> 8 : b << 8));
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ei.attackedBy[Us][PAWN] = ei.pi->pawn_attacks(Us);
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b &= ei.attackedBy[Us][PAWN];
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if (b)
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ei.kingAttackersCount[Us] = count_1s_max_15<HasPopCnt>(b) / 2;
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ei.kingAttackersCount[Us] = b ? count_1s_max_15<HasPopCnt>(b) / 2 : 0;
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ei.kingAdjacentZoneAttacksCount[Us] = ei.kingAttackersWeight[Us] = 0;
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}
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@ -475,6 +472,8 @@ namespace {
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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const Square* ptr = pos.piece_list_begin(Us, Piece);
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ei.attackedBy[Us][Piece] = 0;
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while ((s = *ptr++) != SQ_NONE)
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{
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// Find attacked squares, including x-ray attacks for bishops and rooks
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@ -716,7 +715,8 @@ namespace {
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// result in a score change far bigger than the value of the captured piece.
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ei.value -= Sign[Us] * KingDangerTable[Us][attackUnits];
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ei.kingDanger[Us] = mg_value(KingDangerTable[Us][attackUnits]);
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}
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} else
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ei.kingDanger[Us] = VALUE_ZERO;
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}
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