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Sync code style in material.cpp
Update to use common code style. No functional change.
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1 changed files with 2 additions and 10 deletions
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@ -217,24 +217,16 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) {
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// catches some trivial draws like KK, KBK and KNK and gives a very drawish
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// scale factor for cases such as KRKBP and KmmKm (except for KBBKN).
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if (!pos.count<PAWN>(WHITE) && npm_w - npm_b <= BishopValueMg)
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{
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e->factor[WHITE] = npm_w < RookValueMg ? 0 : npm_b <= BishopValueMg ? 4 : 12;
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}
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e->factor[WHITE] = npm_w < RookValueMg ? SCALE_FACTOR_DRAW : npm_b <= BishopValueMg ? 4 : 12;
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if (!pos.count<PAWN>(BLACK) && npm_b - npm_w <= BishopValueMg)
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{
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e->factor[BLACK] = npm_b < RookValueMg ? 0 : npm_w <= BishopValueMg ? 4 : 12;
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}
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e->factor[BLACK] = npm_b < RookValueMg ? SCALE_FACTOR_DRAW : npm_w <= BishopValueMg ? 4 : 12;
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if (pos.count<PAWN>(WHITE) == 1 && npm_w - npm_b <= BishopValueMg)
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{
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e->factor[WHITE] = (uint8_t) SCALE_FACTOR_ONEPAWN;
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}
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if (pos.count<PAWN>(BLACK) == 1 && npm_b - npm_w <= BishopValueMg)
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{
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e->factor[BLACK] = (uint8_t) SCALE_FACTOR_ONEPAWN;
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}
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// Compute the space weight
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if (npm_w + npm_b >= 2 * QueenValueMg + 4 * RookValueMg + 2 * KnightValueMg)
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