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Remove pawnKey from StateInfo
Remove pawnKey since it is not used anymore. Passed Non-regression STC: https://tests.stockfishchess.org/tests/view/64b023110cdec37b9573265c LLR: 2.96 (-2.94,2.94) <-1.75,0.25> Total: 334848 W: 85440 L: 85545 D: 163863 Ptnml(0-2): 1134, 38101, 89075, 37964, 1150 closes https://github.com/official-stockfish/Stockfish/pull/4687 No functional change
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e8a5c64988
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2 changed files with 1 additions and 16 deletions
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@ -336,7 +336,6 @@ void Position::set_check_info() const {
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void Position::set_state() const {
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st->key = st->materialKey = 0;
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st->pawnKey = Zobrist::noPawns;
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st->nonPawnMaterial[WHITE] = st->nonPawnMaterial[BLACK] = VALUE_ZERO;
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st->checkersBB = attackers_to(square<KING>(sideToMove)) & pieces(~sideToMove);
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@ -348,10 +347,7 @@ void Position::set_state() const {
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Piece pc = piece_on(s);
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st->key ^= Zobrist::psq[pc][s];
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if (type_of(pc) == PAWN)
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st->pawnKey ^= Zobrist::psq[pc][s];
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else if (type_of(pc) != KING)
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if (type_of(pc) != KING && type_of(pc) != PAWN)
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st->nonPawnMaterial[color_of(pc)] += PieceValue[MG][pc];
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}
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@ -745,8 +741,6 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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assert(piece_on(to) == NO_PIECE);
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assert(piece_on(capsq) == make_piece(them, PAWN));
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}
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st->pawnKey ^= Zobrist::psq[captured][capsq];
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}
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else
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st->nonPawnMaterial[them] -= PieceValue[MG][captured];
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@ -825,7 +819,6 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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// Update hash keys
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k ^= Zobrist::psq[pc][to] ^ Zobrist::psq[promotion][to];
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st->pawnKey ^= Zobrist::psq[pc][to];
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st->materialKey ^= Zobrist::psq[promotion][pieceCount[promotion]-1]
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^ Zobrist::psq[pc][pieceCount[pc]];
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@ -833,9 +826,6 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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st->nonPawnMaterial[us] += PieceValue[MG][promotion];
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}
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// Update pawn hash key
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st->pawnKey ^= Zobrist::psq[pc][from] ^ Zobrist::psq[pc][to];
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// Reset rule 50 draw counter
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st->rule50 = 0;
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}
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@ -40,7 +40,6 @@ namespace Stockfish {
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struct StateInfo {
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// Copied when making a move
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Key pawnKey;
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Key materialKey;
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Value nonPawnMaterial[COLOR_NB];
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int castlingRights;
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@ -338,10 +337,6 @@ inline Key Position::adjust_key50(Key k) const
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? k : k ^ make_key((st->rule50 - (14 - AfterMove)) / 8);
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}
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inline Key Position::pawn_key() const {
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return st->pawnKey;
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}
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inline Key Position::material_key() const {
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return st->materialKey;
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}
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